Game
310 – Vs Paul Sheard – Circle – 22/02/19
My
list:
Garryth,
Eye of Vengeance (Defenders
of Ios)
-Harpy
-Harpy
-Moros
Arcantrik
Force Generator
Arcantrik
Force Generator
Arcanist
Mechanik
Lys
Healer
Eiryss,
Mage Hunter of Ios
Heavy
Rifle Team
Heavy
Rifle Team
Max
Ryssovass Defenders
Max
House Ellowuyr Swordsmen
-House
Ellowuyr Swordsman Officer & Standard
His
List:
Morvanha
the Dawnshadow (The
Devourer’s Host)
-Argus
Moonhound
-Storm
Raptor
Bloodweaver
Night Witch
Gallows
Grove
Lord
of the Feast
Tharn
Ravager Shaman
Tharn
Ravager Shaman
Max
Tharn Ravagers
-Tharn
Ravager Chieftain
Max
Tharn Ravagers
-Tharn
Ravager Chieftain
Max
Tharn Wolf Riders
As
part of my testing of Garryth2 I wanted to see whether he had decent
game into Circle, as Mortailty
feels
like a good way to get around Tharn healing up all over the place.
The terrain wasn’t particularly friendly, with a large forest on
each flank to protect Paul’s advance. Given this, despite Paul
winning the roll, he opts to choose sides and I get moving.
I
put up Occultation
onto
the Ryssovass and Road
to War on
Garryth himself and run up the table.
Part
of the reason that Circle are so punishing at the moment is that the
slightest mispositioning is really punishing, and that comes into
play early on here. I had moved a Harpy up about an inch too far into
range of the Storm Raptor, so it moves up and shoots me around 75%
dead. Morvahna puts up Fog
of War and
Carnivore
onto
the right Ravagers. One of each Ravager units run up aggressively,
with the rest holding back.
Paul
had used quite a few rerolls last turn trying to take out Ellowury,
and so Morvahna is only on 6 boxes and a handful of transfers. I take
the Eiryss shot to strip her focus, and just miss the 8 I needed, so
I abandon the assassination and look at attrition instead. Garryth
Feats and I shoot off what I can, triggering Vengeance
on
both units but keeping largely out of threat. I don’t feel good
about the game state.
Paul
pushes up and loses a couple of guys to Feat shots before finishing
off my Harpy with the Raptor. Paul scores his own flag to lead 1-0.
I
really need to get some work done this turn but so much of Paul’s
army is in areas I just can’t get to. I clear out what I can, using
Mage
Sight to
clear the left zone, allowing me to start scoring. I jam the right
unit as best I can, but the pressure is really piling up and I just
can’t get off the defensive. I move into a 3-1 lead.
Between
a Raptor pulse and the two units of Ravagers I lose a lot of infantry
this turn, as well as being pushed out of the right zone to allow
Paul level the score to 3-3. He starts to do Morvanha’s Feat but I
save us both some time by conceding the game.
DEFEAT
I
don’t really know what to take from this game. I saw enough from my
army to think that there might be something there into Circle, but
Morvahna is a different beast altogether and on a table with 2 huge
forests giving only a 3” and 4” gap to the central building it
was always going to favour the Tharn. I’ll probably look at this
matchup again, especially into casters like Iona or Wurmwood.
Hey Ben, I am loving the content of this blog. I started to play ret very recently and will be following you in your posts. I have not read all of them, but I will soon. Take care!
ReplyDelete