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Thursday, 21 December 2017

Retribution Caster Ranking - 21/12/17

Retribution caster ranking – 21/12/17

As we reach the end of the year I have finally completed both of my targets for Ret for the year. I have played over 100 games, and I have played at least one game with every caster. So why not put them in order with a bit of commentary on them. Yes, it is nearly Christmas and it is quiet at work. This list is based on a number of factors; how strong the caster is, how much I like them, my results over the year. I’m sure there will be plenty of disagreement with this, feel free to get in touch and tell me why I’m wrong.

12 – Lord Ghyrrshyld, the Forgiven
Games played 2, Games won 0 (0%)

I don’t really know where to start with Goreshade4. I’ve come to him quite late in the year and only played 2 games with him, but he just feels so underwhelming. His feat is a collection of minor benefits that don’t really sit well together and whilst his spell list and Field Marshall are both solid, he just doesn’t have the ability to do anything with it. He feels to me like he was designed with a soul mechanic in mind that was dropped late in the development cycle. The bottom line with him is that he doesn’t do anything better than other Ret casters do, nor does he do anything particularly fun. I hope that a theme list comes out for him at some point that he can work in, but for now he’s going to be a pretty model on a shelf.

11 – Dawnlord Vyros
Games played 7, Games won 2 (29%)

If themes weren’t the main way the game was being played currently I can see Vyros1 being much further up the list. As it is no theme really gives him what he wants. In Shadows he has the fast Flank providers in Infiltrators and Narn, but whilst he can take whatever jacks he wants he is limited to just 3 Arcanists for extra focus which doesn’t feel enough when you are relying on one explosive turn to win the game. In Forges he doesn’t get to take the new shiny jacks and doesn’t have a great Flank provider. This has got better with the inclusion of Nyss but when I tested this I found myself over-reliant on Imperatus to win the game. If I thought I couldn’t keep him safe for a turn I ended up being forced into 30-40% assassination runs, and that is no way to play the game. I haven’t tried him out with the new jacks yet and think this might make a difference, so I could well be wrong having him this low.

10 – Ravyn, the Eternal Night
Games played 5, Games won 2 (40%)

The best way I can describe Ravyn is that she is a completely one dimensional caster in what has developed into a multi-faceted game. Her range game is incredible, I’ve run games with double Helios and an AFG with her and the threat angles the list has is very impressive. The issue is that in SR2017 you can’t really win games with shooting any more, Sacrificial Pawn and Shield Guards are everywhere with themes now, as well as far more Ambushing units to engage your shooting base. Her personal threat is cute, and Veil of Mists is a good spell on any card, but in all she just crumbles if you don’t get the game won from distance. This is probably another caster that doesn’t really fit into any of our themes, which is a real issue at this point.

9 – Garryth, The Blade of Retribution
Games played 7, Games won 5 (71%)

I haven’t played Garryth for a long time, so my view on him is difficult to be clear on. I won 5 of my 7 games with him so there’s something there, but this was back when themes were only just starting to come into the game and he is another caster that wants to play with bits from the whole faction rather than a more restricted collection. He has a cool spell list, if not a spectacular one, and his Feat assassination run will definitely catch people out at times, but everything about him just feels a little lacklustre. He runs some very cute things like Sentry on an AFG or Eiryss 1/3, and Miraged Sentinels have incredible freedom of movement if Vengeance is triggered but to take these things together you are playing 10-15 points down, and he is simply not strong enough to overcome that.

