Game 147 – Vs Paul Garratt – Retribution
of Scyrah – 22/02/18
My list:
Kaelyssa, The Night’s Whisper (Legions of Dawn)
-Helios
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Dawnguard Sentinel Scyir
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
-Soulless Escort
Min Dawnguard Destors
Min Dawnguard Destors
His List:
Kaelyssa, The Night’s Whisper (Defenders of Ios)
-Sylys Wyshnalyrr, the Seeker
-Hydra
-Phoenix
Arcantrik Force Generator
Aelyth Vyr, Blade of Nyssor
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper
Lys Healer
Priest of Nyssor
Max Houseguard Halberdiers
-Officer & Standard Bearer
Max Ryssovass Defenders
Well this is awkward. I wanted to
test my Kaelyssa list as an answer into the mirror match (which I have minimal
recent experience in) and it turns out that Paul had the exact same idea,
resulting in a full mirror match. Paul’s list has much greater assassination
threat than mine, whilst mine attritions harder on paper, so the game from my
point of view was going to be all about staying safe and grinding the game out.
Paul won the roll but favoured the side with the hill to give some protection
against Phantom Hunter shooting, so I
got moving.
Whilst Paul doesn’t have too much
shooting in his list there is definitely enough to make putting Blur on Helios worthwhile, with Kaelyssa
putting Refuge on herself as is
pretty standard. My forces run up, slightly awkwardly due to the positioning of
some terrain, with the Destors flanking on each side, being careful to stay out
of the Hydra’s walk and shoot range.
Not careful enough, unfortunately.
I had managed to forget about the +2 inches of range that the AFG gives jacks,
so after the Battle Engine runs up, a Phantom
Hunter boosted Hydra is able to take out one of my Destors on the right.
The rest of Paul’s troops move up, with Blur
on Kaelyssa herself. The Halberdiers Shield
Wall and move up to jam my Sentinels.
A bit of a shame to lose a Destor
unnecessarily like that but really nowhere is safe from the range of the Hydra.
My plan this turn is to take out the Phoenix and as many Halberdiers as I can
get to. Helios moves up into the zone and pushes the Phoenix twice into range
of many Sentinels, who charge and destroy it, and 3 of the 4 Halberdiers in
front of them. Kealyssa feats and both units Mini-Feat to protect against any
blasts from the AFG.
With Stealth up across my army and not wanting to trigger Vengeance on the Sentinels Paul is
fairly limited with what he can do this turn. He takes out the Sentinel Scyir,
removing Tactician from my forces and
puts some damage into Destors on the left but generally just Feats and moves to
make my next turn as difficult as possible. Nobody scores.
Paul has jammed me up pretty well
and losing the Scyir really reduces the effectiveness of the army. Eiryss
shoots out the Halberdier Banner, reducing the bubble of command and allowing
the Destors a bit of freedom. The Sentinels take out a handful more Halbs, with
2 running through to engage the AFG. Helios walks up, pulls in the Hydra and
kills it, setting 4 Defenders on fire with Flame
Burst. I could score this turn but it is quickly becoming apparent that I
only lose this game by assassination, so keep Kaelyssa safe instead.
This was the turn I was worried
about as finally Paul’s ranged models have a chance to do significant damage to
me. He needs to clear out the models engaging the AFG first, and unfortunately
the Priest’s spray only kills one, requiring Eiryss and a Defender to take out
the rest. The remaining Defenders charge into Helios and deal decent damage
including taking off it’s right arm with Precision
Strikes. The Halberdiers continue to jam Kealyysa clears out the right zone
to move into a 1-0 lead.
With Feats gone and with me in an
attrition advantage it is time to get work done. The Sentinels finish off the
Halberdiers and put attacks onto the Ghost Snipers, and though all 5 attempts at
a 7 fail, at least they are tied up. The rest destroy the objective and swarm
the AFG, ready to attack next turn. Helios kills 3 of the Defenders, setting
the rest on fire. I score the left zone, objective and right flag for a 3-1
lead.
Despite most of the Defenders
burning to death Paul kills a lot of my army here, using the AFG Momentum Shots to clear out a load of
Sentinels, clearing up a Ghost Smiper to finish off a Destor. Kaelyssa moves up
and kills both Arcanists before Refuging to
the flag. Paul scores 2 to close up to 3-3.
Helios walks in to contest the
right zone before punching the AFG to death. Sentinels take out the Ghost
Sniper and clear out the flag for Eiryss to score it. Score moves to 5-4 to me
but attritionally I am well up in the game.
Paul fails to contest my flag, with
the remaining Sniper dying to a Free
Strike. He settles for killing off more Sentinels, with the clock being his
only viable win condition with me on only 5 minutes. I end the turn 7-5 ahead.
I could possibly win this turn but
decide that it isn’t worth the time to try and work it out. I run Helios to
contest the flag to stop Paul’s scoring, and run my Sentiels to block Eiryss. I
score 2 to lead 9-5.
And Paul knows the game is up, with
me winning 11-5 on scenario.
VICTORY
Some
mirror matches can be a really tedious affair, or simply decided by first turn,
but this one actually felt quite interesting. With us both having Phantom Hunter on both our casters and Eiryss
there were always threats on the table. I was always going to have a stronger
attrition force and kept Kae safe for the whole game whilst grinding out a win.
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