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Thursday, 3 January 2019

Game 280: Goreshade4 vs Ossrum


Game 280 – Vs Sean Homan – Mercenaries – 30/11/18

My list:
Lord Ghyrrshyld, the Forgiven (Defenders of Ios)
-Chimera
-Harpy
-Harpy
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Ghost Sniper
Ghost Sniper
Heavy Rifle Team
Heavy Rifle Team
Min Houseguard Halberdiers
-Houseguard Halberdier Officer & Standard Bearer
Max Houseguard Halberdiers
-Houseguard Halberdier Officer & Standard Bearer
Max Ryssovass Defenders
-Soulless Escort
Max Ryssovass Defenders
-Soulless Escort

His List:
General Ossrum (The Irregulars)
-Sylys Wyshnalyrr, the Seeker
-Ghordson Avalancher
-Ghordson Driller
-Ghordson Driller
-Grundback Blaster
-Grundback Blaster
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Wroughthammer Rockram
Eiryss, Mage Hunter of Ios
Kell Bailoch
Thor Steinhammer
Herne & Jonne
Horgenhold Artillery Corps
Tactical Arcanist Corps

Those of you who read this blog in order will know that having tried Goreshade in Legions I’ve hardly been a fan of the list, so I made the decision to switch it up and have a go at a Defenders list instead, with some high quality shooting behind a pretty strong wall of infantry. My second warm-up game of the weekend was against Sean and his Ossrum list, and with him winning the roll to go first we got moving.

The Dwarfs “run” up the table, with the juicy centre protected by Arcanist clouds. Fire For Effect is cast on the artillery and Snipe on one of the heavies.



Between playing this game and writing this report I’ve played this game a fair few times and looking at the above picture now I cannot believe how badly I’ve deployed it. With this much infantry I really should have done a practice deployment before playing a proper game, but we are where we are! I put down some clouds and just run up the table, managing the threat of the spray bunnies as well as I can. Eiryss shoots Kell in the face.



The dwarf jacks move up the table and relieve me of a reasonable, but not disastrous, portion of my infantry. The cloud wall moves up but with no Feat I will have to remain cautious of the threat ranges next turn.

I have one aim this turn, kill both of the spray bunnies. I have so much infantry in this list that losing a couple of guys to single shots really isn’t the end of the world. They are both in range of my infantry and are both swiftly dispatched. I push up my battle line and take a strong scenario position. I don’t score the right zone, because I’m an idiot. The Ghost Snipers earn their keep and take out Jonne. 0-0



Sean does Feat and gets a pretty decent amount of work done, with the Tactical Arcanists especially managing to trigger Battle Wizard to really up their output. The warjacks press in, in the knowledge that their armour is going to be too high for me to reasonably deal with next turn. Nobody scores, but Sean has not been playing quickly and is down to 3 minutes on the clock. 0-0



I need to get rid of Eiryss, so I run up a Ryssovass and hit it with Light of Dawn to take her out with blast damage. A Harpy knocks down the front Driller and with my own Eiryss Disrupting it that was one issue down for the turn. I finally start scoring, taking out the objective and scoring the left zone to lead 2-0.



At this point I have just too much infantry for Sean to grind through, even if the clock weren’t an issue, and so he goes for an unlikely assassination, but doesn’t get the dice that he would need. I score the left zone again to go to 3-0.



Whilst I could win on clock or scenario but Ossrum is right up the table, so I shoot him with Eiryss, a Light of Dawn and then enough Harpy shots to see him dead.

VICTORY

Now this is more like it. I don’t know why the Legions list never clicked with me, but this feels so much more comfortable. I think it’s the board position at the bottom of 1. With advance move on all 4 melee units I can get into such an aggressive position, even going second against a slower force like this. There will be more games of this over the weekend. Stay tuned.


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