8 – Lord Arcanist Ossyan
Games played 2, Games won 1 (50%)

The last caster to see the table for me, and I think that says a lot about him. I didn’t play Ret in the heady days of him having Deadeye but I played against it with my Cygnar early in Mark3 and so got a vision of how devastating it could be. So what has changed? Sure losing Deadeye is a big deal for any caster, but Fortune is a perfectly good spell so shouldn’t have caused him to fall away in the way he has. I tried a combined arms Dawnguard list with him, running double Destors and max Nyss, which worked reasonably well, but you don’t feel like you are properly using anything on his card. Run heavier shooting and you get a huge benefit from the feat, but anything that lives through that gets into your lines and, as Ossyan has to be within 14” of the enemy, probably into the caster as well. He has many of the same problems as Ravyn, but at least has something to offer non-shooting units, and Quicken is one of the best units in the game. I will probably look at him again, possibly in Defenders, to see if a different type of mixed force can unlock him a bit better.

7 – Thyron, Sword of Truth
Games played 1, Games won 1 (100%)

Thyron was by far the hardest caster to place in this list for me, so I decided to put him in 7th, right between the “Good” casters in the top 6 and the “Bad” ones in the bottom 5. I have only played one game with Thyron, against a pretty inexperienced opponent where both of us had pretty bad lists. I have also only played a handful of games with Defenders of Ios (I’ve only just got my second unit of Halbs painted) and that seems to be the theme in which, with double AFGs, he is having some decent success. I want to like him a lot, if nothing else because he is a cool model, and it is a shame that he doesn’t synergise at all with his Ellowuyr brethren. Spell Piercer is another of those spells that can make a caster all by itself, and as an off list for problem factions like Cygnar I can absolutely see the appeal. More testing needed here and I’ll try to find a proper position for him at a later date.

6 – Magister Helynna
Games played 31, Games won 15 (48%)

I’m probably being a bit harsh on Helynna here. I have played her more than any other caster and she was always my go to list when trying out a new theme, but my word is she boring. It doesn’t even matter the build; Helynna with heavies is boring, Helynna with Sentinels is boring, Helynna with triple colossal is… well not exactly boring as such, but it’s not exactly interactive and SR2017 is not a friendly place for it. She offers something unique in Ret with a crazy armour skew, but aside from her push mechanics on her weapons there really is nothing particularly fun about her. She has some good spells in Hand of Destruction and Deceleration but it all comes together in a way that is, whilst effective, extremely dull. On a side note, Helynna feels like a really odd battlebox caster choice for Ret. For most factions the caster does a little bit of everything the faction is about, whereas ours is a skew caster who does something very different to the rest of the faction.

5 – Elara, Death’s Shadow
Games played 3, Games won 2 (67%)

Elara and I are at a very early point in our relationship, but I’m already certain that she’s the one! As mentioned above I don’t have enough reps of Defenders of Ios under my belt yet, but I’m really excited to give Elara a run in it. Like many of these top casters Elara feels like she can run in a number of different themes, but Defenders seems the best fit for her. Her Halberdiers threaten 15” on the charge, getting in at an effective Mat10 Pow16 when taking into account Marked for Death and Scything Touch. She does feel like a Cryx caster in disguise, carrying with her many of the typical Cryx spells, but this gives her a really nice edge in the Ret line up whilst still having the feel of the faction. She is another caster who seems like she’s going to love the new lights, with Sirens under her benefitting from a lot of the things on her card. If this were a list of casters I’m most excited about, she would probably be at the top, but lack of games with her so far puts her down at 5th for the time being.

4 – Issyria, Sibyl of Dawn
Games played 14, Games won 8 (57%)

The Ghostbuster of Retribution, Issyria in Shadows made a lot of people’s pairs when Cryx Ghost Fleet was the flavour of the month. She was a strong Cryx answer for a long time, but the new themes for Cryx alongside the rise of Gaspy1 means that she no longer fills that role as well as she did. It is still a solid list for sure, I prefer it without Hyperion but realise I’m in the minority on that point and recognise that both options work. Issyria was my 3rd list in the recent Blood& Oil event, but I ended up not dropping her into a single game. The key for Issyria in 2018 is going to be how she fits into different themes. She has so many strong points; True Sight on a feat is so strong in the cloud wall heavy meta, and Blinding Light is such a tilting spell for many factions. Add to that a threat extender and an armour buff and it is clear that she can offer a lot of solutions. There is no reason that she can’t play well in Legions or Defenders and these are all things to try in the new year. That is not to say that Issyria Shadows is dead, just that is isn’t the vital list that it was 6 months ago. Also my word is that model a pain to put together.

