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Showing posts with label Masters Event. Show all posts
Showing posts with label Masters Event. Show all posts

Tuesday, 12 February 2019

Game 303: Issyria vs Kolgrimma


Game 303 – Vs Byron Liles – Trollbloods – 03/02/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Kolgrimma Stonetruth, Winter Witch (Storm of the North)
-Trollkin Runebearer
-Dire Troll Mauler
-Earthborn Dire Troll
Fell Caller Hero
Northkin Shaman
Northkin Shaman
Trollkin Champion Hero
Min Krielstone Bearer & Stone Scribes
-Northkin Elder
Northkin Bear Handlers & Battle Bears
Northkin Bear Handlers & Battle Bears
Max Trollkin Champions
-Skaldi Bonehammer
Max Trollkin Champions

The final round of the UK Invitational and the first time in the event that I’ve played against a new opponent, Byron with his pair of Kolgrimma and Doomshaper2. We both pretty much knew that matchup would be Kolgrimma against Issyria, and with me winning first turn we get moving.

Admonition on the Phoenix, Inviolable Resolve on the Sentinels and run. I want to be in a position to get a good alpha before the Bears can come on to retaliate.



Byron moves up in a fairly defensive formation, putting down 4 clouds from Kolgrimma to block my lines and force me to Feat. His Earthborn moves up behind the building in the centre of the table.

It has been a long weekend, I’m tired, and I have a long drive home, so when I spotted the assassination here it was too tempting not to go for. With a Slipstream Imperatus can get a slither of LoS to the Earthborn, and with 2 Side-Steps can get to a zero camp Kolgrimma. 2 bought attacks later and Kolgrimma Toughs, but with the right Trident in range I can finish her off.



VICTORY

I couldn’t really resist that assassination, even though the odds weren’t incredibly good. I figured that if the first attack didn’t do much damage I could choose to finish off the Earthborn instead and still had enough models on the table to play a hard attrition turn (the Trident had pretty much left all the left Champions on a box each). I finished the tournament at 3-2 and 9th place out of 30, a result I was pretty pleased with. This event is a big part of WTC selection, so I think I’ve put myself in a decent place to qualify. Now only time will tell. We also have a new caster to look forward to, and I really can’t wait to get Garryth2 on the table.

Game 302: Issyria vs Morghoul2


Game 302 – Vs Konrad Krolicki – Skorne – 03/02/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Lord Assassin Morghoul (Disciples of Aghony)
-Battle Boar
-Blind Walker
-Blind Walker
-Cyclops Savage
Mortitheurge Willbreaker
Paingiver Task Master
Paingiver Task Master
Max Croak Raiders
Max Croak Raiders
Farrow Valkyries
Farrow Valkyries
Farrow Valkyries
Min Paingiver Beast Handlers
Paingiver Bloodrunners

Round 4 and I’m up against Konrad and a Skorne pair of Makeda3 and Morghoul2. There is no way I can drop the 40 infantry Goreshade list into this, and so Issyria it is. Konrad drops Morghoul and with me winning the first turn we get moving.

I run up with everything, with Admonition on the Phoenix and Inviolable Resolve on the Sentinels. This is one of the games where I should have put it on something else, specifically the leading Trident which was sent up to take the initial shots, but auto-pilot took over a bit here.



Konrad moves up with everything, taking shots into an Oiled Trident with his Croak Raiders, rolling fairly well to reduce me to around 10 boxes.



I had a really good plan this turn. Issyria Feats with the plan to Blinding Light the right unit of Croaks, kill most of the left, start picking away at Valkyries and take out a Blind Walker with Imperatus. In reality, none of those things happened. Issyria missed the Blinding Light, I didn’t roll up enough Trident shots to power through the Shield Guards, and Imperatus missed one of his attacks to leave the Blind Walker alive. And Eiryss missed, just to add insult to injury. Not a great turn.



Konrad retaliates pretty well, taking out Imperatus, my injured Trident, 2 Destors and most of my Sentinels. He scores 2 CPS to take a 2-0 lead.

