Game
308 – Vs John Tavernor – Cryx – 17/02/19
My
list:
Garryth,
Eye of Vengeance (Defenders
of Ios)
-Harpy
-Harpy
-Moros
Arcantrik
Force Generator
Arcantrik
Force Generator
Arcanist
Mechanik
Lys
Healer
Eiryss,
Mage Hunter of Ios
Heavy
Rifle Team
Heavy
Rifle Team
Max
Ryssovass Defenders
Max
House Ellowuyr Swordsmen
-House
Ellowuyr Swordsman Officer & Standard
His
List:
Warwitch
Deneghra (Slaughter
Fleet Raiders)
-Satyxis
Blood Priestess
-Nightmare
-Nightwretch
-Ripjaw
Axiara
Wraithblade
Eilish
Garrity, the Occultist
General
Gerlak Slaughterborn
Max
Black Ogrun Smog Belchers
Max
Blighted Trollkin Marauders
-Jussika
Bloodtongue
Max
Bloodgorgers
Cephalx
Overlords
Sharde
Dirge Seers
A
couple of games on a Sunday afternoon, the first testing my slightly
adjusted Garryth2 into Cryx, in particular into a Deneghra Slaughter
Fleet list. John won the first turn and we got moving.
After
my Advance
Moves John
runs everything forward, staying mostly out of my pretty significant
threat ranges.
John
had accidently positioned one model (an Overlord) in my threat range,
but that’s all Garryth really needs. I move up, put down a Mage
Sight and
cast Road
to War,
before taking the shot and removing the model. This allows the left
Harpy to move forward and kill one of the Smog Belchers that had
previously been out of threat. Everything else runs up.
Deneghra
arcs a Crippling
Grasp onto
my Ellowuyr and the Smog Belchers open up into them with their guns,
building a cloud wall in the process before Repositioning
back.
The Bloodgorgers run up behind and toe the zone. On the right John
moves up fairly cautiously, and redeploys Nighmare to help out on the
right.
This
needs to be Garryth’s Feat turn, but I don’t think I can afford
to aim for the extra Control Range. This is because I want to put
down a Mage
Sight
on the two models that are in the zone to allow me to start scoring
on the left. I shoot one off with Garryth before opening up with my
guns on the left, taking out the objective, clearing the zone, and
shooting the Arc Node off the Ripjaw. On the right I take out as many
Marauders as I can, and am able to take out Jussika due to a
mispositioning by John. I score to lead 2-0.
John
decides to mostly hold off on my Feat, just using his guns to deal
what damage he can. He does charge in a couple of Marauders, some
being taken down by my Feat and some dealing damage into my forward
Harpy, taking out the gun. John takes out my objective to close to
2-1.
I
expected a defensive Feat from Deneghra last turn, but John clearly
wanted to hold it for the offensive benefit as well, so I have this
turn to deal as much damage as I can. I do a pretty decent job, with
Mortality
going
on the Marauders and allowing my Ellowuyr to reliable Cleave
through
them. I fail to take out the Ripjaw but leave it on a single box and
out of Deneghra’s Control range. On the right the AFG and Ryssovass
are slowly grinding away, crucially taking out the second Arc Node.
The score stays 2-1.
John
does Feat this turn, clipping most of my army, but he doesn’t
really have enough models left to capitalise on it. He takes out
Moros, the rest of my Ellowuyr (apart from the Prey
buffer
at the back) and most of my Ryssovass. John clocks this turn, the
time taken to play round my Feat really took it’s toll. We decided
to play on regardless as the game is interestingly poised. John moves
into a 3-2 lead.
At
this point the game will be decided by who can keep contesting the
zones the longest, so I just clear out what I can, scoring the left
zone to level at 3-3. The two remaining Rysovass charge Nightmare and
cut out it’s Cortex, significantly reducing it’s threat.
John
clears the right and central zones, contesting the left to move 5-3
ahead on the top of turn 5. I need to pull this back quickly but I
think I have time on my side.
I
shoot off all the models in the centre and left, leaving John with
only one model that can really ever contest the left again. I score
twice to close at 5-5 again.
John
needs to clear my whole HRT unit in the centre, and with the Overlord
failing he has to commit Deneghra to within 14” of Garryth to do
so. He does remove the unit to score the zone again to lead 7-5 on
the top of 6.
I
am confident that I can grind it out from here as I can shoot off
Eilish with a Harpy and from there John can never contest the left
again. Moving the AFG into the central zone would shut down him
scoring that, meaning the right would be his only avenue, and I would
have enough models around to contest it long enough to win. But with
Deneghra in range of Garryth I can’t refuse the assassination. The
AFG moves to within 5” of the Overlord and slams it into the
Caster. After a Mage
Sight, Garryth’s
Armour
Piercing shot
leaves her on a couple of boxes, and the Harpy moves in to finish her
off.
VICTORY
I’ve
never been one to love the long grindy games that really appeal to
some people (I’m looking at you, Haley3 players), but Garryth2
seems to be really good at them, and I finally have a caster that I’m
enjoying in that style of game. I really like the list now with the
second HRT and one of each melee unit, and the Ellowuyr are doing
just enough to keep their place for the time being. John was a great
opponent through this game, and it was nice to get revenge for the SR
final I lost to him at the start of the year.
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