3 – Adeptus Rahn
Games played 6, Games won 6 (100%)

So where on a list like this should you put a caster with whom you have ended 5 out of 6 games with a top of 2 assassination, but has some counters so hard that it is barely worth playing the game. Rahn is an assassination caster of the highest order. Even if you’re trying to fool yourself into thinking you have an attrition list, the first thing you will do every turn is to look for an assassination angle, and there will usually be one there. Unlike most of the top casters here, Rahn feels very trapped into one theme, Forges of War, but as it does everything he wants that hardly feels like an issue. Yes he has some hard counted in Stealthed or Spell Warded casters, yes he is no fun at all for your opponent (and when you mainly play at one club that does matter) and yes he makes really terrible battle reports (sorry) but I love the guy. My one issue with him is that I just don’t know what you pair with him to cover his weaknesses. With some casters it is easy “Vyros2 can’t play into Cryx, so I need a Cryx drop” but Rahn’s issues are far more complex than this. Writing a list designed to play into Elish Garrity and Orin Midwinter is much harder, but I’m going to give it a good go next year.

2 – Vyros, Incessar of the Dawnguard
Games played 19, Games won 16 (84%)

A lot of people, my club mates in particular, are going to be surprised not to see Vyros at the top of this list. He has been my go to pick for serious tournaments since the summer, and the results have borne out for him. What makes Vyros so strong, in my opinion, is that even into the worst matchups (that aren’t Deneghra1 in Scourge. Eww) he still has about a 40% chance of winning any game assuming an equal opponent. The terrain setup in SR2017 have really helped him, with most tables now having a cloud or forest in the centre for him to abuse Birds Eye. So far I have only played him in Forges, with 2 of the Arcanist units to increase volume of attacks (he was originally built as a Makeda2 counter), but he wants to use the new lights, especially the Harpy, so much that I’m tempted to try him in the Legions theme instead. He likes to play a long way up the table, which has always been my preferred style, and with a 15/18 stat line with plenty of other defensive tricks he can do it relatively safely. That being said, he is usually the weak link to his list, but there is usually enough metal in between the enemy and him to grind out games.

Drumroll for people not paying attention…

1 – Kaelyssa, The Night’s Whisper
Games played 27, Games won 19 (70%)

I think everybody has the caster in their faction that they just keep coming back to. Kaelyssa is that caster for me. She was the first caster I played, with me using a balanced list with her, and as time has gone on I’ve just added more and more Dawnguard to the list. My list that carried me through Blood and Oil now has double max Sentinels and double min Destors and I absolutely love it. Her feat is incredible at delivering melee units, her spell list protects the units that need it, and can crank Helios up for Def17 against shooting. Then she has one of the most multi-purpose guns in the game. She delivers her army, fights a strong attrition game, but in the back pocket she still has a strong assassination game with Phantom Hunter being one of the most underrated spells in the game. Like all top casters though Kaelyssa doesn’t feel tied to a particular theme. With Backlash she can run a strong Shadows assassination gunline, and a podcast I was listening to piqued my interest in a Defenders list with her with double AFG and double Halberdiers, which is something I want to try. She makes everything better whilst having genuine personal impact and making sure your opponent stays on its toes. The only issue is that at the moment, a Vyros2/Kaelyssa pair has too many holes in it, but I am working on something for that.


