Game
304 – Vs Stuart Cargill – Cygnar – 10/02/19
My
list:
Garryth,
Eye of Vengeance (Defenders
of Ios)
-Harpy
-Harpy
-Moros
Arcantrik
Force Generator
Arcantrik
Force Generator
Arcanist
Mechanik
Lys
Healer
Eiryss,
Mage Hunter of Ios
Heavy
Rifle Team
Max
House Ellowuyr Swordsmen
-House
Ellowuyr Swordsman Officer & Standard
Max
House Ellowuyr Swordsmen
-House
Ellowuyr Swordsman Officer & Standard
His
List:
Major
Markus “Siege” Brisbane (Heavy
Metal)
-Squire
-Charger
-Charger
-Charger
-Charger
-Triumph
Storm
Strider
Storm
Strider
Captain
Arlan Strangeways
Journeyman
Lieutenant Allister Caine
-Ace
Min
Field Mechaniks
A
couple of casual games this Sunday, and with the final rules for
Garryth2 releasing on the Friday it seemed pertinent to give him a
try out. I built a list that I thought would be fun to play and have
some interesting interactions, plus I hadn’t put the Ellowuyr
Swordsmen on the table for a very long time. First up was Stuart with
an infantry blending Siege1 list, poor Ellowuyr… Stuart wins first
turn and we get moving.
Caine
puts Fire
for Effect onto
Siege, who in turn puts down a Foxhole
which
he walks into. The Chargers all run up the table along with the right
Strider, but the left holds back a bit, concerned about the pressure
from the AFGs.
Garryth
casts Occultation
on
the left unit of Ellowuyr and moves up into the trench in my zone
where he would stay for the entire game. Everything runs up the
table, being as aware as possible of Electro-Leaps.
A
mispositioning of Moros means that Triumph is able to get his Sentry
shot
on him, dealing decent damage, before the Cygnar forces open up. The
results were bad, but not too bad. There are a lot of ways for that
list to see through Stealth and so I lose more Ellowuyr than expected
(mostly to a FFE
Ground Pounder).
In total I lose 11 over the two units and take a bit of damage on my
Jacks.
Garryth
Feats and uses his Armour
Piercing shot
to more than half kill the Charger on the left, with a couple of
charging Ellowuyr finishing it off. I deal quite a lot of damage
around the place but don’t take out any other models, leaving the
left Strider on around 7 bokes and the right on about half. I could
definitely have directed and ordered my attacks better (I forgot
about the Black
Penny element
of the Feat) in order to finish something off fully, but I’ll just
have to face the consequences of that. I score twice to lead 2-0.
This
is Siege’s Feat turn, but the pressure I’m putting on him means
he can’t push up too far to apply it. The Storm Striders both
charge in, the right dealing considerable damage (but taking a pretty
nasty free strike) and the left committing all its resources to
making sure Eiryss dies. The rest of his shooting finishes off both
Harpies and all of a sudden my right flank is looking a bit rough.
2-1 to me.
I
briefly look at a plan to score 4 and win, but abandon it fairly
quickly. Instead I focus on attrition, and manage to finish off both
Striders and another Charger, really cutting down Stuart’s
offensive power. I score my left zone (I can’t afford the shot to
remove the Gobber in my zone) to lead 3-1.
Stuart’s
dice don’t help him out this turn and despite throwing a lot of
attacks he can’t remove the DEF19 Ellowuyr in the right zone,
allowing me to keep contesting over there for another turn. He is
also starting to run out of contesting models on the left, and this
turn throws a Charger and the Squire in to slow down my scoring.
Moros is finished and Stuart starts the slow grind through the AFGs.
3-2 to me.
Similarly
to Stuart I have run out of models to contest his far zone, so the
CPs are going to start rocketing up. I kill both contesting models on
the left, and all but one of the Gobbers. I make a mistake leaving
the 2 remaining Ellowuyr within 4” of each other on the right. I
cast Occultation
on
my objective, to force Stu to cast Mage
Sight if
he wants to shoot at it. 5-3 to me.
Due
to my misplacement Stuart is finally able to clear the right zone and
both score it and contest mine with the last Gobber. The AFG keeps
taking damage, but Carapace
is
holding it together pretty well. 6-5 to me.
At
this point I’m pretty sure I win if I survive, and so Garryth
starts aiming for Stealth.
I
kill the last Gobber to remove any chance of Stu scoring the right
zone without running with Siege and put some damage into the
objective and Triumph. 8-6 to me.
At
this point Sturat is just trying to keep parity on scenario. He
reduces the front AFG to 3 boxes and shoots at my objective, narrowly
failing to take it out. 9-7 to me.
All
I’d been looking for in the past few turns was to start a turn 2CPs
up. This allows me to slam the Charger out of the zone, shoot off the
objective and run the Lys Healer in to Stuart’s zone to contest. I
score 3 to win 12-7 (bottom of 6)
VICTORY
This
was a great game, and it was really good fun to get an exciting new
caster on the table, even if I didn’t really use many of his
tricks. I just managed to get ahead and stay there over the course of
the game, despite Stuart playing around my Feat really well. He
probably put too much weight on killing Eiryss, as she was always
going to struggle to do anything too relevant, but sometimes that’s
what she has to do in the list.
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