Game 50 – Vs Jonathan Clarke – Protectorate
of Menoth – 25/06/17
My list:
Magister Helynna (Shadows of the Retribution)
-Manticore
-Manticore
-Sphynx
Arcanist Mechanik
Arcanist Mechanik
Spears of Scyrah
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Infiltrators
Eiryss, Mage Hunter of Ios
Narn, Mage Hunter of Ios
His List:
Thyra, Flame of Sorrow (Guardians of the Temple)
-Blood of Martyrs
-Castigator
-Crusader
-Crusader
-Crusader
Nicea, Tear of Vengenace
Pyrrhus, Flameguard Hero
Daughters of the Flame
Max Flame Bringers
Max Temple Flameguard
-Officer & Standard Bearer
Min Choir of Menoth
With my better half being away for
the weekend I was searching around for a 1 day Steamroller and found one in
Stafford, only around an hour from my home. I travelled down to give more
testing to my Kaelyssa, Helynna Shadows pair, but with some tweaks to the
Helynna list. In the first round I was drawn against Clarkey, the local Menoth
player, with a Thyra/High Reclaimer pair. I didn’t like the idea of Sentinels
into either so dropped Helynna, with Clarkey dropping Thyra. I won first turn
(+1 is amazing) and off we went.
I cast Rhythm of War and ran up, making sure to stay out of his threat
ranges. My infantry was a bit bunched up on the left flank so I would have to
sort this out in the next turns.
Thyra casts Gates of Death on herself and Occultation
on the Flame Bringers and advances up his forces, again staying out of my
threat ranges. The Choir bless the jacks with immunity to non-magical shooting
On the right flank my Mage Hunters
advance, taking a position of defending my zone and being ready to shoot into
the Flame Guard next turn. A Manticore puts down Covering Fire to stop the Menoth infantry from charging. In the
centre the Sphynx shoots a Crusader, allowing Helynna to get in Range for Hand of Destruction. She pushes the jack
3” towards the Manticore who scraps it. On the left I don’t have too many ideas
and so simply jam with the Strike force and prepare the Infiltrators to take
Daughter charges or charge next turn.
My, did I underestimate the ability
of this list to kill high Def infantry. Under Carnage his Melee Attack was high enough to easily hit Def14 and my
Mage Hunters melted to the Flame Bringers and Ambushing Daughters. In the centre both the Manticore and Sphynx
died to the Menoth jacks, and on the right the Flameguard jammed into my Mage
Hunters. This did not feel like a strong position.
So far down on attrition I knew
that it was going to be assassination or nothing. I had a very long shot at
killing Thrya who was camping nothing and so went for it. I cleared out the one
Spear’s charge lane, drifted an Obliteration
blast from Helynna onto her, dealing 4 points of damage. The Spear charged in,
needing 10 to hit and a 15 to kill (on 2 and 4 dice respectively). She missed.
I cleared out some other models but the game was essentially over.
Clarkey was a gentleman and didn’t
feel the need to prolong things. He charged Helynna with Blood of Martyrs and killed her with his 2 initials.
DEFEAT
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