Thanks for reading this. At time of writing it has just been announced that Ret will not be having a CID in 2017. Whilst this is a shame in terms of a new models perspective if you’ve read through the above you can see that there is so much that I want to try out. We are still behind the top factions in terms of numbers of casters, but we are pretty close in terms of “good” ones. I’d happily play pretty much anyone other than Goreshade at an event, as they all have some merit. I may have mistitled my blog…

Game 124: Ossyan vs Wanderer

Game 124 – Vs Aaron Edwards – Grymkin – 17/12/17

My list:
Lord Arcanist Ossyan (Legions of Dawn)
-Sylys Wyshnaylrr, The Seeker
-Hypnos
-Banshee
Dawnguard Sentinel Scyir
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Max Dawnguard Destors
Max Dawnguard Destors
Max Cylena Raefyll & Nyss Hunters
-Soulless Escort

His List:
The Heretic (Dark Menagerie)
-Cage Rager
-Crabbit
-Crabbit
-Crabbit
-Gorehound
-Gorehound
-Skin & Moans
-Skin & Moans
-Skin & Moans
Lady Karianna Rose
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Min Dread Rots
Death Knell

Final round of the Chorley Christmas Steamroller and I again face Grymkin, this time with Aaron running Heretic and Child. As per the first game I feel that there is too much anti-magic on the table to drop Rahn, especially with Heretic having Sacred Ward. I drop Ossyan, Aaron drops Heretic, and he goes first.

Aaron runs up all his forces, leading front and centre with the 3 Skin and Moans. The two Gorehounds flank hard on either side of the table and the support pieces hang out behind the front lines.

I wonder whether I can take out an early Gremlin Swarm, and so put Quicken on Hypnos, advance him up and shoot his gun towards the nearest Swarm. It scatters in the wrong direction but does Shadow Bind 2 Dread Rots. The rest of my forces run up, with Fortune on the left unit of Destors and Admonition on the Banshee. Ossyan moves towards the right flag to hopefully start scoring as soon as possible.



Aaron knows that he is massively out-threated by me and so continues to push up into my face, knowing that he has to take the alpha strike. The left Gorehound takes out the furthest up Destor before Sprinting further into my lines with Lightening Strike. Fury is put on the Dread Rots ready for a later turn.



I need to get in a strong alpha to take control of the game, and the order of activations is difficult. Ossyan Feats and switches around some upkeeps, before the Nyss start shooting, dealing decent damage into the front Skin & Moans. The Blue Destors charge through the other unit to take out the left Gorehound and finish off the Skin & Moans. Hypnos simply clears out a Gremlin Swarm, triggering the Trump Arcana, before the Fortuned Destors charge into the left Skin & Moans, killing it through sheer volume of attacks. The Banshee finishes the turn by charging the last Skin & Moans, leaving it on about half life. It felt like a very strong turn but I was going to lose stuff in response. Nobody scores



Aaron retaliates and tries to take some scenario presence. He kills off all of the Destors, but can barely get to Hypnos to make use of his Feat. The living Skin & Moans heals itself and takes out the Banshee. The right Gorehound runs up to engage a load of the Nyss. The Crabbit fails to take out my Scyir, meaning that I contest the left zone and nobody scores.



In hindsight I didn’t play this turn particularly well. I threw the left Destors in for fairly minimal gain and leave them in a position to be removed. I trigger Shadow to have a temporary Skin & Moans hit the table, but I am able to walk Hypnos round it to get into the permanent one, finishing it off. The Nyss try to take out the Gorehound, but can’t roll enough 8s to hit and the beast lives. Hypnos backs off to safety and nobody scores.



Aaron pushes up on the left, taking out 2 of the Destors and clearing the area around the flag, only there is no solo on the flag to score it. The Gorehound kills a Nyss and Sprints away to a more annoying position. The Shadow beast takes out Hypnos, removing my last really heavy hitter from the table.



This game is going to go long, and so Control Points are going to be very important. I put Fortune on the Nyss and they finish off the Gorehound, clearing the flag for an Arcanist to score it. The Destors but some damage on the Heretic and flood the zone, with my support pieces contesting it in the rear. I move into a 1-0 lead.



