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Thursday, 17 January 2019

Game 290: Issyria vs Aiakos2


Game 290 – Vs Lee Dowbekin – Cryx – 28/12/18

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Captain Aiakos (Slaughter Fleet Raiders)
-Satyxis Blood Priestess
-Harrower
-Reaper
-Deathripper
Axiara Wraithblade
General Gerlak Slaughterborn
Min Black Ogrun Boarding Party
Black Ogrun Ironmongers
Max Black Ogrun Smog Belchers
Max Blighted Trollkin Bloodgorgers
-Jussika Bloodtongue
The Devil’s Shadow Mutineers
Scharde Dirge Seers
Cephalyx Overlords

Game 3 for my new Issyria list and I’m up against my first really troop heavy opponent. Lee has switched up his list form the last time we played, adding in some tricky ranged elements in the Mutineers and Overlords, so I would need to play around those. I win the first turn and we get moving.

In what is quickly becoming a pattern the Phoenix gets Admonition, the Sentinels get Inviolable Resolve and everything runs up the table. I am careful to keep Issyria within 3” of Imperatus, because I know how much Lee likes to White Squall things.



True to form, Lee runs up his Arc Node and attempts to White Squall Imperatus. I do like it when a plan works. On the left the Smog Belchers build a cloud wall and the rest of Lee’s troops move up into position.



As mentioned above, Lee has a number of tricky elements in his new list, so I decide that it’s worth Feating early to remove them, and then worry about the Marauders and heavy jacks later. I manage to take out all of the Mutineers, Overlords and Dirge Seers as well as the deathripper and 2 each of the Smog Belchers and Boarding Party. By not triggering Vengeance on the Marauders I’ve ensured that not many of them will get into combat, and Gerlak is far enough back to not be too much of a concern next turn.



This turn I learn that the Harrower has Thresher. I had disrupted it last turn so didn’t think I had to worry too much, but the speed boost from Aiakos’ Feat means that it can get into a pocket of Sentinels, killing 5. Other than that Lee is only able to deal incidental damage, but does take out 2 of my Destors. Nobody scores.



One thing I hadn’t appreciated before this game is how useful Admonition would be in terms of getting off a good Combustion with the Phoenix. I do so this turn, and take out 4 Marauders. I commit Imperatus to kill more and narrowly miss out on clearing the zone. On the left the Sentinels aided by the Trident do their job and clear the 2 Heavies. I score the left zone for a 1-0 lead.



Lee thinks he may have an assassination angle on me, and manages to get Aiakos in position, but it requires White Squalling the Artificer. Issyria says no. 1-0

The Artificer Slams Aiakos into the building, almost killing him, so I finish him off with a charging Arcanist for style points.



VICTORY

A trickier game due to the way Lee positioned things but with relatively short threat ranges on his part I was able to keep stripping away elements of his army whilst keeping relatively safe. Once Admonition was switched onto Issyria she shouldn’t ever die to Aiakos, though I should have put Inviolable Resolve on her to make her immune to being dragged in just in case. Tridents were great, again.

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