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Thursday 17 January 2019

Game 293: Issyria vs Thexus


Game 293 – Vs Mark Ellis – Mercenaries – 10/01/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Exulon Thexus (Operating Theater)
-Wrecker
-Warden
-Warden
Cephalyx Agitator
Cephalyx Agitator
Cephalyx Agitator
Max Cephalyx Mind Bender and Drudges
Max Cephalyx Mind Bender and Drudges
Max Cephalyx Mind Bender and Drudges
Max Cephalyx Mind Slaver and Drudges
Min Cephalyx Mind Slaver and Drudges
Min Cephalyx Mind Slaver and Drudges
Cephalyx Overlords
Cephalyx Overlords

First game of 2019, but no new lists. I'm very close to having a list pair that I'm really happy with in Goreshade4 and Issyria and with a 2 day event coming up at the weekend I got a game in against regular opponent Mark to test Issy into a serious dude spam. Mark gets the first turn and we get moving.

Mark runs up with everything, casting Telekinesis on all 3 heavies to put them further up the table. The Overlords stab the monstrosities to give them all 2 Focus, with one spiking damage pretty majorly to put a bit of a hole in one.



There are ambushers, there is Thexus' Feat, there is Telekinesis and frankly there's the fact that it's been a while and I've lost track of what the various Cephalyx bits do. I'm out of threat for the time being so I decide that the best course of action is to bunch up as much as possible to make Mark's life difficult. Co-ordinated Movement and the new theme benefit means that the list unjams itself really well so that isn't a concern. I wait to see what happens.



Mark decides that it is too early to start firing superpowered Drudges at me, and so moves up and spreads out more ready to press forward next turn.



The things I know about Cephalyx can mostly be summed up to “if it wears a skirt, kill it” and with Issyria's Feat granting True Sight I have a real opportunity to take out a few here. I Feat, commit a couple of Destors and both Tridents and manage to take out 4 unit leaders, 2 Overlords and one of the Agitators, which seems like a decent start. We both score our own zones to start scoring at 1-1.



The piece trade starts in earnest with Mark's heavies charging into my Tridents. On average dice they would leave a Trident alive on a couple of boxes, and the numbers largely work out as one goes down with the other surviving. Mark scores twice to lead 3-1.



This is one of turns where the pictures don't really explain how the turn went down. I knew I could remove the two Wardens pretty easily, but getting the Wrecker was my real aim for the turn. Doing so required the Sentinels charging through the Trident to take out the Warden, and then the Phoenix charging through the Sentinels. This is the real strength of the list in my opinion as it is almost impossible to get yourself trapped. I take out three heavies and a few more infantry, scoring my own zone to close up to 3-2.



Mark needs to score 4 CP's to win, and has a look at whether he can get it done, but it would require taking out my objective and he just can't get anything there. With no way to kill my heavies he concedes.

VICTORY

Having essentially army wide Tactician was really key to this matchup, allowing me to bunch up to protect from Thexus' movement tricks. From there it was really just a matter of target prioritising to strip away at the threats and keeping my key pieces safe. Issyria being essentially immune to being moved in the matchup is pretty useful too. I really like this list, and can't wait to try it out in a tournament environment.

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