Aaron tries to clear out the left zone, but can’t get to the Arcanist in the rear corner, and so has to be satisfied with scoring the flag. He runs his right most Gremlin Swarm to contest my flag to move the score to 1-1.

Ossyan moves into the right zone and takes out the Gremlin Swarm with his gun. I charge a load of Nyss into the Cage Rager dealing some damage to it. I am unable to contest his flag but I score mine and the zone, to take a 3-2 lead. If I can keep contesting then scoring last should mean I can win but I need to keep the Cage Rager out of my zone.



Aaron’s turn 6 sees the Cage Rager trample over the Nyss, killing a number of them and taking some damage from a free strike. The Heretic finishes clearing out the left zone, and we both score 2 points to leave me a point ahead at 5-4.



My turn 6 and I am really running low on time. I move Ossyan to safety behind a wall and shoot the Cage Rager with his gun to slow him down. I spread the Nyss, one blocking the Cage Rager, one contesting the zone and another the flag. I score 2 more points to lead 7-4.



Aaron has too many models to clear out to score and stop me contesting next turn. He goes for a very long odds assassination instead, which fails. The Cage Rager gets into my zone to contest but nobody scores.



I don’t need to do anything, so simply end my turn to win the game.

VICTORY


A real grind of a game but I’m really pleased that I am able to grind out these games now. This was a great fun game and Aaron was a great opponent throughout. I’m not convinced by my list, but it is very good fun to play. I finished the event in 5th place out of 16, going 3-1, which was a nice way to finish the year. Next big event is the UK Invitational in February, so I need some time to work out an exact list pair for that. I’m certainly interested in going for Rahn, but I’m not sure how to build a pair around him.

Game 123: Rahn vs Crosse2

Game 123 – Vs Mark Duxbury – Mercenaries – 17/12/17

My list:
Adeptis Rahn (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
House Shyeel Battle Mages
Max Cylena Raefyll & Nyss Hunters

His List:
Lieutenant Cross, Resistance Fighter (Llaelese Resistance)
-Reinholdt, Gobber Spectacular
-Mariner
-Mariner
-Rover
Major Harrison Gibbs
Rhupert Carvolo, Piper of Ord
Taryn di la Rovissi, Llaelese Gun Mage
Elish Garrity, The Occultist
Gorman Di Wulfe, Rogue Alchemist
Max Exemplar Errants
-Officer & Standard Bearer
Max Holy Zealots
-Monolith Bearer
Thorn Gun Mages
Dannon Blythen & Bull

Round 3 and I am up against Mark Duxbury, running the new Merc caster Gastonne2 alongside Damiano. Despite one of his lists having Elish I thought that both of his lists would have a really hard time protecting against a Rahn run, and my opponent admitted to not having played him before, so I dropped Rahn into Gastonne. Mark wanted to pick table sides so I went first and we got moving.

I had put Polarity Shield on the Phoenix, but with the Errants having Assault on my right I realised I needed it more over there, so switched it to the Manticore. I TK the other 3 heavies and run everything else up the table.



Gastonne puts up Dauntless Resolve onto the Zealots and Lifebound onto the Errants and runs up. Some of the Errants Assault into my infantry, but needing 8s to hit only one Nyss goes down. Kraye moves up into the AOE of rubble. Rhupert makes the Errants Tough and Elish back up behind them.



The Phoenix can run up to a point where he can Force Hammer Taryn into Gastonne, knocking him down and killing Taryn and Reinholt. The Battle Mages move up and start firing spells at the caster, killing him on the 4th attack.



