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Thursday, 7 March 2019

Game 310: Garryth2 vs Morvahna2


Game 310 – Vs Paul Sheard – Circle – 22/02/19

My list:
Garryth, Eye of Vengeance (Defenders of Ios)
-Harpy
-Harpy
-Moros
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Lys Healer
Eiryss, Mage Hunter of Ios
Heavy Rifle Team
Heavy Rifle Team
Max Ryssovass Defenders
Max House Ellowuyr Swordsmen
-House Ellowuyr Swordsman Officer & Standard

His List:
Morvanha the Dawnshadow (The Devourer’s Host)
-Argus Moonhound
-Storm Raptor
Bloodweaver Night Witch
Gallows Grove
Lord of the Feast
Tharn Ravager Shaman
Tharn Ravager Shaman
Max Tharn Ravagers
-Tharn Ravager Chieftain
Max Tharn Ravagers
-Tharn Ravager Chieftain
Max Tharn Wolf Riders

As part of my testing of Garryth2 I wanted to see whether he had decent game into Circle, as Mortailty feels like a good way to get around Tharn healing up all over the place. The terrain wasn’t particularly friendly, with a large forest on each flank to protect Paul’s advance. Given this, despite Paul winning the roll, he opts to choose sides and I get moving.

I put up Occultation onto the Ryssovass and Road to War on Garryth himself and run up the table.



Part of the reason that Circle are so punishing at the moment is that the slightest mispositioning is really punishing, and that comes into play early on here. I had moved a Harpy up about an inch too far into range of the Storm Raptor, so it moves up and shoots me around 75% dead. Morvahna puts up Fog of War and Carnivore onto the right Ravagers. One of each Ravager units run up aggressively, with the rest holding back.



Paul had used quite a few rerolls last turn trying to take out Ellowury, and so Morvahna is only on 6 boxes and a handful of transfers. I take the Eiryss shot to strip her focus, and just miss the 8 I needed, so I abandon the assassination and look at attrition instead. Garryth Feats and I shoot off what I can, triggering Vengeance on both units but keeping largely out of threat. I don’t feel good about the game state.



Paul pushes up and loses a couple of guys to Feat shots before finishing off my Harpy with the Raptor. Paul scores his own flag to lead 1-0.



I really need to get some work done this turn but so much of Paul’s army is in areas I just can’t get to. I clear out what I can, using Mage Sight to clear the left zone, allowing me to start scoring. I jam the right unit as best I can, but the pressure is really piling up and I just can’t get off the defensive. I move into a 3-1 lead.



Between a Raptor pulse and the two units of Ravagers I lose a lot of infantry this turn, as well as being pushed out of the right zone to allow Paul level the score to 3-3. He starts to do Morvanha’s Feat but I save us both some time by conceding the game.



DEFEAT

I don’t really know what to take from this game. I saw enough from my army to think that there might be something there into Circle, but Morvahna is a different beast altogether and on a table with 2 huge forests giving only a 3” and 4” gap to the central building it was always going to favour the Tharn. I’ll probably look at this matchup again, especially into casters like Iona or Wurmwood.

1 comment:

  1. Hey Ben, I am loving the content of this blog. I started to play ret very recently and will be following you in your posts. I have not read all of them, but I will soon. Take care!

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