I have definitely lost the attrition game at this point, but can possibly have a shot at an assassination. I take out the blocking Valkyrie, which doesn’t Tough and move up Issyria. She attempts a Blinding Light on Morghoul which needs a boosted 8 but misses, changing the Phoenix from 7s to hit to 9s. I charge him in anyway because what else is there to do at this point. He has his charge attack and 2 bought, with Morghoul then being on fire with a Primal Cyclops attack to go into him. I hit my first 2 attacks, stripping away the focus, but miss the third (would have hit with the -2 Def). Then the fire goes out the the Cyclops misses. I concede.



DEFEAT

I didn’t play this game particularly well and was really punished by some bad dice and good play from Konrad. He has played this list a lot now and it really shows in his positioning. I should have held back my Feat for another turn and gone for a boosted Blinding Light to stop one unit, rushing the game gave too many opportunities for things to go wrong, and they definitely did. Still, I was 2-2 in an incredibly competitive event and still had a good change of a positive result.

Game 301: Issyria vs Vlad3


Game 301 – Vs Jim Gradwell – Khador – 03/02/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Vladimir Tzepesci, Great Prince of Umbrey (Jaws of the Wolf)
-Devastator
-Devastator
-Juggernaut
-Juggernaut
-Marauder
-Marauder
Greylord Forge Seer
-Berserker
Greylord Forge Seer
-Berserker
Ragman
Yuri the Axe
Kayazy Elinators

Round 3 of the UK Invitationals took place the next morning, and I was drawn against Jim, who I seem to meet at every event we both play in. Jim was very hungover in this game, and definitely not at the top of his game. I was expecting him to drop Vlad1 with Doomreavers, but instead he went for his “safe place” of Vlad3. Either way, it was going to be an Issyria drop, and with Jim giving me the first turn we got moving.

After a failed experiment last game I go back to putting Admonition onto the Phoenix and, as ever, Inviolable Resolve on the Sentinels. Everything runs up.



Vlad puts up Hand of Fate on himself and casts Wind Wall, moving up a bunker of heavies all completely within 3” of him to be protected from my Tridents. One Jack takes each flank to protect the bunker.

There’s no real way in here, but even with Infernal Machine his Jacks don’t threaten far, so I move up to prepare for a Feat next turn, being aware of Vlad’s personal 14” threat. I take a couple of shots into some jacks, but make sure that my Tridents will be guaranteed 3 Power Tokens for Feat turn. I don’t contest the right zone at all, because I’m great at this game.



Jim accepts my gracious offer of a free CP, also moving a Forge Seer to his flank. The bunker continues to walk up the table. 2-0 to Jim.

Having checked the rules on the Devastators (they can be slammed, they just stay standing) I realise I can deliver Imperatus to Vlad. The Phoenix takes out the Juggernaut behind the Devastator, allowing a Trident to Slam it over Vlad, knocking the latter down. Eiryss strips him of his Focus and a single Side-Step delivers Imperatus, who takes him out.



VICTORY

I think that this Issyria list is extremely difficult to bunker against, with the huge non-linear threat of Imperatus. We discussed the game afterwards as Jim’s hangover was fading and looked at ways he could have stayed safer, and had this game gone long it could have ended up difficult for me to grind through. Either way, I’ve made it to 2-1 and in a decent position for a positive result.

Game 300: Issyria vs Syvestro


Game 300 – Vs Graham Keen – Crucible Guard – 02/02/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Aurus Adeptus Syvestro (Magnum Opus)
-Aurum Ominus Alyce Marc
-Vindicator
-Retaliator
-Toro
Railless Interceptor
Ragman
Rocketman Ace
Hutchuk, Orgun Bounty Hunter
Max Assault Troopers
Max Crucible Guard Rocketmen
-Crucible guard Rocketman Captain
-Rocketman Gunner
-Rocketman Gunner
-Rocketman Gunner
Dragon’s Breath Rocket

Round 2 of the UK Invitational and I face the second Crucible Guard player at the event, this time Graham playing Syvestro and Baldwin. He dropped the former, and with me winning the first turn we get moving.

I put Admonition on Imperatus (a mistake, I switch it to the Phoenix on turn 2) and Inviolable Resolve on the Sentinels and everything runs up.



Graham puts up Admonition on the Toro (shock!) and Transmutation on the Rocketmen (double shock!). He moves up and puts some shots into my Tridents, dealing a bit of damage to both

It isn’t Feat turn, but I can pick up a few important pieces from Graham’s force. The left Trident takes out the Rocket and puts some damage into the Vindicator, whilst the right one rolls well to remove the Retaliator. Issyria casts Blinding Light on the Rocketmen



Graham doesn’t have too many options, but needs to remove the Phoenix, and decides that he has to Feat to do so. The Phoenix does go down, and the Tridents take a bit of damage, but I come out of the turn relatively unscathed.