VICTORY


Mark had never faced Rahn before and it showed. Elish was separated from the caster and should have been protecting him from the Battle Mage pushes. As it was the assassination wasn’t too difficult to find and really highlights how tough the Rahn game is for somebody who hasn’t seen it before. I move to 2-1 in the event and go into the last round with a chance of scraping together a decent result

Game 122: Rahn vs Goreshade3

Game 122 – Vs Adam Cort – Cryx – 17/12/17

My list:
Adeptis Rahn (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
House Shyeel Battle Mages
Max Cylena Raefyll & Nyss Hunters

His List:
Goreshade, Lord of Ruin (Slaughter Fleet Raiders)
-Kraken
Aiakos, Scourge of the Meredius
-Reaper
General Gerlak Slaughterborn
Lord Rockbottom
Max Black Ogrun Boarding Party
Max Bloodgorgers
Max Bloodgorgers
The Devil’s Shadow Mutineers

Round 2 sees me play against Adam Cort’s Cryx. His pair is Goreshade3 and Denny1, and with 3 high cost expensive units in my Ossyan list I decide I will be better off using Rahn. Adam drops Goreshade (not the rubbish Ret one), I win first turn and we get moving.

Adam has deployed extremely wide, with Goreshade looking like heading into the central trench. I run everything up, TKing all 4 heavies to get them further up the table. Polarity Shield is on the Nyss to protect against the Bloodgorger’s ability to charge further into living targets. I make sure that I’m either out of range of his drags, or have enough Shield Guards around to protect me.



Adam runs everybody up. Aiakos casts Escort and moves up behind the Reaper. The Kraken gains Infernal Machine and gets into range of the Nyss. Bad positioning by me means I can’t Shield Guard the shot only the Manticore nearby as it would clip Eiryss. Goreshade casts Occultation on himself to protect against my assassination.

Even with Occultation up though Goreshade is too in the open to be safe. He is within 19” of the Chimera, which means I can Apparate and run to within Stealth range. From here I can TK Goreshade forwards and Force Hammer him into the Kraken. The Phoenix clips him with blast damage, spiking damage to force him to spend a focus, before a TK’d Manticore charges in to finish Goreshade off.



VICTORY


Even with lists like this with a colossal and Stealth it is difficult to protect from the Rahn assassination. The issue may have been that Adam deployed too wide. A fem models in front of the caster can often take an assassination off the table. Very few people in the UK are rocking Rahn at the moment, and he is a very difficult caster to play against if you’re not used to his angles. I move to 1-1 in the event and hope to push onwards.

Game 121: Ossyan vs Wanderer

Game 121 – Vs Martin Conaghan – Grymkin – 17/12/17

My list:
Lord Arcanist Ossyan (Legions of Dawn)
-Sylys Wyshnaylrr, The Seeker
-Hypnos
-Banshee
Dawnguard Sentinel Scyir
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Max Dawnguard Destors
Max Dawnguard Destors
Max Cylena Raefyll & Nyss Hunters
-Soulless Escort

His List:
The Wanderer (Bump in the Night)
-Gorehound
-Rattler
-Skin & Moans
-Crabbit
-Crabbit
-Crabbit
Lord Longfellow
Witchwood
Max Dread Rots
Murder Crows
Murder Crows
Max Hollowmen
-Lantern Man
Max Neigh Slayers
Max Neigh Slayers

Last year in one of my final events with Cygnar I played at an event in Chorley and had a great time, meeting some of the people that are my clubmates now. I went back this year to defend my crown, and to complete my challenge of playing every Retribution caster in the year. Game 1 put me up against Grymkin, and the sheer anti-magic of the lists made me avoid Rahn. I dropped Ossyan into Wanderer and won first turn. My apologies for this one, we got to bottom of 2 before I remembered to take pictures.

With +2 inches of deployment and 3 fast units, this list gets up the table very quickly. Ossyan casts Quicken on the Nyss, Fortune on the left Destors, and Admonition on himself, and everything runs up the table, staying out of threat ranges for the most part.

Martin advances up the table, again keeping back out of my threat ranges where he can. The tree teleports up, Bewitches one of my Destors to walk him in, and smacks it into the ground.

