Game 159 – Konrad Krolicki – Skorne
– 17/03/18
My list:
Vyros, Incissar of the Dawnguard (Legions of Dawn)
-Sylys Wyshnaylrr, The Seeker
-Harpy
-Harpy
-Aspis
-Siren
-Siren
-Siren
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Dawnguard Sentinel Scyir
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
-Soulless Escort
-Soulless Escort
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
His List:
Lord Assassin Morghoul (Disciples of Agony)
-Basilisk Krea
-Battle Boar
-Blind Walker
-Blind Walker
Mortitheurge Willbreaker
Paingiver Task Master
Paingiver Task Master
Max Croak Raiders
Max Croak Raiders
Farrow Valkyries
Farrow Valkyries
Farrow Valkyries
Min Paingiver Beast Handlers
Paingiver Blood Runners
I played in an 8 man steamroller on
Saturday using the same Vyros2/Rahn pair I’ve been playing around with
recently, but with a couple of changes to the Vyros list to put in an Aspis and
some additional Soulless Escorts. Round 1 put me up against Konrad with his
Skorne, using the really interesting Disciples of Agony theme with Mordikaar2.
Not wanting to have to deal with Blind Battle
Engines I dropped Vyros2. I won the roll to go first and we got moving.
I find Croak Raiders really
difficult to play against with Sentinels. There is such a difficult balance to
find between getting up the table, but staying out of range as much as
possible, and between having high enough armour to protect against the attacks,
but not so high that they can just set all the Sentinels on fire and not
trigger Vengeance. I opt to cast Synergy and Deceleration but only have the jacks and models out of threat
within the bubble, pushing up a few Sentinels from each unit to tempt attacks.
Konrad start moving up his forces
and takes shots into me where he can, taking out the Soulless on the left and 2
Soulless and a Sentinel from the right, more than acceptable losses to have Vengeance triggered on both units. The
rest of the units move up behind, covering his army pretty well with his 11 Shield Guards.
With an extra 3” move from Vengeance my forces are in a strong
position to push deep into his army. My jacks put some shots into him but
achieve little due to the quantity of Shield
Guards, but the Sentinels charge in and kill of 4 Croak Raiders. Both units
Minifeat for Iron Zeal, and Vyros
Feats hoping for the chance to open up opportunities next turn.
Croak Raiders become pretty sad
once they’re engaged, so Konrad doesn’t get an incredible amount done this
turn. He Feats to Blind several of my
Sentinels and 2 Jacks, before putting Mortality
on the right unit. His Bloodrunners Ambush
on and between them, the Valkyries and the Croaks they are able to take out
around a dozen Sentinels. Konrad doesn’t contest my flag however and so I score
it to take a 1-0 lead.
An unexpected CP up with few models
contesting the zone leaves an opportunity to take an early scenario win. I need
to clear both zones and destroy the objective but it seems possible. A
combination of shooting and Sentinels successfully clear the left zone, with 2
Sentinels charging and destroying the objective before I start on the right.
Some slight miscalculations on Shield
Guards mean I don’t play it out perfectly, but it still comes down to 4 Tough Croaks against 3 Sentinels and the
Scyir. The first Sentinel kills, the second Sentinel kills, the third is
toughed leaving the Scyir to charge in and finish the job, but he misses,
leaving a single Croak Raider denying me victory. I move to a 4-0 lead.
Konrad grasps his new lease of life
and has a huge turn of attrition. Most of my remaining Sentinels are taken out
by Konrad’s infantry, and the Croaks put a load of damage into my Jacks. The
left Blindwalker then charges in and takes out my Aspis. Konrad scores his flag
to start turning scenario back to 4-1.
I have a half hearted look at an
assassination run but quickly rule it out, opting instead to go for a more
dishonourable win condition of clocking my opponent. I move through my turn
quickly, taking out the Blindwalker at the end of a Synergy chain, before hitting back the clock at 4-2 to me.
Conscious of his low clock Konrad
chooses to go for the assassination. Morghoul charges up into range to cast Mortality onto Vyros, but misses the
re-rollable 11 needed to hit. He is all in at this point to the Blindwalker
goes in, but needs to boost hits and so leaves Vyros alive on a handful of
boxes. The Scores level at 4-4, but Konrad has less than 15 seconds left.
I consider looking at how to kill
off the caster, but opt to just take the clock win. I contest the left zone and
hit the clock back, it timing out a few seconds later to give me the win.
VICTORY
Quite
lucky to win in the end, but with a couple more things going my way I could
have easily taken the game at the top of 3 so I’m not disappointed with the
result. I am however a bit uncertain about the list. It certainly isn’t a bad
list, but something about it does feel very uncomfortable. I want to test it
more, but I can’t help thinking that this game would have been pretty
comfortable for my usual Vyros2 list. Still, on to round 2 with a win, with 2
Khador and some Trolls my potential opponents
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