Game
299 – Vs Patrick Dunford – Crucible Guard – 02/02/19
My
list:
Issyria,
Sibyl of Dawn (Legions
of Dawn)
-Imperatus
-Phoenix
Dawnguard
Trident
Dawnguard
Trident
House
Shyeel Artificer
Arcanist
Mechanik
Arcanist
Mechanik
Eiryss,
Mage Hunter of Ios
Min
Dawnguard Destors
Max
Dawnguard Sentinels
-Dawnguard
Sentinel Officer & Standard Bearer
-Soulless
Escort
His
List:
Marshal
General Baldwin Gearhart (Magnum
Opus)
-Mr.
Clogg
-Retaliator
-Retaliator
-Toro
-Aurum
Ominus Alyce Marc
Gorman
di Wulfe, Rogue Alchemist
Hutchuk,
Orgun Bounty Hunter
Trancer
Trancer
Trancer
Trancer
Max
Crucible Guard Infantry
-Crucible
Guard Infantry Officer & Standard
Min
Crucible Guard Rocketmen
-Crucible
guard Rocketman Captain
-Rocketman
Gunner
Dragon’s
Breath Rocket
Dragon’s
Breath Rocket
This
weekend was the UK Invitationals, held in York as a fundraiser for
the English and Welsh WTC teams. A five round event with 30 players,
guaranteed to be hard games against top opponents. I could go into my
pair, but I played this Issyria list all five rounds. First up was
Patrick Dunford, who you might have heard of, playing a Crucible
Guard pair of Mackay and Baldwin. With him choosing the latter, and
me winning first turn, we got moving.
Admonition
onto
the Phoenix, Inviolable
Resolve onto
the Sentinels, and everything runs up the table.
Gearhart
puts up Snipe
on
himself and shoots into the Phoenix, dealing slightly more than his
Forcefield. He then swaps Snipe
onto
the Infantry, and everything runs up the table.
I
decide to make a Blinding
Light play
into the Infantry, as they are by far the greatest shooting threat
into my list. This allows me to push up fairly aggressively in the
centre. Both Tridents move up and take some shots, with the left
taking out one of the Shocktroopers with a spiked damage roll.
Pat
Shadowbinds
my
Phoenix (to prevent Admonition)
and my right Phoenix, before making a start at shooting into my
forces. He takes out 6 Sentinels with his guns and removes my Phoenix
with the Toro. Nobody scores, so we start at 0-0.
Feat
turn from Issyria, and I need to get a good chunk of attrition done
if I want to be in this game. The Sentinels take out the Toro,
allowing Imperatus to charge through and remove a Retaliator, Gorman
and Alyce (who was in a position where she couldn’t transform). I
shoot with both Tridents, and get reasonable, if unspectacular, work
done. Again, nobody scores.
Patrick
Feats with Gearhart, with the Prey
being
put onto Imperatus, who is additionally Shadowbound
and
knocked down. Again, Pat Shadowbinds
my
right Trident (he does this for the remainder of the game, I won’t
mention it again). Imperatus goes down and Prey
is
switched onto the Sentinels. The unit is finished off pretty quickly,
but Pat can’t get to the Soulless, stopping the Feat from passing
on. My remaining Destors die and nobody scores.
I
don’t have too much left at this point, but I do have both Tridents
in play. My right one can’t move so just shoots off a few more
Rocketmen, whilst the left charges up to clear the left zone. My
mistake here is to not then reposition the Trident further in towards
the objective. Doing so would have given me more options following
the inevitable Shadowbinding.
I score to lead 1-0.
Pat
kills everything in the central zone and takes out the objective. The
Tridents are both Shadowbound
for
the rest of time. 1-1
My
left Trident clears the left zone again and Issyria runs in to score
it. 2-1
Pat
continues to push in the centre, moving his caster into the zone to
start scoring. There is a relatively small area between my Trident
threats, so he packs it full of guys, leaving a few models to
contest. 2-2
I
clear the left zone again and cast Blinding
Light on
the remaining Infantry. I no longer have anything to contest the
central zone, so the score moves to 3-3
On
Pat’s turn 6 he runs and charges his remaining Infantry into the
left zone, failing to hit Issyria but removing my opportunity to
score. From here, Pat scores the central zone on his 6, my 7, and his
7 to win 6-3.
DEFEAT
This
was a really great game, and I’m very pleased with how I played
against such a strong opponent. A couple of mistakes on positioning
with the Tridents meant they got trapped in suboptimal positions. Had
I been a bit less cautious with them and repositioned forwards the
turn before each got stuck, my late game shooting would have been far
harder for Pat to avoid. A really useful learning game into what is
still a fairly new faction and on to round 2.
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