The Destors on the right go in, and with Fortune deal some pretty decent damage into the Grymkin forces. They take out several Dread Rots and a couple of Neight Slayers, as well as the Witchwood, putting me into what feels like a strong position on that flank. The Nyss shoot off another Neigh Slayer and keep themselves as safe as possible. On the left I hold back, attempting a few potshots into the Hollowmen. I shouldn’t have bothered and just repositioned my forces away from that flank.

Martin punished me hard for my mistake. CRAs from the Hollowmen rolled well and took out 3 of the Destors on the left, leaving the rest out of threat range. On the right Martin does a good job of unjamming himself and takes out all but one of my Destors. Ambushing Murder Crows come on, removing one of the Destors and reinforcing his strength on that flank. A number of Nyss are taken out as well and I move a long way behind on attrition, but I do score my zone to take a 1-0 lead.



Despite losing a lot of my force I spot an outside chance of an assassination. I can move Ossyan up to within 14” of all his flags, and hopefully find enough shots to take him down. Unfortunately the first part of the plan involves slamming a Nyss into Wanderer. I need to roll a 3 to reach the caster, and fail. I realise that the game is up and start fighting for control and victory points, I take some shots into the objective and do about half damage to it. I score my zone again to move into a 2-0 lead.



Martin continues his attrition on my force, finishing off all of my infantry. A huge CRA from the Hollowmen takes a big chunk out of the Banshee. He scores twice to even up to 2-2.



I kill what I can, taking out the Gorehound and Rattler with my heavily injured Banshee. I am able to score my own zone again but still finally go behind on scenario 4-3.



Neigh Slayers charge into the Banshee and finish it all, and a Beaconed Skin & Moans gets into Hypnos, destroying it in a few attacks. Martin floods my zone and scores both circle zones to lead 7-3.



I have no way out of the game so I decide to just go mad with Ossyan. He casts Shatterstorm on himself and charges into the Grymkin infantry, killing several models despite pretty grim dice. I can’t contest any of his zones so lose 10-3 on scenario.



DEFEAT


Martin played a super-solid game here, he got up early and never took his foot off the gas. It is always disappointing to start an event with a defeat, but Grymkin casters are just something you have to see a few times to get your head around. I threw too much up too early, as that’s how in my head this list had to be played, and as a result lost out on attrition very early. The good thing about losing early on though is that the pressure really gets taken off, so shoes off and ready to see what the rest of the event brings.

Tuesday, 12 December 2017

Game 120: Goreshade4 vs Severius1

Game 120 – Vs Paul Sheard– Menoth – 6/12/17

My list:
Lord Ghyrrshyld, The Forgiven (Legions of Dawn)
-Manticore
-Manticore
-Chimera
-Aspis
Dahlia Hallyr
-Skarath
Dawnguard Sentinel Scyir
Arcanist Mechanik
Arcanist Mechanik
Max Dawnguard Destors
Max Dawnguard Sentinels
-Officer & Standard Bearer

His List:
Grand Scrutator Severius (The Creator’s Might)
-Hierophant
-Blessing of Vengeance
-Reckoner
Vessel of Judgment
Initiate Tristan Durant
-Redeemer
-Redeemer
Vassal Mechanik
Min Choir of Menoth
Visgoth Juviah Rhoven & Honor Guard
Max Idrian Skirmishers
-Chieftain & Guide

I got in an unexpected game last week, and as Goreshade4 was what I had in my case I guess he gets lucky and has a second run out. This time I am up against Paul who has recently switched over to Menoth, running a Sevvy1 gunline. At least I would get some use out of my Feat this time! I win the roll to go first and get moving.

I run up my forces, with Frost Field again on the Destors to apply the defence debuff over as great an area as possible. I run Dahlia and Skarath on the right flank as I need to keep her as far away from possible from the AOEs of the Redeemers that could easily take her out with blast damage. I have no real interest in the left zone as Paul only has his Battle Engine here, and there is an easy spot for me to contest it safely all game. I put down Covering Fire in front of the Idrians to slow their advance.



