Game 190 – Vs Adam Jones – Minions
– 12/05/18
My list:
Adeptis Rahn (Defenders of Ios)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Max Houseguard Halberdiers
-Officer & Standard Bearer
Max Houseguard Halberdiers
-Officer & Standard Bearer
Lynus Wesselbaum & Edrea
Lloryrr
His List:
Maelok the Dreadbound (The Blindwater Congregation)
-Gatorman Soul Slave
-Blackhide Wrastler
-Boneswarm
-Boneswarm
-Bull Snapper
-Bone Shrine
-Gatorman Witch Doctor
-Gatorman Witch Doctor
Bog Trog Mist Speaker
Boil Master & Spirit Cauldron
Max Gatorman Posse
-Void Leech
Max Gatorman Posse
-Void Leech
Max Gatorman Posse
Min Bog Trog Ambushers
I have built this Rahn list with
medium based infantry in mind, and so far it has proven pretty strong into them
(Ogrun, Trolls), but I needed to test into the super beefy Gator version. Adam
obliged by dropping it, and with him winning the first turn we got moving.
Maelok puts out Death Pact and Soul Harvester onto the unit in front of the Halberdiers, and
boosted by Death Ride from both Witch
Doctors the units and battle group run up the table. The Cauldron creates a
couple of corpses and puts them on one of the Bone Swarms.
Adam has strayed slightly too
forward on the left flank and is in range of 1 aiming and 1 walking AFG. A
couple of Momentum and Brutal Damage shots later and three
Gators are dead with a fourth knocked down, a decent start. I put up Polarity Shield on one unit of
Halberdiers and put them up jut out of threat of the Posse, with a couple
placed within Ambush range of the
right flank as I’d much prefer the Bog Trogs to appear on that flank.
Adam’s turns start to take a fairly
familiar twist as his army stands up, and runs or walks further up the table.
Maelok again casts Death Pact and
Feats to further increase the Gators’ Armour, and moves the Mist Speaker to the
flag, hoping to start scoring next turn.
There is no point committing melee
forces to Posse on Maelok’s feat turn so I kill off as many of the Ambushers as possible and continue
shooting away with the AFGs. I have a really hot turn of dice and take out a
load of Gators, with most of the survivors knocked down. I can’t clear my flag
though and Adam scores his for a 1-0 lead.
Adam finally gets to make some
attacks this turn, as a few of his Posse and
one of the Bone Swarms move into my lines, killing off a handful of
Halberdiers, before the Wrastler Tramples
up to buy attacks to clear the right zone which I hadn’t contested enough.
He engages the central AFG to force me to spend resources to clear it off, and
moves into a 3-0 lead.
I still have the most important
parts of my list left alive, but need to start counter-scoring to stop Adam
winning on scenario. I clear the left zone with a TK on the Soul Slave and shooting off the other models, do a bit
more damage into the remaining Posse, and take out the Wrastler with my
Phoenix, but can still only retain parity on scenario, with the score going to
4-1.
Adam only needs to score 2 more CPs
to win the game, and with one easily in the bag it is a matter of scoring my
flag or the right zone, and as my flag doesn’t require killing a Phoenix he
opts for that. Unfortunately, at some point in Adam’s turn he loses track of
what he needs to do, and whilst he clears the flag he has activated all the
solos that could get to it, and with Maelok hanging out in the middle of the
table on no Fury, he concedes.
VICTORY
A tricky
game to summarise this as whilst I won the game I didn’t really have any right
to, as there were a number of ways that Adam could have finished off the game
on his last turn. In hindsight my deployment was probably backwards, as with
the Halberdiers on the left I would have been able to contest from behind the
building for a few turns, keeping off the scenario pressure. Still I was able
to remove Posse pretty effectively, and again first turn would have taken off a
lot of the scenario pressure. An interesting game, and plenty to think about
afterwards.
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