Game 194 – Vs Laurens Tanguy – Grymkin
– 19/05/18
My list:
Kaelyssa, The Night’s Whisper (Legions of Dawn)
-Helios
Arcanist Mechanik
Eiryss, Angel of Retribution
Dawnguard Sentinel Scyir
Dawnguard Destor Thane
Dawnguard Destor Thane
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
Min Dawnguard Destors
His List:
The Dreamer (Dark Menagerie)
-Cage Rager
-Cage Rager
-Cage Rager
-Crabbit
-Gorehound
-Rattler
-Skin & Moans
-Skin & Moans
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Lady Karianna Rose
Death Knell
Round 1 of the Welsh Masters sees
me drawn against Laurens, one of the Belgian contingent that had come over for
the event. He was using Grymkin which, as I decided against Elara2 Shadows,
pretty much meant I was going to drop Kaelyssa for her ability to deal with
Gremlin Swarms. He dropped The Dreamer, and with me winning first turn we got
moving.
This is a fairly dead scenario in
my view, especially with Laurens having 4 Gremlin Swarms to effortlessly
contest with, so I settle in for a protracted attrition game. Refuge goes onto Kaelyssa and Banishing Ward on Helios to protect
against Weaken before everything runs
up, with the Destors flanking hard on the left.
The Grymkin move up in a brick,
with one of the Gremlin Swarms taking up a position to contest the right zone
straight away. Dreamer puts down an Artifice
of Deviation and casts Mirage onto
one of the Skin & Moans.
Time for a fairly standard Kaelyssa
Feat turn. She puts up Phantom Hunter on
Helios who walks up and pulls the Cage Rager into range of the Sentinels who
charge and kill it. Eiryss has little to do in this matchup so just charges and
kills a Gremlin Swarm. The Destor Thane has an amazing series of dice rolls to
almost kill off the Rattler, but he survives on a few boxes. The Destors flank
even more.
Laurens kills what he can under my
Feat with the Destor Thane and Eiryss both going down to Manifest Destiny attacks before a Cage Rager Tramples up to kill
off a couple of Sentinels from the right unit. The rest of the battlegroup
holds back in what was developing into a fairly cagey game.
This is the turn where I need to
get a lot of work done so I take a bit of time to make sure I get it right. One
of the Destors on the left can get a charge on the wounded Rattler, but has to
take a Free Strike from the jamming Gorehound, which sadly takes it out, the
rest of the Destors fight the light beast in a battle that goes on basically
all game. That leaves me with no chance but to give Laurens an option on
Arcana; Helios goes in and kills the Cage Rager, meaning that he can either Sacrifice to heal the Rattler, or save
it for Pandemonium to stop the
Sentinels charging. Recognising the importance of the Rattler in the matchup he
goes for the former, allowing the Sentinels to charge into the right Skin &
Moans, but some attacks missing means that it is left alive. Nobody scores.
Laurens retaliates by taking out
most of the remaining Sentinels from the right unit, moving the second Skin
& Moans over to do so. He was hoping to clear a way for the right Skin
& Moans to get to Helios, but doesn’t quite manage to do so. Nobody scores.
I start the turn with 2 Gremlin
Swarms base-to-base with Helios so need to clear at least one off to give
Helios a chance at getting work done this turn, so Kaelyssa charges in and
kills one, getting to Refuge to
safety before All Fall Down triggers.
I have to commit Helios, and unfortunately Laurens hits the -2 to attack rolls
on Helios, the one thing I wanted to avoid, so I don’t get a lot of work done
on the Skin & Moans. On the left we continue to play with threat ranges and
nothing much happens.
Fairly predictably Helios goes down
to the 2 Skin & Moans and my right flank is starting to look a bit quiet.
But still, nobody scores.
At this point Laurens has very
little time left on his clock, and so can really only win by getting 5CPs
clear, so the left unit of Sentinels just spread out to contest zones as
annoyingly as possible. The Destors kill the Gorehound!
Laurens kills the objective to take
a 1-0 lead, but is going to clock before the end of the game.
I run some models to contest more,
ensuring that I will win the game, and take out his objective with Destors to
level at 1-1.
With only seconds left Laurens
manages to clear my right zone to score, but then loses on Deathclock.
VICTORY
This was
a really fun game against a great opponent, but absolutely not the 2 hour grind
you want at the start of a 4 game day. There were definitely things I did wrong
in this game; I should have moved at least some of the right Sentinel unit over
to assist in the centre and maybe abandoned going in with Helios once he got
the -2MAT. Still, nice to get off the mark with a win, and ready to go into
round 2.
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