Game
286 – Vs Andrew Howarth – Minions – 2/12/18
My
list:
Lord
Ghyrrshyld, the Forgiven (Defenders
of Ios)
-Chimera
-Harpy
-Harpy
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Fane
Knight Skeryth Issyen
Ghost
Sniper
Ghost
Sniper
Heavy
Rifle Team
Heavy
Rifle Team
Min
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Ryssovass Defenders
-Soulless
Escort
Max
Ryssovass Defenders
-Soulless
Escort
His
List:
Maelok
the Dreadbound (The
Blindwater Congregation)
-Gatorman
Soul Slave
-Blackhide
Wrastler
-Boneswarm
-Bull
Snapper
Thrullg
Underchief
Mire
-Boneswarm
Boil
Master & Spirit Cauldron
Min
Gatorman Posse
Min
Gatorman Posse
Min
Gatorman Posse
Max
Gatorman Posse
Max
Gatorman Posse
Swamp
Gobber Bellows Crew
Round
3 of the Sherwood Steamroller and a rare competitive game against
Minions. Andrew was playing a pair of Maelok and Rask, and both of
those seemed to be pretty obvious Goreshade drops. I won the first
turn and we got moving.
We
are playing Spread the Net, and with limited shooting on Andrew’s
side there is really no reason for me not to just get up the table as
fast as possible. I put out Dauntless
Resolve on
the max unit of Halberdiers, and made sure to keep them out of threat
of Thrullg hiding behind the central building.
Maelok
puts up Death
Pact and
Soul
Harvester onto
one of the max Posse before everything runs up the table. Andrew is
slightly hampered by the central building, forcing him to split his
force in half.
There
are a decent number of Gators in threat range so, with Andrew having
chosen not to use his Feat, I decide to commit pretty heavily. I take
out around 4 Gators on each flank, with the Ghost Snipers proving
invaluable in taking out any models that toughed and were knocked
down. I hold a unit of Halberdiers back in the centre, with the plan
to use them and their mini-feat to take out the Wrastler later on.
Goreshade Feats.
Andrew
does Feat this turn, largely due to a need to contest my zones. A
Gator runs through on each flank to contest both my flag and zone. He
kills a decent number of infantry, the Posse not being too bothered
about being made stationary, but is unable to score mainly due to my
Soulless Escort contesting the left zone in an extremely difficult
position to remove. 0-0
With
Maelok’s Feat and Death
Pact raising
the Posse’s armour to ridiculous values it really is just a matter
of killing what I can this turn. I do clear both my flag and my zone
to score twice, but only manage to take down a couple more Gators,
mainly again thanks to the reliable damage from the Snipers. 2-0 to
me.
Andrew
realises that with the attrition game going against him and me having
started scoring before him, he needs to make a big play to try and
turn the game. He clears out what infantry he can with his dwindling
numbers before pushing forward with the Wrastler, Snapper and one of
the Bone Swarms. He is unable to contest my zone however, so I move
to a 3-0 lead.
I
am relieved that I don’t really have to solve the puzzle that
Andrew has set me with the beasts, as he only has 2 damaged Gators
contesting his flag. I take them out and run my Arcanist up to score
2 and win 5-0.
VICTORY
Looking
back a few of weeks later (I am very behind on battle reports) I
think this is the game where I understood Goreshade4. The Legions
list just didn’t suit me, but this one, with the advanced board
position and useful shooting elements in the Rifle Teams and Snipers
is a list I really enjoy. I rolled pretty well in this game, and
Andrew didn’t have the best luck with tough rolls, but the constant
attrition push of the list is a great feeling. I do wonder how this
game would have played out had Andrew pushed the beasts a turn
earlier under his Feat, as it would probably have been quite
difficult to clear them out. On to the final against fairly regular
opponent and fellow England WTC player Rob.
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