Paul runs up his forces, not wanting to give up table space too early. From his Theme Benefits he has started with Defender’s Ward on the Idrians and Vision on one the Blessing of Vengeance. The Idrians just move up as their only target was the Sentinels and Paul wisely didn’t want to risk triggering Vengeance.

I have a decent opportunity to remove a load of Idians. Skarath moves up and sprays into the unit, killing 3 including the Officer. The Manticore moves up and slays 2 more with his gun. Goreshade feats and moves up to the flag. The rest of my forces move up, staying within 10” of my Caster as that will be the area of my feat once Severius feats back. On the left I run a Destor up to contest the zone and flag, and hope to block the Vessel of Judgment out of the zone.



Paul does indeed counter-feat, reducing my Focus and preventing spellcasting next turn. His Idrians run to jam my Sentinels but Paul forgets about my feat and they are all made Stationary. The rest of his forces shoot into the Destors, finally destroying the whole unit. Despite losing the Destors I feel like I am in the game and can hit back next turn. We both score our own flags to start the scoring at 1-1.



Time to take advantage of Paul’s error with the Idrians. I use some minor activations and a Manticore to clear the rest of the unit out, clearing the way for my Sentinels to charge into his Jacks. Skarath takes out Rhoven and one of his guard, before the Sentinels charge in, taking out the Redeemer and almost completely crippling the Blessing of Vengeance. Once again we both score our flags to move to 2-2



Paul sets about the task of removing as many Sentinels as possible and does a pretty good job at clearing out the unit through the Vessel’s guns and Severius’ spells. The result is that he clears out the way for the Reckoner to get to my Manticore, and it is quickly reduced to just a single box. The flag scoring continues, and we go to 3-3.



I pretty much lost what I expected to in the last turn but suddenly don’t feel in as strong a position as I thought I was in. I shouldn’t have made it so easy for the Reckoner to get my Manticore as with 3 heavies left I would have been in a great position. I make more mistakes this turn as well. My Aspis moves up blocking the charge route for Skarath to get to the Reckoner, meaning that the snake can only finish off the Blessing of Vengeance. I leave the Reckoner on around 10 boxes after I have finished with it. I do clear the right zone though, taking a 5-4 scenario lead.



Paul finishes off my Manticore and tidies up the last Sentinels before turning his guns onto Skarath. With Eye of Menoth and aiming the Redeemers get back up to a useable RAT4, and a couple of boosted 10s land on the snake, taking it down. Flags are scored, 6-5 to me.



With us both low on time I need to clear the zone and stay up on scenario. Goreshade goes into the Manticore, but some horrible dice including missing my charge attack mean I don’t take it out, and have to spend down to nothing. The Aspis comes in and finishes it off, with the Manticore going and removing the other Redeemer. A Choir member stops me scoring the right zone so I stay 1 ahead at 7-6.



Having to empty Goreshade has left me vulnerable to assassination and Paul leaps at the opportunity. A Shield Guard and a single Arcane Vortex allow me to survive through both Severius’ and the Vessel’s activations on a single box, but Tristan is on hand to charge in and finish me off



DEFEAT

I played that last turn really badly. There was no real reason to throw Goreshade in, and doing so resulted in me throwing the game away. The Reckoner had already lost it’s Cortex, so I should have just pushed it out of the zone with the Aspis and take the game from there, or just made it Stationary with no way to shake it. In my head Goreshade is better both offensively and defensively than he is on paper, so if I ever go back to him I need to rethink a few things. I enjoyed the game again though, but the feeling at the back of my head will always be “Kaelyssa does all of this better”, which is a shame.


I have a 1 day event coming up on the 17th, to which I am taking Ossyan to complete my challenge of using all 12 casters. Stay tuned.