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Tuesday 12 February 2019

Game 304: Garryth2 vs Siege1


Game 304 – Vs Stuart Cargill – Cygnar – 10/02/19

My list:
Garryth, Eye of Vengeance (Defenders of Ios)
-Harpy
-Harpy
-Moros
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Lys Healer
Eiryss, Mage Hunter of Ios
Heavy Rifle Team
Max House Ellowuyr Swordsmen
-House Ellowuyr Swordsman Officer & Standard
Max House Ellowuyr Swordsmen
-House Ellowuyr Swordsman Officer & Standard

His List:
Major Markus “Siege” Brisbane (Heavy Metal)
-Squire
-Charger
-Charger
-Charger
-Charger
-Triumph
Storm Strider
Storm Strider
Captain Arlan Strangeways
Journeyman Lieutenant Allister Caine
-Ace
Min Field Mechaniks

A couple of casual games this Sunday, and with the final rules for Garryth2 releasing on the Friday it seemed pertinent to give him a try out. I built a list that I thought would be fun to play and have some interesting interactions, plus I hadn’t put the Ellowuyr Swordsmen on the table for a very long time. First up was Stuart with an infantry blending Siege1 list, poor Ellowuyr… Stuart wins first turn and we get moving.

Caine puts Fire for Effect onto Siege, who in turn puts down a Foxhole which he walks into. The Chargers all run up the table along with the right Strider, but the left holds back a bit, concerned about the pressure from the AFGs.

Garryth casts Occultation on the left unit of Ellowuyr and moves up into the trench in my zone where he would stay for the entire game. Everything runs up the table, being as aware as possible of Electro-Leaps.



A mispositioning of Moros means that Triumph is able to get his Sentry shot on him, dealing decent damage, before the Cygnar forces open up. The results were bad, but not too bad. There are a lot of ways for that list to see through Stealth and so I lose more Ellowuyr than expected (mostly to a FFE Ground Pounder). In total I lose 11 over the two units and take a bit of damage on my Jacks.



Garryth Feats and uses his Armour Piercing shot to more than half kill the Charger on the left, with a couple of charging Ellowuyr finishing it off. I deal quite a lot of damage around the place but don’t take out any other models, leaving the left Strider on around 7 bokes and the right on about half. I could definitely have directed and ordered my attacks better (I forgot about the Black Penny element of the Feat) in order to finish something off fully, but I’ll just have to face the consequences of that. I score twice to lead 2-0.



This is Siege’s Feat turn, but the pressure I’m putting on him means he can’t push up too far to apply it. The Storm Striders both charge in, the right dealing considerable damage (but taking a pretty nasty free strike) and the left committing all its resources to making sure Eiryss dies. The rest of his shooting finishes off both Harpies and all of a sudden my right flank is looking a bit rough. 2-1 to me.



I briefly look at a plan to score 4 and win, but abandon it fairly quickly. Instead I focus on attrition, and manage to finish off both Striders and another Charger, really cutting down Stuart’s offensive power. I score my left zone (I can’t afford the shot to remove the Gobber in my zone) to lead 3-1.



Stuart’s dice don’t help him out this turn and despite throwing a lot of attacks he can’t remove the DEF19 Ellowuyr in the right zone, allowing me to keep contesting over there for another turn. He is also starting to run out of contesting models on the left, and this turn throws a Charger and the Squire in to slow down my scoring. Moros is finished and Stuart starts the slow grind through the AFGs. 3-2 to me.



Similarly to Stuart I have run out of models to contest his far zone, so the CPs are going to start rocketing up. I kill both contesting models on the left, and all but one of the Gobbers. I make a mistake leaving the 2 remaining Ellowuyr within 4” of each other on the right. I cast Occultation on my objective, to force Stu to cast Mage Sight if he wants to shoot at it. 5-3 to me.



Due to my misplacement Stuart is finally able to clear the right zone and both score it and contest mine with the last Gobber. The AFG keeps taking damage, but Carapace is holding it together pretty well. 6-5 to me.



At this point I’m pretty sure I win if I survive, and so Garryth starts aiming for Stealth. I kill the last Gobber to remove any chance of Stu scoring the right zone without running with Siege and put some damage into the objective and Triumph. 8-6 to me.



At this point Sturat is just trying to keep parity on scenario. He reduces the front AFG to 3 boxes and shoots at my objective, narrowly failing to take it out. 9-7 to me.



All I’d been looking for in the past few turns was to start a turn 2CPs up. This allows me to slam the Charger out of the zone, shoot off the objective and run the Lys Healer in to Stuart’s zone to contest. I score 3 to win 12-7 (bottom of 6)



VICTORY

This was a great game, and it was really good fun to get an exciting new caster on the table, even if I didn’t really use many of his tricks. I just managed to get ahead and stay there over the course of the game, despite Stuart playing around my Feat really well. He probably put too much weight on killing Eiryss, as she was always going to struggle to do anything too relevant, but sometimes that’s what she has to do in the list.

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