Game 55 – Vs Paul Sheard – Circle
Orboros – 05/07/17
My list:
Issyria, Sibyl of Dawn (Shadows of the Retribution)
-Hyperion
-Chimera
Arcanist Mechanik
Narn, Mage Hunter of Ios
Eiryss, Mage Hunter of Ios
Spears of Scyrah
-Soulless Escort
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators
His List:
Wurmwood, Tree of Fate
-Cassius the Oathkeeper
-Woldwyrd
-Woldwyrd
-Woldwyrd
-Pureblood Warpwolf
-Feral Warpwolf
-Wild Argus
Tharn Bloodweavers
Tharn Bloodweavers
Sentry Stone & Mannikins
Sentry Stone & Mannikins
Shifting Stones
Shifting Stones
I think that having a Shadows of
the Retribution list in your pair is going to start being pretty important in
SR2017. Having looked into Ossyan and having tried Vyros1 and Helynna in the
theme it was time for Issyria to step up as Mage Hunter leader to see if she
works. I was again playing against Paul trying to get his head around how
Wurmwood plays. I won first turn and got on with things.
The first frustration in terms of
this being a first practice game with a new caster is that I didn’t feel that I
could put up any of her upkeeps. Paul had 3 Woldwyrds with Purgation and so Admonition and
to a lesser but still significant extent Inviolable
Resolve felt like a death sentence. Instead, everything just ran up,
remaining out of threat of Mannikin sprays.
Paul ported Wurmwood up into a
position to Hellmouth the right unit
of Mage Hunters, killing 5 or so. The rest of his forces ran up, putting a
forest wall between the house and the natural forest.
My target this turn was to kill the
Sentry Stones with as little commitment as possible and then hold back waiting
for an opportunity to come up later on. A lucky scatter from Hyperion and some
very hot blast damage dice managed to kill one of them, whilst 2 Infiltrators
and a Spear finished off the second. The remaining right Mage Hunters flanked
hard to find a position for later on.
Paul spends his turn clearing out
my presence in the centre of the table, mainly with a devastating Hellmouth on the main clump. Wurmwood
feats to put up his forest and the Bloodweavers on the left run up to engage
the Mage Hunter on that flank.
Under Wurmwood’s feat there is not
too much I can get done. Hyperion puts 2 AOEs into the models in the centre,
killing a few, and the Mage Hunters on the left do some CMAs into the
Bloodweavers, but bad dice mean I only kill a couple.
With very minimal scenario presence
from me Paul makes a play to grab some CPs. His Woldwyrds clear off my pushed
up Mage Hunters on the right, and the Pureblood gets Primal cast on it and sent to destroy the objective. On the left
the Bloodweavers use Blood Bursts to
kill off all but 1 of the Mage Hunters. Wurmwood puts up a forest to protect
himself and dominates the zone. Scoring 3 in total for a 3-0 lead.
The game felt pretty much over at
this point but I decided that I could kill his objective and dominate the right
flag to at least put some scenario pressure on in response. An Ancillary Attack from Hyperion removed
the Chef and Hyperion trampled up to destroy the objective. The Chimera charged
the Argus but even with Issyria’s feat in play could only hit once, but doing
reasonable damage. I score 2, but Paul still led 3-2.
Paul essentially just needs to kill
Hyperion to dominate the zone and win. He casts Curse of Shadows followed by 2 Strangleholds
dealing decent damage, before the Woldwyrds open fire, leaving me on 6 of so
boxes. The Feral charges in and finishes the job. Paul wins 5-3 on scenario.
DEFEAT
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