Game
309 – Vs Gary Stewart – Trollbloods – 17/02/19
My
list:
Magister
Helynna (Forges
of War)
-Chimera
-Discordia
-Manticore
-Manticore
-Manticore
Dawnguard
Trident
Dawnguard
Trident
Arcanist
Mechanik
Arcanist
Mechanik
House
Shyeel Arcanists
House
Shyeel Arcanists
-Soulless
Escort
His
List:
Borka,
Vengeance of the Rimeshaws (The
Power of Dhunia)
-Trollkin
Runebearer
-Earthborn
Dire Troll
-Earthborn
Dire Troll
-Mulg
the Ancient
-Rok
-Storm
Troll
-Troll
Axer
Troll
Whelps
Troll
Whelps
Max
Krielstone Bearer & Stone Scribes
-Stone
Scribe Elder
Swamp
Gobber Bellows Crew
Another
practice game with Helynna and I’m up against Borka2 again, but
this time in the Beast theme. My game plan will be much the same as
it was against Rob, but with three differences. Firstly, the beasts
threaten a bit further as Gary has a Troll Axer for Rush.
Secondly, we are on a much more live scenario than before and
thirdly, I don’t win first turn this time. With some issues to play
around, we get moving.
Borka
puts up Counter-Charge
and
Snow
Shroud
and fuels the stone before everything runs forward.
I
get up the table as far as safely possible. Neither Earthborn has a
speed boost at the moment so the threat ranges are fairly manageable.
Gary
Feats with Borka and moves his battlegroup up, putting the Earthborn
animus on himself (as he would for the rest of the game). He moves a
Whelp to the right flag to allow him to score in my turn.
One
of the weaknesses in this list is not really having anything to score
flags, so I have to take an Arcanist out of the right to do so. This
turn is a lot of awkward positioning. I largely back off to avoid
having to Feat, giving up some scenario presence in return for a turn
of safety. To counteract this, I am able to charge a Trident up on
the left, take out the Gobbers and a couple of Whelps before
repositioning out of range of the Earthborn. I lead 2-1.
Gary
is uncertain how to play this turn, as I don’t think he expected me
to back off so aggressively. He charge the Axer into my left Trident,
leaving it on 8 boxes, before pushing up with the rest of his
battlegroup, hoping to overwhelm me with targets. 2-2.
This
is the turn where I need to get work done, and I don’t do
particularly well. The Earthborn on the right being Defence 16
against my shooting means the Trident doesn’t get much damage on
it, and the Manticore I commit can’t finish it off due to having to
boost to hit. On the left things go better, the Trident takes out the
Axer, and Discordia and the Manticore combine to take out a Hand
of Fated Mulg.
3-3.
Gary
does what he can into my feat, but struggles to get too much damage
done. The right earthborn gets Primal
and
reduces the Manticore to around 8 boxes, the left tickles Discordia a
bit, and Rok walks through the forest to kill the Chimera. 4-4
Here
we go, its been a long time since I had to write up a turn I played
this badly. It should have been simple, kill 2 heavies, leave just
Rok alive and stroll to victory. Instead I triggered Counter-Charge
on
Borka, who hit the Crit-Smite on my fully fuelled Manticore, as a
result the left Earthborn survived to threaten me next turn. Then
some pretty bad dice (Trident midding a boosted 8) meant that the
right Earthborn just wouldn’t die, taking my entire right flank to
remove it. I do clear the top left zone through to at least pull
ahead 6-5 on scenario.
Time
to see if I get away with my mistake or not. Helynna is behind a wall
with 3 Focus so essentially a 17/20 caster but this could still
easily go wrong. Gary plays it well, clearing out the blocking
Manticore with Rok before putting Primal
on
the Earthborn and sending him in. He rolls pretty well on the
assassination, hitting 2 of 3 unboosted 9s to hit, but some slightly
under average damage rolls mean I survive with a single box, for the
second time in a weekend. The game is over here, as I would go 2 CPs
up in his turn (the assassination was his last activation) and would
just need to clear my right zone to win.
VICTORY
I
played a lot of this game really well, before completely falling
apart at the end. I could easily have got both heavies onto the
Earthborn without triggering Counter-Charge
but just forgot about it and nearly threw away a really strong
position. I really enjoy playing Gary, and he’s becoming a really
strong opponent in what is a great Merseyside meta. I won’t have
too many more games before the York event, and then after that I will
be building towards the Welsh and then the WTC. Garryth2 coming out
means it’s a really exciting time for the faction and there seem to
be so many options at the moment. Its now been 40 games since I last
played Vyros2, I feel like I need one of those Alcoholics Anonymous
badges.