Game 121 – Vs Martin Conaghan – Grymkin
– 17/12/17
My list:
Lord Arcanist Ossyan (Legions of Dawn)
-Sylys Wyshnaylrr, The Seeker
-Hypnos
-Banshee
Dawnguard Sentinel Scyir
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Max Dawnguard Destors
Max Dawnguard Destors
Max Cylena Raefyll & Nyss
Hunters
-Soulless Escort
His List:
The Wanderer (Bump in the Night)
-Gorehound
-Rattler
-Skin & Moans
-Crabbit
-Crabbit
-Crabbit
Lord Longfellow
Witchwood
Max Dread Rots
Murder Crows
Murder Crows
Max Hollowmen
-Lantern Man
Max Neigh Slayers
Max Neigh Slayers
Last year
in one of my final events with Cygnar I played at an event in Chorley and had a
great time, meeting some of the people that are my clubmates now. I went back
this year to defend my crown, and to complete my challenge of playing every
Retribution caster in the year. Game 1 put me up against Grymkin, and the sheer
anti-magic of the lists made me avoid Rahn. I dropped Ossyan into Wanderer and
won first turn. My apologies for this one, we got to bottom of 2 before I
remembered to take pictures.
With +2
inches of deployment and 3 fast units, this list gets up the table very
quickly. Ossyan casts Quicken on the
Nyss, Fortune on the left Destors,
and Admonition on himself, and
everything runs up the table, staying out of threat ranges for the most part.
Martin
advances up the table, again keeping back out of my threat ranges where he can.
The tree teleports up, Bewitches one
of my Destors to walk him in, and smacks it into the ground.
The
Destors on the right go in, and with Fortune
deal some pretty decent damage into the Grymkin forces. They take out
several Dread Rots and a couple of Neight Slayers, as well as the Witchwood,
putting me into what feels like a strong position on that flank. The Nyss shoot
off another Neigh Slayer and keep themselves as safe as possible. On the left I
hold back, attempting a few potshots into the Hollowmen. I shouldn’t have
bothered and just repositioned my forces away from that flank.
Martin punished
me hard for my mistake. CRAs from the Hollowmen rolled well and took out 3 of
the Destors on the left, leaving the rest out of threat range. On the right
Martin does a good job of unjamming himself and takes out all but one of my
Destors. Ambushing Murder Crows come on, removing one of the Destors and
reinforcing his strength on that flank. A number of Nyss are taken out as well
and I move a long way behind on attrition, but I do score my zone to take a 1-0
lead.
Despite
losing a lot of my force I spot an outside chance of an assassination. I can
move Ossyan up to within 14” of all his flags, and hopefully find enough shots
to take him down. Unfortunately the first part of the plan involves slamming a
Nyss into Wanderer. I need to roll a 3 to reach the caster, and fail. I realise
that the game is up and start fighting for control and victory points, I take
some shots into the objective and do about half damage to it. I score my zone
again to move into a 2-0 lead.
Martin
continues his attrition on my force, finishing off all of my infantry. A huge
CRA from the Hollowmen takes a big chunk out of the Banshee. He scores twice to
even up to 2-2.
I kill
what I can, taking out the Gorehound and Rattler with my heavily injured
Banshee. I am able to score my own zone again but still finally go behind on
scenario 4-3.
Neigh
Slayers charge into the Banshee and finish it all, and a Beaconed Skin & Moans gets into Hypnos, destroying it in a few
attacks. Martin floods my zone and scores both circle zones to lead 7-3.
I have no
way out of the game so I decide to just go mad with Ossyan. He casts Shatterstorm on himself and charges into
the Grymkin infantry, killing several models despite pretty grim dice. I can’t
contest any of his zones so lose 10-3 on scenario.
DEFEAT
Martin
played a super-solid game here, he got up early and never took his foot off the
gas. It is always disappointing to start an event with a defeat, but Grymkin
casters are just something you have to see a few times to get your head around.
I threw too much up too early, as that’s how in my head this list had to be
played, and as a result lost out on attrition very early. The good thing about
losing early on though is that the pressure really gets taken off, so shoes off
and ready to see what the rest of the event brings.
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