Graham has made a small positioning error with one of the Assault Troopers, leaving a Side-Step to Syvestro. I clear the path with Sentinels, Slipstream Imperatus forward and charge him in, taking out the caster.



VICTORY

Having just played Pat I was well up to speed with which pieces I needed to deal with early, and from there felt pretty comfortable. Had the assassination not been on I still feel that I could have played a really strong attrition game from this point. 1-1 after game 2 and ready to try and push on through day 2.

Game 299: Issyria vs Gearhart


Game 299 – Vs Patrick Dunford – Crucible Guard – 02/02/19

My list:
Issyria, Sibyl of Dawn (Legions of Dawn)
-Imperatus
-Phoenix
Dawnguard Trident
Dawnguard Trident
House Shyeel Artificer
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Min Dawnguard Destors
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer & Standard Bearer
-Soulless Escort

His List:
Marshal General Baldwin Gearhart (Magnum Opus)
-Mr. Clogg
-Retaliator
-Retaliator
-Toro
-Aurum Ominus Alyce Marc
Gorman di Wulfe, Rogue Alchemist
Hutchuk, Orgun Bounty Hunter
Trancer
Trancer
Trancer
Trancer
Max Crucible Guard Infantry
-Crucible Guard Infantry Officer & Standard
Min Crucible Guard Rocketmen
-Crucible guard Rocketman Captain
-Rocketman Gunner
Dragon’s Breath Rocket
Dragon’s Breath Rocket

This weekend was the UK Invitationals, held in York as a fundraiser for the English and Welsh WTC teams. A five round event with 30 players, guaranteed to be hard games against top opponents. I could go into my pair, but I played this Issyria list all five rounds. First up was Patrick Dunford, who you might have heard of, playing a Crucible Guard pair of Mackay and Baldwin. With him choosing the latter, and me winning first turn, we got moving.

Admonition onto the Phoenix, Inviolable Resolve onto the Sentinels, and everything runs up the table.



Gearhart puts up Snipe on himself and shoots into the Phoenix, dealing slightly more than his Forcefield. He then swaps Snipe onto the Infantry, and everything runs up the table.

I decide to make a Blinding Light play into the Infantry, as they are by far the greatest shooting threat into my list. This allows me to push up fairly aggressively in the centre. Both Tridents move up and take some shots, with the left taking out one of the Shocktroopers with a spiked damage roll.



Pat Shadowbinds my Phoenix (to prevent Admonition) and my right Phoenix, before making a start at shooting into my forces. He takes out 6 Sentinels with his guns and removes my Phoenix with the Toro. Nobody scores, so we start at 0-0.



Feat turn from Issyria, and I need to get a good chunk of attrition done if I want to be in this game. The Sentinels take out the Toro, allowing Imperatus to charge through and remove a Retaliator, Gorman and Alyce (who was in a position where she couldn’t transform). I shoot with both Tridents, and get reasonable, if unspectacular, work done. Again, nobody scores.



Patrick Feats with Gearhart, with the Prey being put onto Imperatus, who is additionally Shadowbound and knocked down. Again, Pat Shadowbinds my right Trident (he does this for the remainder of the game, I won’t mention it again). Imperatus goes down and Prey is switched onto the Sentinels. The unit is finished off pretty quickly, but Pat can’t get to the Soulless, stopping the Feat from passing on. My remaining Destors die and nobody scores.



I don’t have too much left at this point, but I do have both Tridents in play. My right one can’t move so just shoots off a few more Rocketmen, whilst the left charges up to clear the left zone. My mistake here is to not then reposition the Trident further in towards the objective. Doing so would have given me more options following the inevitable Shadowbinding. I score to lead 1-0.



