Game
311 – Vs Becky Red – Cryx – 22/02/19
My
list:
Magister
Helynna (Forges
of War)
-Chimera
-Discordia
-Manticore
-Manticore
-Manticore
Dawnguard
Trident
Dawnguard
Trident
Arcanist
Mechanik
Arcanist
Mechanik
House
Shyeel Arcanists
House
Shyeel Arcanists
-Soulless
Escort
His
List:
Lich
Lord Terminus (Dark
Host)
-Barathrum
-Slayer
-Nightwretch
Wraith
Engine
Bane
Lord Tartarus
Machine
Wraith
Machine
Wraith
Max
Bane Knights
-Bane
Knight Officer
Max
Bane Warriors
-Bane
Warrior Officer & Standard Bearer
Max
Bane Warriors
-Bane
Warrior Officer & Standard Bearer
It
isn’t long now until the York event where I have to play Helynna so
I wanted another practice game or two to get back into Rhythm with
her. Bex wanted to try out the new Bane Knight Officer and so the
leftmost unit of Bane Warriors are Knights. With Bex winning the
first turn we get moving.
Terminue
casts Malediction
on
himself and everything runs up, pushing over to the left flank under
the protection of the forest and the theme benefit clouds.
The
sheer number of Banes in this list is pretty intimidating, but right
now I can afford to get up the table aggressively to try and exert
some scenario pressure. I don’t have any cheap throwaway pieces to
contest with so I need to take a strong opening position.
Becky
pushes up further through the forest, moving her Machine Wraiths over
to the right flank to contest and score the flag and my zone in later
turns.
I
want to start scoring as much as possible, and so concentrate on
clearing the Banes out of the central zone. A Manticore and Discordia
get the job done, allowing me to put down 2 Covering
Fire templates
down, before moving out of threat with Rhythm
of War. I
score to lead 3-1.
At
this point Becky commits her force en masse, running through to
engage my lines with the Bane Knights and some of the Warriors,
holding back with others to charge into me next turn. One of the
Machine Wraiths runs to the flag to contest, and so we both score our
own zones to move to 4-2
I
need to score 3 uncontested points to win, which realistically means
m own zone and flag, and either the flag or central zone to win. The
flag would be easier, so I arc a Force
Strike from
Helynna, taking out the machine Wraith. From here it is a matter of
clearing out the Banes around my flag, which I manage before moving
into Becky’s zone with Rhythm
of War.
I win 7-2 on scenario.
VICTORY
Becky
was probably a bit slow to move towards the scenario elements in this
game, and underestimated how easily I would be able to remove the
Machine Wraiths. From there it was a matter of keeping the pressure
on and killing the Banes as they came forward, which was honestly
pretty satisfying
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