Game 96 – Vs Mark Ellis – Mercenaries
– 20/09/17
My list:
Adeptis Rahn (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
-Aspis
-Manticore
-Manticore
Arcanist Mechanik
House Shyeel Artificer
-Hydra
House Shyeel Magister
House Shyeel Battle Mages
House Shyeel Arcanists
House Shyeel Arcanists
His List:
Magnus the Warlord
-Gallant
-Nomad
-Nomad
-Nomad
-Nomad
-Nomad
-Renegade
Anastacia di Bray
Gorman Di Wulfe, Rogue Alchemist
Harlan Versh, Illuminated One
Lanyssa Ryssyl, Nyss Sorceress
Dannon Blythe & Bull
First game after the UK Nationals
and I’m feeling in a bit of an odd spot. I have no big events on the horizon,
and we’re stuck in a tricky spot of knowing that the new themes are coming, but
with no idea what there are, which makes list teching an awkward task. So I
decided to wheel out the caster that I had only played the once, but that
definitely wants to be in one of the existing themes. Enter Rahn. Mark was in a
similar position to me and wanted to try out a high armour Magnus2 list. He won
first turn and we got moving.
No surprises here, as Mark runs up
his forces. Escort is cast on Magnus
and Bullet Dodger on to Gallant,
making it a DEF17 model that I can’t attack with spells. His jacks spread out
around the central forest, 3 Nomads to the left and 2 and Gallant to the right
(here I am…) with the Arc Node flanking on the right. Versh can be a real issue
to my Battle Mages and so keeps protected behind his forces.
I had started the game with Polarity Shield on the Phoenix, intending
to get pretty aggressive with it. It runs up the left flank, keeping out of the
9” Advance and Reach range of the
Nomads. Manticores move up and place Covering
Fire templates, whilst the Hydra is filled up by Arcanists, and TK’d so that it could Advance up and
shoot a Nomad. I only do 1 damage before the other Arcanist unit top him up
with Focus. On the right flank I keep my Chimera as safe as possible, in a
trench under Force Barrier waiting
for an opportunity next turn.
I had thrown up a sacrificial Aspis
and Mark moves up a Nomad to attack it, but misses 2 attacks and only scratches
the paint. The rest of his turn is planning the best possible landing spot for
Magnus’ feat, and running up his other forces. His Feat catches most of my forces,
apart from some of the support at the back, the Phoenix on the left flank and
my Artificer, declaring that I cannot move towards either of our board edges.
In the picture below, Magnus is directly behind Gallant. Hiding like a big
coward.
But he didn’t hide enough. The
Chimera on the right was within the feat, but could Apparition out of the feat and still activate freely. This allowed
it to run into the ideal position for Rahn to TK him to the side of Gallant and turn him around. A Magno Bolt onto Magnus from the
Artificer pushed Gallant an inch away, opening up the pull routes for the
Battle Mages. 4 pushes and a bit of damage later Magnus was out of Escort range and was promptly shot to
death with my Jacks.
VICTORY
My first
ever Rahn assassination run and it did feel good. Not an ideal situation
given Magnus’ feat and the Spell Warded Gallant
in the way, but I took my time and found the solution. I like this list a lot
as the 4 heavies have such a good threat. I am considering mixing up the
heavies a bit using the points from dropping the Aspis, but the basics of the
list feel pretty good.