Game 91 – Vs Matt Townsend – Cryx –
09/09/17
My list:
Vryos, Incissar of the Dawnguard (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
-Aspis
-Aspis
-Imperatus
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
House Shyeel Arcanists
House Shyeel Arcanists
His List:
The Witch Coven of Garlghast (Dark
Host)
-Egregore
-Desecrator
-Deathripper
-Deathripper
Wraith Engine
Bane Lord Tartarus
Max Bane Riders
Max Bane Riders
Min Bane Warriors
-Officer & Standard Bearer
Min Bane Warriors
-Officer & Standard Bearer
Game 3 of the UK nationals and I’m
up against the list that I was most dreading at the event, and being played by
a strong player. I mentioned in my report of game 1 that I was confident with
Issyria into any Cryx that didn’t include Gaspy1 or Coven in Dark Host. Matt
had both. I thought long and hard about what to drop, second guessing myself
several times, before dropping Vyros, my thought being that at least Curse of Shadows can only effect one
model at once, and Imperatus has the chance to win any match-up should my
opponent make a mistake. Matt won first turn, which certainly didn’t help. Off
we go then…
Matt runs his forces up, not as far
as he can with the Bane Riders, choosing instead to keep his battle line more
consistent. He cycles Infernal Macnhine between
first the Desecrator and then a Deathripper to get them far up the table, and
puts out a Veil of Mists to protect
some of the Bane Warriors.
There is no way that I can stay out
of his threat ranges or I will lose on scenario very quickly, so I have to get
up the table. I run up all the lights into a line where they can be charged by
the Riders but are out of range of the Warriors. Imperatus sits behind the main
line ready to counterattack. I opt not to feat, figuring that the Riders will
only be able to kill one or 2 jacks, and that I would be able to use the
movement bonus to my advantage following his feat turn.
The Bane Riders come in but with
him only really able to get 2 onto any one light he is unable to kill any. The
Desecrator charges up the middle and does kill a Griffon, before the Witches
put Curse of Shadows onto Imperatus
before hitting him with a Stygian Abyss,
dealing a huge 12 points of damage. They feat, with the Egregore catching my
entire army.
I have the sniff of a chance at an
assassination, and against this list I feel I absolutely have to take it. A 2
inch move from Whip Snap puts
Imperatus within 8 inches of a Bane Warrior, and 2 Side-Steps will take him to the Egregore with no focus on it. My
entire army uses it’s activations to clear out the models in the way, removing
the Desecrator, and the Bane Rider in the way, before killing off a few other
models while I composed myself. TO get in Imperatus had to hit the first Bane
Warrior on a 4, Side-Step to a second
and hit on a 4, and then have that second Warrior not Tough, allowing me to
move to where it stood and kill the big rock. I miss the first 4 to hit and
shake my opponent’s hand.
DEFEAT
I did the
maths afterwards and it came out as a 56% chance to get there, and then
essentially a guaranteed kill with 3 focus so I don’t regret going for the kill
but the more I look at the game the less certain I am that I had to go for it.
I may have panicked a bit and had I just attacked and killed as many Bane
Riders as possible I may have been up enough on scenario to grind the game out.
Always impossible to be sure of course and I would have still needed to deal
with the Wraith Engine somehow but it would be interesting to play the game out
again. I was generally pleased with how I played it though, and once again the Whip-Snap play proved its worth. I moved
onto 2-1 and was still well in range of a good finish.
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