Game
296 – Vs Jonny Jennings – Khador – 12/01/19
My
list:
Lord
Ghyrrshyld, the Forgiven (Defenders
of Ios)
-Chimera
-Harpy
-Harpy
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Fane
Knight Skeryth Issyen
Ghost
Sniper
Ghost
Sniper
Heavy
Rifle Team
Heavy
Rifle Team
Min
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Houseguard Halberdiers
-Houseguard
Halberdier Officer & Standard Bearer
Max
Ryssovass Defenders
-Soulless
Escort
Max
Ryssovass Defenders
-Soulless
Escort
His
List:
Vladimir
Tzepesci, the Dark Champion (Armoured
Corps)
-Devastator
-Kodiak
Man-O-War
Kovnik
Man-O-War
Strike Tanker
Man-O-War
Strike Tanker
Man-O-War
Suppression Tanker
Man-O-War
Suppression Tanker
Kayazy
Eliminators
Kommandant
Atanas Arconovich & Standard
Max
Man-O-War Demolition Corps
-Sergeant
Dragos Dragadovich
Max
Man-O-War Shorctroopers
-Man-O-War
Shocktrooper Officer
Man-O-War
Siege Chariot
The
final round of day 1 is agains Jonny's Khador. In terms of qualifying
for the top pod of day 2, 2 2-1 players would make it, so at 2-0 I
was in a good position. I didn't think my D&C was going to be
strong though, so this did feel like a must win game. It was an
onvious Goreshade4 drop for me, despite getting destroyed by Rob's
Man-O-War list a month ago. I learnt a lot from that game and was
confident I could take this down. Jonny wins the first turn and we
get moving.
With
8 Advance Move units on the
table its a fair while until we even get to turn 1, and the lines are
already closing pretty quickly. For Jonny's part, he runs everything
up, putting Assail on
the Devastator and Hand of Fate on
the Shocktroopers.
I
can get use out of clouds this game, but with Vlad having Wind
Blast I have to be clever with
their placement and use them essentially as a defence buff for my
troops. I place 2 down, making sure they can't be removed by a single
spell, and put Dauntless Resolve on
the Max Halberdiers. I get up the table, staying out of threat of all
but the guns and Chariot.
Jonny
makes an ill considered charge with his Chariot into my Halberdiers,
forgetting about Set Defence and
thus only killing one. IT is compounded by bad luck as he fails to
hit my Harpy with the cannon. Everything else continues it's slow
trudge up the board, with the Suppression Tankers putting down
Covering Fire to
protect from my Ryssovass.
It
is Feat turn for Goreshade4 as I definitely want to Feat first in
this matchup. I plan how to get an Alpha and spot that I can get a
few guns onto one of the Suppression Tankers. I take it out, put Hand
of Ice on the Shock Troopers,
and charge the Ryssovass and Halberdiers into them and the Chariot. I
don't roll superbly on the Men-O-War, but take 3 out and damage
others, but the Chariot goes down with a bit of help from the
Ryssovass on the right. I walk Goreshade to the flag to start scoring
at 1-0.
Jonny
has a tough decision to make this turn. He has some bits on the left
flank that he can kill without being effected by my Feat, but little
in the centre or right. He does opt to Feat defensively, and runs
both Eliminators up into Goreshade to threaten next turn and give an
awkward DEF20 to worry about. I tough quite well on the Ryssovass,
preventing him from scoring his flag. I stay 1-0 up.
I
have the opportunity for a second alpha here, but the Feat makes some
targets extremely difficult to deal with. I get lucky on the
Eliminators, hitting a boosted 13 from Goreshade on one, and an
unboosted 7 from Halberdier CMA on the other. I switch Hand
of Ice onto the Kodiak, and
remove it and the Strike Tanker on the right in melee, with my guns
taking out the final Suppression Tanker. Some good dice in this turn
for sure. I score my flag again to lead 2-0, and my attrition lead is
growing nicely.
Jonny
feels that the attiriton game has completely gone, and he has lost
all real ways of contesting the right flag and zone. He kills what he
can but can't even clear his flag (Ryssovass have been so good this
game) allowing me to move further into a 3-0 lead.
I
nudge Goreshade into the zone to score 2 and win 5-0.
VICTORY
It
was difficult to sum up in the report but I can't understate how good
the Sniper package was in this game. Their constant damage was great
to finish off damaged Men-O-War and along with the Harpies and Rifle
Teams provided the constant damage the list needed to swing the
attrition. At 3-0 I qualified for the top pod on day 2, which also
contained my Cygnar opponent from today along with Circle and Cryx.
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