Game 3 – Vs Matt Harris – Menoth – 25/02/17
My list:
Helynna (Forges of War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer
His List:
Amon Ad-Raza (The Crusader's Might)
-Hierophant
-Crusader
-Crusader
-Castigator
-Castigator
-Devout
-Dervish
-Dervish
-Dervish
-Dervish
-Dervish
Vassal
Vassal
Covenant
2x Wrack
Vassal Mechanic
Min Choir
Max Choir
So we went for the most relaxed gaming day dinner I have
ever experienced and then came back for a second game, this time against up and
coming Menoth bad-ass Amon Ad-Raza. I used this caster a lot when I was playing
Menoth back in Mk2 so have a pretty good handle on his game, but haven’t played
him yet in Mk3 so was excited to give it a go. Thankfully we rolled up Recon,
which meant I had an objective to give one of my Helii magical weapons to be
able to drag jacks in, but I didn’t give enough thought as to how much of a big
deal Fortify would be in this particular match up. I won the roll-off and went
first. I ran, obviously.
Matt was using the tier list and so had started with Fortify
on a Crusader and Synergy up and running. Having Reposition on all the choir
meant that he could put Passage on all of the jacks but still get far enough up
the table to be useful on the next turn. For someone who says he hadn’t played
a lot of the caster, Matt seemed really slick at this as he moved up the table.
For my turn I gave magical attacks to the left Helios and
used him to pull a Dervish in and put him in the dirt. Hyperion had a dream
crit-consume that would have removed a whole load of support but didn’t get the
critical hit. Game 3, still no crit-consume, I was sold a lie! Positionally, I
moved the jacks up so that no more than 2 of his jacks could get on any one of
mine, and didn’t feat. My thinking was that he would send them in, and do a
load of damage, but then I could feat the next turn, remove the jacks he sent
in and push others out of threat range, and get up enough on attrition that I
would eventually win the game.
None of that happened. A Dervish and Castigator between them
took out Helios. Should I have given him this opportunity? Probably not. I ran
the chance of it in OddsMachine and it put it at just under 20% chance, which
is really too much to risk, but the more frustrating part of the whole thing is
that if I’d just put up Repulsor Field on the two Helii then the whole thing
would have been off the table. Frustrating to lose so much on forgetting a rule
but it just hadn’t come up in my previous two games. I’m sure I won’t forget it
again. The other two jacks got slightly dinged up but nothing too serious.
With this huge loss on attrition I had no choice but to go
for the low change assassination. I could kill the objective and clear a path
through to Amon (camping 1) and then shoot him with Hyperion. I would need to
roll at least 1 unboosted 11 on the small guns but it really was the best
change I had. It didn’t work out and he lived on about 8 boxes.
Needless to say Helynna was left swinging in the breeze and
was torn apart by a Crusader the next turn.
DEFEAT
A frustrating game but a great opponent to play against. He
said that the dice on the Helios didn’t matter too much because with the
Crusaders pinned in place with Fortify even if my plan had gone right he would
have had enough in reserve to come back. I’m still not sure but we’ll never
know! I’m glad that I’m still learning and now that my Frozen Forge tokens have
arrived I think I’ll be better at remembering all the rules that the Helii
have. Not sure when my next games will be but I have plenty of painting time
coming up. Maybe the list will fight better once the models have arms?
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