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Friday, 18 August 2017

Game 69: Issyria vs Sorscha2

Game 69 – Vs Chis Young – Khador – 09/08/17

My list:
Issyria, Sibyl of Dawn (Shadows of the Retribution)
-Hemera
-Sphynx
-Chimera
Arcanist Mechanik
Mage Hunter Assassin
Mage Hunter Assassin
Eiryss, Mage Hunter of Ios
Spears of Scyrah
-Soulless Escort
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Infiltrators

His List:
Forward Kommander Sorscha
-Reinholdt, Gobber Speculator
-Ruin
-Marauder
Kovnik Josef Grigorovch
Orin Midwinter, Rogue Inquisitor
Lady Aiyana & Master Holt
-Koldun Kapitan Valachev
Max Iron Fang Pikemen
-Officer & Standard Bearer
Max Winter Guard Infantry
-Officer & Standard Bearer
Min Kossite Woodsmen
Kayazy Eliminators

Continuing to test out a non-Hyperion Issyria build saw me play against Chris who was trying some things out for Sorscha2 including the lesser seen Kossite Woodsmen. My phone has corrupted a couple of the images and so this report is a bit short in that regard. I won first turn and got moving.

Issyria puts up Admonition on herself and Inviolable Resolve on Hemera, and everything runs forward, trying not to get too close to the edges of the board in preparation for the Kossites coming on in a turn or so.

Chris responds by moving up in Shield Wall with the Pikemen, putting Iron Flesh on the Eliminators and generally running up with the rest of his units. Ruin advances up the centre with the Marauder on the right flank to wait for an opportunity later in the game.

Chris hadn’t given me too much in terms of Feat targets but I knew that if I didn’t use it now I could be easily swamped by the Khador units. Issyria activates first and puts a Blinding Light on the Winter Guard, and Feating. For some reason I had let Admonition drop, which I think was because I planned to cost Crusader’s Call before concluding that I didn’t need it. Hemera and my shooting units shoot into the best targets available. Dice aren’t great but I still kill Orin, one Eliminator, 4 Pikemen and a number of the Infantry, but sadly miss all my shots on Aiyana. Eiryss Disrupts the Marauder before the 2 Assassins charge in, doing 16 damage between them. The Infiltrators then charge through the gap and finish off all but 3 of the Winter Guard.



Chris feels that the attrition position is out of control for him and for some stupid reason I had left him an assassination vector by dropping Admonition. I had not respected Sorscha’s personal threat enough and after clearing out some of the Mage Hunters, a Boundless Charge, and Zephyr, were enough to get her to Issyria. With only 2 focus left when he got there the dice didn’t approve and Issyria was left on one box, leading to Chris’ concession.



VICTORY


A huge mistake in letting Admonition drop that the dice didn’t allow me to be punished for. Regardless of the result though, I liked the list and felt that the Feat turn did enough to probably see me through the game had it not ended as it did. The Mage Hunter Assassins were a bit underwhelming but again they didn’t have ideal targets. I am thinking that running 1 MHA, Eiryss1 and Narn as my free solos may be the best way to go.

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