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Thursday 17 January 2019

Game 295: Issyria vs Sloan


Game 295 – Vs Phil Rothwell – Cygnar – 12/01/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Captain Kara Sloan (Heavy Metal)
-Squire
-Firefly
-Firefly
-Hunter
-Hunter
-Hunter
-Hunter
-Minuteman
-Minuteman
-Minuteman
-Minuteman
Captain Arlan Strangeways
Journeyman Lieutenant Allister Caine
-Ace

With my first round finishing fairly quickly I had a bit of time to wander around the other games and see what people were playing. I got to Phil's game just as he was completing a Sloan assassination, and realised that having dropped Vyros2 from my pair there was now the potential for a real Sloan problem. Naturally I faced Phil in Round 2, and with me going first we got moving.

I think Spread the Net as the scenario really helps me here, but only if I can get far enough up the table early on. As such I push forward as far as I can, keeping the things I hold dear out of threat as much as possible. Admonition goes on the Phoenix and Inviolable Resolve on the Sentinels in what is largely becoming auto-pilot. The Hunters were to my right so I should definitely put IR on the Trident there. Issyria sits in a trench with Force Wall on her. At DEF22 she should be ok until Phil can start aiming.

Phil opts not to Feat this turn, and just put chip damage into me where he can. He regrets the decision when he rolls high and leaves the right Trident on just 2 boxes. I breathe a sigh of relief. 4 Sentinels die: 2 because I tempted Phil into triggering Vengeance and 2 because I positioned them like an idiot.



Phil asked the key question just a couple of activations left in his turn. “How far does Imperatus threat”. As it is, after a Slipstream he threatens one of the Hunters, and within a single Side-step of Sloan. There is work to be done though, as Phil scrambled well after realising his situation. I need to clear out 2 Minutemen to make it work, but the Destors and Trident manage this between them, clearing the route for Imperatus. I'm after S&P 8s to hit her, and after spiking the first damage, I boost the second initial and finis her off.



VICTORY

Glad I found a way out of this one, even at the hand of a slight positioning error by my opponent. I don't really know how I win this one if Phil doesn't give me a way in as I would lost most of my army on the next turn. I was able to take out 4 lights almost by accident on my turn, and could easily have made it 5 or 6 if I'd been trying, which may have given me a good enough position to grind through it. I'd say it required more testing but I really don't want to play this again! Onwards to Round 3.

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