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Sunday, 23 December 2018

Game 272: Elara2 vs Syvestro


Game 272 – Vs Andy Garrard – Crucible Guard – 7/10/18

My list:
Elara, Death's Shadow (Shadows of the Retribution)
-Siren
-Siren
-Chimera
-Moros
Arcanist Mechanik
Narn, Mage Hunter of Ios
Max Mage Hunter Infiltrators
Max Mage Hunter Infiltrators
-Eiryss, Mage Hunter Commander
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander

His List:
Aurum Adeptus Syvestro (Magnum Opus)
-Suppressor
-Vindicator
-Vindicator
Gorman di Wulfe, Rogue Alchemist
Hutchuk, Ogrun Bounty Hunter
Combat Alchemists
Combat Alchemists
Dragon's Breath Rocket
Dragon's Breath Rocket
Max Crucible Guard Rocketmen
-Captain
Max Crucible Guard Assault Troopers
Min Crucible Guard Storm Troopers

Final round of the UK Nationals put me up against Andy Garrard, my captain from the recent WTC, using his new Crucible Guard. This was one of the factions I had been considering when I wrote my Elara list, so it was great to get the chance to play it. I win the roll to go first and we get moving.

Scything Touch on Narn, and everything runs up, with Elara Teleporting to get into a more aggressive position.



The Crucible Guard forces move up and unleash an opening salvo into the Mage Hunters, killing 8 or so with various blast damages. They bunch up centrally to avoid being charged by my ambushing Infiltrators.



I activate Elara's Feat and charge in/shoot with the Strike Force. In total I'm able to take out 3 Rocketmen, 2 Storm Troopers and all but one of the Combat Alchemists. I think it's a decent enough turn, with the Infiltrators running on to pressure the back lines and engage some shooting pieces.


Andy Feats and has a huge Feat turn, taking out a lot of my Mage Hunters as well as Moros. Nobody scores, but I'm pretty sure I have lost too much to be able to stay in the game. Time to see how well this list can attrition.

I start off strongly, taking out a number of the Troopers on the right with Elara herself before Teleporting to safety. The remaining Mage Hunters and jacks are then able to clear the left zone and take out one of the heavies, the left Rocket, and a couple more Rocketmen. I score to open the scoring 1-0.


Andy takes another chunk out of my army, completely taking the right flank and removing one of my Sirens from the centre. Andy scores the right zone to level at 1-1.



I'm in a really bad way now, but can score some points and the game is grinding down to the point where Elara's personal impact really changes the game. She Scything Touches herself and charges the heavy in the left zone, reducing it to enough for the Siren to finish the job. My Arcanist runs to the flag and last Mage Hunter on the right contests to move to a 4-1 lead.



I don't lose too much this turn, but Andy pushes his remaining forces hard to the centre, taking out my objective and last contesting models on the way. He closes the score to 4-3.



I will admit that I am writing these reports a long time after the game, so the exact details of the last few turns escape me. I manage to take out most of the remaining forces and objective, but can never contest the right zone again, and so Andy steadily closes on scenario and eventually takes an unassailable lead. At the end of my turn 7 the score is 10-7 to Andy, and he simply has to contest and end his turn to win at the end of the game.



DEFEAT

This was an incredibly fun game. Andy is always a great opponent and for a first game into Crucible Guard I felt I did pretty well. I lost just too much on Feat turn but I really like how the list played out from that point. I will be playing this list more in the future. I finished the Nationals 4-2, narrowly missing out on best in Retribution on strength of schedule, but still a reasonable result especially as I was playing my first post CID games. The real testing starts here!

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