Game
290 – Vs Lee Dowbekin – Cryx – 28/12/18
My
list:
Issyria,
Sibyl of Dawn (Legions
of Dawn)
-Imperatus
-Phoenix
Dawnguard
Trident
Dawnguard
Trident
House
Shyeel Artificer
Arcanist
Mechanik
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Min
Dawnguard Destors
Max
Dawnguard Sentinels
-Dawnguard
Sentinel Officer & Standard Bearer
-Soulless
Escort
His
List:
Captain
Aiakos (Slaughter
Fleet Raiders)
-Satyxis
Blood Priestess
-Harrower
-Reaper
-Deathripper
Axiara
Wraithblade
General
Gerlak Slaughterborn
Min
Black Ogrun Boarding Party
Black
Ogrun Ironmongers
Max
Black Ogrun Smog Belchers
Max
Blighted Trollkin Bloodgorgers
-Jussika
Bloodtongue
The
Devil’s Shadow Mutineers
Scharde
Dirge Seers
Cephalyx
Overlords
Game
3 for my new Issyria list and I’m up against my first really troop
heavy opponent. Lee has switched up his list form the last time we
played, adding in some tricky ranged elements in the Mutineers and
Overlords, so I would need to play around those. I win the first turn
and we get moving.
In
what is quickly becoming a pattern the Phoenix gets Admonition,
the
Sentinels get Inviolable
Resolve and
everything runs up the table. I am careful to keep Issyria within 3”
of Imperatus, because I know how much Lee likes to White
Squall things.
True
to form, Lee runs up his Arc Node and attempts to White
Squall Imperatus.
I do like it when a plan works. On the left the Smog Belchers build a
cloud wall and the rest of Lee’s troops move up into position.
As
mentioned above, Lee has a number of tricky elements in his new list,
so I decide that it’s worth Feating early to remove them, and then
worry about the Marauders and heavy jacks later. I manage to take out
all of the Mutineers, Overlords and Dirge Seers as well as the
deathripper and 2 each of the Smog Belchers and Boarding Party. By
not triggering Vengeance
on
the Marauders I’ve ensured that not many of them will get into
combat, and Gerlak is far enough back to not be too much of a concern
next turn.
This
turn I learn that the Harrower has Thresher.
I had disrupted it last turn so didn’t think I had to worry too
much, but the speed boost from Aiakos’ Feat means that it can get
into a pocket of Sentinels, killing 5. Other than that Lee is only
able to deal incidental damage, but does take out 2 of my Destors.
Nobody scores.
One
thing I hadn’t appreciated before this game is how useful
Admonition
would
be in terms of getting off a good Combustion
with
the Phoenix. I do so this turn, and take out 4 Marauders. I commit
Imperatus to kill more and narrowly miss out on clearing the zone. On
the left the Sentinels aided by the Trident do their job and clear
the 2 Heavies. I score the left zone for a 1-0 lead.
Lee
thinks he may have an assassination angle on me, and manages to get
Aiakos in position, but it requires White
Squalling the
Artificer. Issyria says no. 1-0
The
Artificer Slams Aiakos into the building, almost killing him, so I
finish him off with a charging Arcanist for style points.
VICTORY
A
trickier game due to the way Lee positioned things but with
relatively short threat ranges on his part I was able to keep
stripping away elements of his army whilst keeping relatively safe.
Once Admonition
was
switched onto Issyria she shouldn’t ever die to Aiakos, though I
should have put Inviolable
Resolve on
her to make her immune to being dragged in just in case. Tridents
were great, again.
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