Game 101 – Vs Chris Campbell – Khador
– 12/10/17
My list:
Dawnlord Vyros (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Imperatus
-Griffon
-Griffon
-Griffon
-Griffon
-Griffon
Arcanist Mechanik
Arcanist Mechanik
Lanyssa Ryssyl, Nyss Sorceress
House Shyeel Magister
Max Cylena Raefull & Nyss
Hunters
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Vladimir Tzepesci, The Dark Prince (Winterguard
Kommand)
-Destroyer
-Destroyer
Kovnik Joe
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Max Winterguard Infantry
-Officer & Standard Bearer
Winterguard Gun Carriage
Widowmaker Marksman
Lady Aiyana & Master Holt
-Koldun Kapitan Valachev
Winterguard Mortar Crew
Oh Vlad1,
it has been a while. The moving meta had forced Vlad out, at least locally, due
to a lack of magical attacks in his favoured theme, but now with Mercanary
options open to him, Aiyana&Holt have brought him back to the fore. Chris
was using a version of the list with the Gun Carriage, and despite winning the
roll to go first, opted to choose sides. So I got moving.
The theme
allowed me to start with Hallowed Avenger
on Imperatus and Inviolable Resolve on
the Nyss to protect them against blast damage, which makes Vyros’ first turn so
much easier. He casts Mobility and
runs up the table, followed by his Jacks. The Nyss take positions where they
can be killed by Shield Guarding an
AOE onto one of the Griffons to trigger Hallowed
Avenger. The support staff follow.
Chris
advances up and starts shooting into my forces, dealing scratch damage to some
of the Griffons, and killing 3 Nyss, triggering Righteous Vengeance. A lucky scatter vitally drifts perfectly to
take out one of my Arcanists, reducing me to just one source of Concentrated Power for the rest of the
game.
Losing an
Arcanist made me panic somewhat, as with only Imperatus able to take out his
heavies I felt I had to go for the assassination. Vyros feats and uses an Eliminator to clear some Winter Guard
before casting Mobility to give
Imperatus threat range to Vlad, who was camping 1. I would have to get lucky to
get a Nyss to Vlad but I felt it was worth the attempt. I messed up my
implementation though and wasn’t able to get a Flanking model there, but did take out the axe and Cortex of one
Destroyer. Imperatus went in, intending to fully boost both initials. The first
rolled only a 5 for damage, doing a single point after focus, so I switched to
trying to hard roll 8s. I failed them all and ended my turn in a bad position.
Almost
all failed assassinations like that end up in instant losses, but I was still
in the game here. Chris pours all his resources this turn into removing
Imperatus (Vlad walked away with Parry,
who knew he had that…). The Gun Carriage moved in to knock him down, before the
Winter Guard Rifles opened up on him. Some huge Signs & Portents damage rolls meant that he went down quickly,
even through Phoenix Protocol and
Chris had enough attacks left to kill 5 Nyss and reduce a Griffon to a single
box. Now I was in a bad position, but did move up 1-0 on scenario.
With the
game essentially over (I looked for a scenario angle, but decided there was
nothing there) I decided it was time to see what Vyros’ melee potential. With
full Focus and Flank being provided
by the crippled Griffon, he charges the untouched Destroyer, and through some
spikey dice of my own, destroys it with 3 bought attacks. Awesome. This opens
up a Griffon to get to Vlad but the dice would have needed to be insane, and he
is left on a handful of boxes. I score again to lead 2-0.
At this
stage Chris only has around 8 minutes on his clock, but it is more than enough
to get the job done. The Gun Carriage slams a Griffon into Vyros, knocking him
down before sealing the deal with Rockets.
DEFEAT
Ok, so I
don’t like the list. I keep trying to make Vyros1 work but since I have seen
the light with his Epic version I just can’t justify it. Mobility is an amazing spell that I loved in Mk2 with Amon, but Ret
jacks are quick enough to not need it in the same way that Menoth do. The list
is SO dependent on Imperatus getting the work done that it falls apart once he
goes down or is neutered. That being said I did not play this game well. The
assassination that I felt pretty good about turned out to only be 38% once I
used Oddsmachine after the game, so I should probably have just played an
attrition game for another turn and see how the game played out. The turn after
Imperatus went down I pretty quickly declined the scenario play once I realised
that I couldn’t win that turn. Had I committed my resources to clearing the
left zone and destroying his objective I could have gone 4-0 up with Vyros
safe, and only needed to find a point or 2 in the next turn. Lots to learn, and
I’ll decide at a later date whether to keep going with this list.
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