Game 40 – Vs Richard Beech – Khador
– 07/06/17
CID – 2017 Steamroller Pack used
My list:
Magister Helynna (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Hyperion
-Hydra
-Chimera
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
His List:
Vladimir Tzepexci, Great Prince of
Umbrey
-Sylys Wyshnaylrr, The Seeker
-Kodiak
-Ruin
Great Bears of the Gallowswood
Max Iron Fang Pikemen
-Iron Fang Pikemen Officer &
Standard Bearer
Max Iron Fang Uhlans
Max Winter Guard Infantry
-Winter Guard Infantry Officer
& Standard Bearer
-Winter Guard Rocketeer
-Winter Guard Rocketeer
-Winter Guard Rocketeer
Second
practice game with the new Helynna list saw me play Richard Beech giving the
much maligned Vlad3 a run out. I felt that the covering fires would give me a
good chance in the matchup as the Pikemen couldn’t risk charging through it,
and I should be able to use my shooting to deal with the Uhlans and heavy
jacks. Richard won first turn and we got moving.
Richard
ran up with Infernal Machine on Ruin,
Hand of Fate on the Uhlans and Blur cast to get his models further up
the table. His infantry all runs up and ends the turn much further up the table
than I feel comfortable with.
I was
desperate not to have to use my feat this turn so I advanced up fairly
cautiously, with 2 Covering Fires in
front of the Infantry, and one in front of the Pikemen. A Hand of Destruction boosted Hyperion shot drifted perfectly and
killed off 3 of the Pikemen.
Richard
isn’t certain how to proceed and knows he can’t just hang back so Minifeats wit
the Pikemen and runs them into my lines. The rest of his forces take up
offensive positions and he prepares to hopefully start scoring next turn.
I am able
to clear the jam and kill off a significant amount of the models on the left
flank. Helynna advances, casts Hand of
Destruction on the Kodiak ready for a later turn, pushes it out of the zone
with her gun and feats, ready to take the alpha from the Khador forces. We both
score the rectangular zones for 1-1
Three
Uhlans charge and wreck the Manticore in the central zone despite my feat being
up (dice happen…), and the Kodiak moves up, does minimal damage to the
Manticore by the building, but throws it into the Hydra, knocking both down. 2
Great Bears charge the left Manticore and again to little damage. Richard
scores the central and right zones to lead 3-1
I feel
like I am in a very weak position. With Richard starting to score on scenario I
feel that the game will get out of hand very quickly. I could kill most of the
Uhlans and Kodiak this turn but Helynna will have to be so careful to avoid a
Vlad Feat assassination. I plot out an assassination run (using far more tokens
than SR2017 allows, this is going to take some getting used to) but the number
of moving parts makes it difficult. The only way to make it work involves
landing an Arcane Secrets boosted Hand of Destruction needing an 8. This
fails and a minute or so of looking at the table I concede.
DEFEAT
Too many
mistakes made in this one, and you can’t afford to do that against a player
like Rich. Losing first turn was a big deal but I have to be able to plan for
that. Hyperion should have been front and centre, not on a flank, as Rich would
have been unable to kill it on my feat turn. I should also have feated bottom
of 1 and got further into the zone. This would have stopped Rich scoring early
points as easily and have put a different slant on the attrition game. I was
probably too stuck in the Pacific Rim mindset where it is all about picking out
an early target so that you don’t have to feat, so I need to get better at
recognising the situations like this where I just need the armour bonus to get
into position. I do like the list though, and plan to test the pair further.
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