Game
295 – Vs Phil Rothwell – Cygnar – 12/01/19
My
list:
Issyria,
Sibyl of Dawn (Legions
of Dawn)
-Imperatus
-Phoenix
Dawnguard
Trident
Dawnguard
Trident
House
Shyeel Artificer
Arcanist
Mechanik
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Min
Dawnguard Destors
Max
Dawnguard Sentinels
-Dawnguard
Sentinel Officer & Standard Bearer
-Soulless
Escort
His
List:
Captain
Kara Sloan (Heavy
Metal)
-Squire
-Firefly
-Firefly
-Hunter
-Hunter
-Hunter
-Hunter
-Minuteman
-Minuteman
-Minuteman
-Minuteman
Captain
Arlan Strangeways
Journeyman
Lieutenant Allister Caine
-Ace
With
my first round finishing fairly quickly I had a bit of time to wander
around the other games and see what people were playing. I got to
Phil's game just as he was completing a Sloan assassination, and
realised that having dropped Vyros2 from my pair there was now the
potential for a real Sloan problem. Naturally I faced Phil in Round
2, and with me going first we got moving.
I
think Spread the Net as the scenario really helps me here, but only
if I can get far enough up the table early on. As such I push forward
as far as I can, keeping the things I hold dear out of threat as much
as possible. Admonition goes on the Phoenix and Inviolable
Resolve on the Sentinels in what is largely becoming auto-pilot.
The Hunters were to my right so I should definitely put IR on
the Trident there. Issyria sits in a trench with Force Wall on
her. At DEF22 she should be ok until Phil can start aiming.
Phil
opts not to Feat this turn, and just put chip damage into me where he
can. He regrets the decision when he rolls high and leaves the right
Trident on just 2 boxes. I breathe a sigh of relief. 4 Sentinels die:
2 because I tempted Phil into triggering Vengeance and 2
because I positioned them like an idiot.
Phil
asked the key question just a couple of activations left in his turn.
“How far does Imperatus threat”. As it is, after a Slipstream
he threatens one of the Hunters, and within a single Side-step
of Sloan. There is work to be done though, as Phil scrambled well
after realising his situation. I need to clear out 2 Minutemen to
make it work, but the Destors and Trident manage this between them,
clearing the route for Imperatus. I'm after S&P 8s to hit
her, and after spiking the first damage, I boost the second initial
and finis her off.
VICTORY
Glad
I found a way out of this one, even at the hand of a slight
positioning error by my opponent. I don't really know how I win this
one if Phil doesn't give me a way in as I would lost most of my army
on the next turn. I was able to take out 4 lights almost by accident
on my turn, and could easily have made it 5 or 6 if I'd been trying,
which may have given me a good enough position to grind through it.
I'd say it required more testing but I really don't want to play this
again! Onwards to Round 3.
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