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Thursday, 3 January 2019

Game 285: Goreshade4 vs Kaya3


Game 285 – Vs Karl Morgan – Circle – 2/12/18

My list:
Lord Ghyrrshyld, the Forgiven (Defenders of Ios)
-Chimera
-Harpy
-Harpy
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Ghost Sniper
Ghost Sniper
Heavy Rifle Team
Heavy Rifle Team
Min Houseguard Halberdiers
-Houseguard Halberdier Officer & Standard Bearer
Max Houseguard Halberdiers
-Houseguard Halberdier Officer & Standard Bearer
Max Ryssovass Defenders
-Soulless Escort
Max Ryssovass Defenders
-Soulless Escort

His List:
Kaya the Wildheart (Call of the Wild)
-Druid Wilder
-Feral Warpwolf
-Feral Warpwolf
-Pureblood Warpwolf
-Wild Argus
-Wild Argus
Una the Falconer
-Storm Raptor
Shifting Stones
Shifting Stones
Swamp Gobber Bellows Crew

There were a lot of Circle players in this event, most of them proudly showing off their shiny new Storm Raptors. I didn’t really have a great drop into it with either Elara or Goreshade, as this event was really all about finding a pair for Vyros2. I decided to drop Goreshade and hope for the best. I won first turn, which was a good start, and we got moving.

I don’t really know how to play this game out but whatever I do I need to get up the table. Dauntless Resolve is cast on the Halberdiers on the right as Tough is my best defence against the Raptor. Everything runs.



Karl moves up the table, putting up Fog of War to protect his beasts against my shooting. The Storm Raptor moves over towards the right to avoid getting swamped.

I can afford to hold back for another turn, so I keep out of threat of everything except the Storm Raptor’s main gun. There isn’t a lot to contest the left zone, so in preparation I start shooting at the Stones, taking out one and dealing 3 points to another.



The Storm Raptor moves up and destroys my objective in a move I frankly didn’t see coming. The rest of the Circle beasts move up the table, still under Fog. 1-0 to Karl.

There isn’t much contesting the zones so I think I can score all 3 and take a big scenario lead. My sniper package finishes off the Stones on the left. The Harpies push the Argii out of the central zone and take out the objective. Charges on the right clear out the right zone. Goreshade Feats and puts out a couple of clouds. I lead 4-1.



If any Circle players have stumbled across this blog, they will be salivating at the thought of the Storm Raptor pulse that is about to take place. It almost looks like I had set it up deliberately. Which I sort of had. I was pretty certain that Karl wasn’t going to score any points this turn, and so I would need to score 2 CPs to win next turn. This would mean clearing the left and central zones. I was pretty confident that I could deal with whatever he contested with, but would need souls on Goreshade to do so. Lots of them. The pulse went off, and as planned, I got a lot of souls. As planned, Karl didn’t score any CPs. Not as planned, Karl contested really well, in awkward spots, with 3 Warpwolves (1 stationary) and an Argus. 4-1 to me.



I don’t remember how much Focus I had this turn, but I think it was something like 7,000. Either way, enough to Ghost Walk Goreshade (not my finest bit of positioning), charge the Warpwolf in front, Armour debuff it, cast Light of Dawn on the beasts in the left zone, and cripple both beasts in the centre to such an extent that my shooting and Halberdiers could trivially remove them. There was then the very dicey issue of Halberiers taking out the Argus (pretty safe) and Ryssovass taking out the Feral (bit dodgy). Thankfully, both units did their jobs and I was able to win 6-1 on scenario.



VICTORY

Bit of a strange one this, but I was pleased with how I played it. I wasn’t predicting Karl contesting with anywhere near as much as he did, nor him using the building to make my life even more difficult. The Storm Raptor is such a problem for infantry builds, but with a more balanced pair than mine I’m sure I could have dealt with it. Onto game 3 with a 2-0 record so far.





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