Pat kills everything in the central zone and takes out the objective. The Tridents are both Shadowbound for the rest of time. 1-1



My left Trident clears the left zone again and Issyria runs in to score it. 2-1



Pat continues to push in the centre, moving his caster into the zone to start scoring. There is a relatively small area between my Trident threats, so he packs it full of guys, leaving a few models to contest. 2-2



I clear the left zone again and cast Blinding Light on the remaining Infantry. I no longer have anything to contest the central zone, so the score moves to 3-3



On Pat’s turn 6 he runs and charges his remaining Infantry into the left zone, failing to hit Issyria but removing my opportunity to score. From here, Pat scores the central zone on his 6, my 7, and his 7 to win 6-3.



DEFEAT

This was a really great game, and I’m very pleased with how I played against such a strong opponent. A couple of mistakes on positioning with the Tridents meant they got trapped in suboptimal positions. Had I been a bit less cautious with them and repositioned forwards the turn before each got stuck, my late game shooting would have been far harder for Pat to avoid. A really useful learning game into what is still a fairly new faction and on to round 2.

Sunday, 23 December 2018

Game 272: Elara2 vs Syvestro


Game 272 – Vs Andy Garrard – Crucible Guard – 7/10/18

My list:
Elara, Death's Shadow (Shadows of the Retribution)
-Siren
-Siren
-Chimera
-Moros
Arcanist Mechanik
Narn, Mage Hunter of Ios
Max Mage Hunter Infiltrators
Max Mage Hunter Infiltrators
-Eiryss, Mage Hunter Commander
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander

His List:
Aurum Adeptus Syvestro (Magnum Opus)
-Suppressor
-Vindicator
-Vindicator
Gorman di Wulfe, Rogue Alchemist
Hutchuk, Ogrun Bounty Hunter
Combat Alchemists
Combat Alchemists
Dragon's Breath Rocket
Dragon's Breath Rocket
Max Crucible Guard Rocketmen
-Captain
Max Crucible Guard Assault Troopers
Min Crucible Guard Storm Troopers

Final round of the UK Nationals put me up against Andy Garrard, my captain from the recent WTC, using his new Crucible Guard. This was one of the factions I had been considering when I wrote my Elara list, so it was great to get the chance to play it. I win the roll to go first and we get moving.

Scything Touch on Narn, and everything runs up, with Elara Teleporting to get into a more aggressive position.



The Crucible Guard forces move up and unleash an opening salvo into the Mage Hunters, killing 8 or so with various blast damages. They bunch up centrally to avoid being charged by my ambushing Infiltrators.



I activate Elara's Feat and charge in/shoot with the Strike Force. In total I'm able to take out 3 Rocketmen, 2 Storm Troopers and all but one of the Combat Alchemists. I think it's a decent enough turn, with the Infiltrators running on to pressure the back lines and engage some shooting pieces.


Andy Feats and has a huge Feat turn, taking out a lot of my Mage Hunters as well as Moros. Nobody scores, but I'm pretty sure I have lost too much to be able to stay in the game. Time to see how well this list can attrition.

I start off strongly, taking out a number of the Troopers on the right with Elara herself before Teleporting to safety. The remaining Mage Hunters and jacks are then able to clear the left zone and take out one of the heavies, the left Rocket, and a couple more Rocketmen. I score to open the scoring 1-0.


Andy takes another chunk out of my army, completely taking the right flank and removing one of my Sirens from the centre. Andy scores the right zone to level at 1-1.



I'm in a really bad way now, but can score some points and the game is grinding down to the point where Elara's personal impact really changes the game. She Scything Touches herself and charges the heavy in the left zone, reducing it to enough for the Siren to finish the job. My Arcanist runs to the flag and last Mage Hunter on the right contests to move to a 4-1 lead.



I don't lose too much this turn, but Andy pushes his remaining forces hard to the centre, taking out my objective and last contesting models on the way. He closes the score to 4-3.



I will admit that I am writing these reports a long time after the game, so the exact details of the last few turns escape me. I manage to take out most of the remaining forces and objective, but can never contest the right zone again, and so Andy steadily closes on scenario and eventually takes an unassailable lead. At the end of my turn 7 the score is 10-7 to Andy, and he simply has to contest and end his turn to win at the end of the game.



DEFEAT

This was an incredibly fun game. Andy is always a great opponent and for a first game into Crucible Guard I felt I did pretty well. I lost just too much on Feat turn but I really like how the list played out from that point. I will be playing this list more in the future. I finished the Nationals 4-2, narrowly missing out on best in Retribution on strength of schedule, but still a reasonable result especially as I was playing my first post CID games. The real testing starts here!