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Thursday, 27 July 2017

Game 58: Issyria vs Shae

Game 58 – Vs Mark Ellis – Mercenaries – 19/07/17

My list:
Issyria, Sibyl of Dawn (Shadows of the Retribution)
-Hyperion
-Chimera
Arcanist Mechanik
Narn, Mage Hunter of Ios
Eiryss, Mage Hunter of Ios
Spears of Scyrah
-Soulless Escort
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators

His List:
Captain Phinneus Shae
-Sylys Wyshnaylyr, The Seeker
-Galleon
Bosun Grogspar
First Mate Hawk
Doc Killingsworth
Lady Aiyana & Master Holt
Min Press Gangers
Min Press Gangers
Max Sea Dog Pirates
-Mr Walls, The Quartermaster
The Commodore Cannon & Crew

And so we move into a new era, SR 2017. I had pretty much avoided the CID process but was excited to get going now that we had a proper release. I managed to get 3 games at the club this Wednesday evening to continue my testing of Issyria, the first being against Mark and his new Pirate list. I won first turn and got moving.

I ran everything up, Inviolable Resolve on the Hyperion as is standard. Narn flanked on the left and Eiryss on the right.



Mark shoots and charges the left Mage Hunters, killing 3 and adding a couple of pirates to his Pressgang. The rest of his forces run up and a Veil of Mists to increase the coverage of the cover in the middle of the table. Aiyana and Holt ran away from the Hyperion’s AOE shot.



I decide to hold onto my feat until I can bring more force to bear on the Galleon, and instead shoot off as many pirates as I can, killing off all but the Lass in one unit and 3 pirates in the other, shutting down most of his recursion. Narn does his thing and charges Hawk, aided by Crusader’s Call, killing her and sprinting to a safer position. I manage to really misplace my Hyperion this turn, getting it blocked in with Mage Hunters and having to hold it back. Issyria casts Blinding Light on the Galleon, as she will for the rest of the game. Eiryss runs to his flag, hoping to score there if he doesn’t contest next turn. The right Mage Hunters but some shots into the Galleon, doing maybe 15 points of damage.



Mark feats and gets some huge charges from his pirates, reaching and killing most of my Mage Hunter unit on the left flank. Hyperion backs off to his rectangle zone to stay out of threat of Hyperion. By the end of the turn my left flank is looking pretty rough, but I am in a very strong position on the right. Mark scores his zone, but I score mine and his flag to lead 2-1.

Feat turn for Issyria, and I get a lot of work done. Hyperion lands a crit consume on the Sea Dogs, killing 6 or so, and finishes off more with his smaller guns. The Spears clear out even more and carve out space for the Mage Hunters to charge in to finish off one half of the colossal. We score as per last turn and I lead 4-2.



Mark’s remaining forces charge in but can’t do too much to me. His colossal swings ineffectually at Mage Hunters and 2 of the Spears of Scyrah are killed, but the attrition is only going one way. I take a 6-3 lead.



All I need to do to win is contest Mark’s zone with a Mage Hunter, scoring 2 more points to win 8-3, but it is far too tempting to take out the Galleon first. I do so, and then contest his zone to win the game.



VICTORY

Another good feeling game with this list. Blinding Light was a huge part of this win as is essentially shut down his colossal all game, allowing me to shoot away at it before taking it out with Hyperion. The pirates do present a pretty scary melee threat, but a lot of the time he was unable to get Gang bonuses and so struggled to hit DEF14 troops. Narn proved useful in this game and bought himself some extra time.

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