Game 124 – Vs Aaron Edwards – Grymkin
– 17/12/17
My list:
Lord Arcanist Ossyan (Legions of Dawn)
-Sylys Wyshnaylrr, The Seeker
-Hypnos
-Banshee
Dawnguard Sentinel Scyir
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Max Dawnguard Destors
Max Dawnguard Destors
Max Cylena Raefyll & Nyss
Hunters
-Soulless Escort
His List:
The Heretic (Dark Menagerie)
-Cage Rager
-Crabbit
-Crabbit
-Crabbit
-Gorehound
-Gorehound
-Skin & Moans
-Skin & Moans
-Skin & Moans
Lady Karianna Rose
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Min Dread Rots
Death Knell
Final
round of the Chorley Christmas Steamroller and I again face Grymkin, this time
with Aaron running Heretic and Child. As per the first game I feel that there
is too much anti-magic on the table to drop Rahn, especially with Heretic
having Sacred Ward. I drop Ossyan,
Aaron drops Heretic, and he goes first.
Aaron
runs up all his forces, leading front and centre with the 3 Skin and Moans. The
two Gorehounds flank hard on either side of the table and the support pieces
hang out behind the front lines.
I wonder
whether I can take out an early Gremlin Swarm, and so put Quicken on Hypnos, advance him up and shoot his gun towards the
nearest Swarm. It scatters in the wrong direction but does Shadow Bind 2 Dread Rots. The rest of my forces run up, with Fortune on the left unit of Destors and Admonition on the Banshee. Ossyan moves
towards the right flag to hopefully start scoring as soon as possible.
Aaron
knows that he is massively out-threated by me and so continues to push up into
my face, knowing that he has to take the alpha strike. The left Gorehound takes
out the furthest up Destor before Sprinting
further into my lines with Lightening
Strike. Fury is put on the Dread
Rots ready for a later turn.
I need to
get in a strong alpha to take control of the game, and the order of activations
is difficult. Ossyan Feats and switches around some upkeeps, before the Nyss
start shooting, dealing decent damage into the front Skin & Moans. The Blue
Destors charge through the other unit to take out the left Gorehound and finish
off the Skin & Moans. Hypnos simply clears out a Gremlin Swarm, triggering the
Trump Arcana, before the Fortuned
Destors charge into the left Skin & Moans, killing it through sheer volume
of attacks. The Banshee finishes the turn by charging the last Skin &
Moans, leaving it on about half life. It felt like a very strong turn but I was
going to lose stuff in response. Nobody scores
Aaron
retaliates and tries to take some scenario presence. He kills off all of the
Destors, but can barely get to Hypnos to make use of his Feat. The living Skin
& Moans heals itself and takes out the Banshee. The right Gorehound runs up
to engage a load of the Nyss. The Crabbit fails to take out my Scyir, meaning
that I contest the left zone and nobody scores.
In
hindsight I didn’t play this turn particularly well. I threw the left Destors
in for fairly minimal gain and leave them in a position to be removed. I
trigger Shadow to have a temporary
Skin & Moans hit the table, but I am able to walk Hypnos round it to get
into the permanent one, finishing it off. The Nyss try to take out the
Gorehound, but can’t roll enough 8s to hit and the beast lives. Hypnos backs
off to safety and nobody scores.
Aaron
pushes up on the left, taking out 2 of the Destors and clearing the area around
the flag, only there is no solo on the flag to score it. The Gorehound kills a
Nyss and Sprints away to a more
annoying position. The Shadow beast takes out Hypnos, removing my last really
heavy hitter from the table.
This game
is going to go long, and so Control Points are going to be very important. I
put Fortune on the Nyss and they
finish off the Gorehound, clearing the flag for an Arcanist to score it. The
Destors but some damage on the Heretic and flood the zone, with my support
pieces contesting it in the rear. I move into a 1-0 lead.
Aaron
tries to clear out the left zone, but can’t get to the Arcanist in the rear
corner, and so has to be satisfied with scoring the flag. He runs his right
most Gremlin Swarm to contest my flag to move the score to 1-1.
Ossyan moves
into the right zone and takes out the Gremlin Swarm with his gun. I charge a
load of Nyss into the Cage Rager dealing some damage to it. I am unable to
contest his flag but I score mine and the zone, to take a 3-2 lead. If I can
keep contesting then scoring last should mean I can win but I need to keep the
Cage Rager out of my zone.
Aaron’s
turn 6 sees the Cage Rager trample over the Nyss, killing a number of them and
taking some damage from a free strike. The Heretic finishes clearing out the
left zone, and we both score 2 points to leave me a point ahead at 5-4.
My turn 6
and I am really running low on time. I move Ossyan to safety behind a wall and
shoot the Cage Rager with his gun to slow him down. I spread the Nyss, one blocking
the Cage Rager, one contesting the zone and another the flag. I score 2 more
points to lead 7-4.
Aaron has
too many models to clear out to score and stop me contesting next turn. He goes
for a very long odds assassination instead, which fails. The Cage Rager gets
into my zone to contest but nobody scores.
I don’t
need to do anything, so simply end my turn to win the game.
VICTORY
A real
grind of a game but I’m really pleased that I am able to grind out these games
now. This was a great fun game and Aaron was a great opponent throughout. I’m
not convinced by my list, but it is very good fun to play. I finished the event
in 5th place out of 16, going 3-1, which was a nice way to finish
the year. Next big event is the UK Invitational in February, so I need some
time to work out an exact list pair for that. I’m certainly interested in going
for Rahn, but I’m not sure how to build a pair around him.
Sadly I wished Hypnos' gun worked that way. It only ever effects a model directly hit. So you sadly cant scatter it and shadowbind.
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