Game 54 – Vs Chris Campbell – Khador
– 04/07/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Angel of Retribution
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
Kommander Zoktavir, The Butcher
Unleashed (Winterguard Kommand)
-War Argus
-War Argus
-Devastator
-Kodiak
-Ruin
-Marauder
-Marauder
Kovnik Josef Grigorovich
Min Winter Guard Infantry
Winter Guard Mortar Crew
Max Winter Guard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Max Battle Mechanics
Another day, another Khador
opponent, as seems to be pretty standard into my local meta. This game brought
on an interesting pairing process. Chris had Butcher3 and Zerkova1, whilst I
had an Issyria Shadows list to try alongside my Kaelyssa. We both came to the
conclusion that Zerk1 would really struggle into the Mage Hunters list, but
there was some list chicken in that Zerkova would have a really strong chance
into Kaelyssa. In the end I went with what I know, which is that Kaelyssa can
deal with Khador. Chris chose Butcher and won the roll to go first.
No surprises in the first turn as
Chris runs up his forces (3 of the Jacks having Advance Moved). The Kodiak goes through the pond being the only
jack with Pathfinder and Ruin hangs
out behind it as he gains Relentless
Charge from Butcher.
I move up in response, with Blur on the Sentinels opposite the
Winter Guard and Refuge on Kaelyysa
herself. Wanting some time to pick his army apart I Feat. Chris has moved too
far up with the Kodiak so after Kaelyssa makes it Stationary Helios is able to trample up, pull it in, and between 2
bought attacks, 2 Brutal Shots from
the AFG, and 2 Sentinel charges the jack goes down.
With relatively short threat ranges
and my feat in play, the Khador forces can’t achieve too much and instead
bunker up around the caster. The Winter Guard flank hard on the left but only 2
are in the zone. The Mortar attempts to scatter onto Eiryss but luck is on my
side and it falls short.
Time to kill some heavies. Between
the AFG and Kaelyssa all 4 jacks are made Stationary
or knocked down. The Stationary
Devastator is also Disrupted by
Eiryss, leaving it useless for the next turn. Helios advances up, and uses his
pushes to move the Marauder into his own melee, and push Ruin towards the
Sentinels. Both do their jobs and destroy the jacks. On the left I only need to
kill 2 Winter Guard to score but fail to hit 2 of my 3 attacks, leaving one
alive. I am able to score the right zone though to lead 1-0.
Butcher responds by pretty
effortlessly removing Helios between the Marauder and his own attacks, before
feating to return to full focus. On the left, Joe gives the Winter Guard Bear’s Strength and they charge in,
killing 5 Sentinels even through their Mini-feat. The game to this point has
gone pretty much as expected, but I wasn’t certain how to proceed. The score
remains 1-0 to me.
Kaelyssa makes both jacks Stationary again, and Eiryss continues
to leave the Devastator useless. The AFG uses its new POW9 blast damage to kill
6 Riflemen and 4 Infantry. The Sentinels charge through, killing Joe and all
but 1 Rifleman (I consider staying in the zone and scoring instead, but figure
at this point killing the models is the better choice). On the right I send 6
Sentinels in to kill the Marauder, and back the rest of the unit up to threaten
Butcher next turn.
Butcher kills all of the Sentinels
in the zone and casts Energizer to
move the Devastator into the zone. His remaining troops run to engage Eiryss
and the Sentinels.
My Vengeance moves are able to kill the 2 remaining Infantry, removing
all Sacrificial Pawn targets from
Butcher. The AFG aims, knocks Butcher down with the first shot and boosts the
second, only dealing 1 damage but removing the focus. Kaelyssa shoots him for 7
damage or so and the Sentinels charge in to finish the job.
VICTORY
A really
fun and interesting game here. I wasn’t exactly sure how to play it after
Helios went down, but think backing up half of the Sentinels was the right
call. Had Chris kept the Infantry behind Butcher I would have had to kill them
with Kae, making the assassination less certain, but still pretty reasonable.
It is frustrating that the last 2 games I have wanted to try out a new list,
but Kaelyssa has been such a strong drop, but I will play something new to test
it soon.
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