Game 34 – Vs Adam Jones – Protectorate
of Menoth – 31/05/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Angel of Retribution
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
Grand Scrutator Severius
-Hierophant
-Blessing of Vengeance
-Eye of Truth
-Hand of Vengeance
Avatar of Menoth
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Vassal of Menoth
Vassal of Menoth
Vassal Mechanic
Vassal Mechanic
Wrack
Wrack
Min Choir of Menoth
Visgoth Juviah Rhoven & Honour
Guard
With a steamroller event looming on
Saturday I wanted to get a game in with my latest iteration of my Kaelyssa
list, this time with double Sentinels to back up the AFG and Helios, with
Eiryss2 on hand to disrupt where necessary. Adam had been complaining that I
hadn’t played against him since I had been writing reports so I finally
relented and we faced off. We both only had the one list so set up Recon and
got to it, with Adam rolling the dice roll but deciding to choose the more
beneficial side (it had a wall to protect Severius from Helios pushes, allowing
me to go first.
With Eye
of Menoth on the table some of Kaelyssa’s best upkeeps were pretty worthless so
in turn 1 I simply cast Refuge on the
AFG and Banishing Ward on herself to
protect from any possible spell assassination from Severius. Everything else
ran up the board.
Adam
spends his turn running up and putting out upkeeps, with Defender’s Ward on The Avatar and Vision on Eye of Judgment. Both Allegiants use their Shifting Sands Stance and advance up the
board. Adam keeps his 3 Shield Guards
behind his jacks and locks them together to protect against pulls from Helios.
Adam has
set himself up in such a way that I don’t think I can kill a jack this turn, so
the plan becomes to make his life difficult with Disruption, Knock Down, and Stall,
feat, and move into position to hit hard in turn 3. Between the AFG shots,
Kaelyssa, Eiryss and the Push gun, by the end of the turn Avatar is knocked
down and has Defender’s Ward stripped
from it, Eye is knocked down and Disrupted
and Hand is Stationary. After the AFG
has shot and Refuged into the zone
Kaelyssa casts it on herself allowing her to pop up, shoot and move back to her
trench. The Sentinels run up and both use Iron
Zeal but in a slight positioning error I have one Sentinel too close to
Eiryss, and a couple of them are out of Feat range.
Between
my feat and staying out of threat ranges there is only so much Adam can do in
this turn, but he does capitalise on a couple of my mistakes. Blessing of
Vengeance moves up to the right Sentinels and an Ashes to Ashes from Severius leaps onto Eiryss, killing her. Severius
also puts Death Sentence onto the
Sentinels and by the end of the turn 5 of them are dead with a sixth on fire,
with Hand of Judgment’s spray dealing with the majority of them. The Allegiants
both use their stance, with one moving up to engage Sentinels, and in the
centre Avatar and Eye both run up into the zone.
Time to
get some work done. I eye up an assassination run on Severius based around
getting 2 Sentinel charges into him (camping nothing) but decide it isn’t worth
it over a killer attrition turn. The AFG starts by aiming, knocking down the
Avatar and slamming a Sentinel over the jamming Allegiant. Kaelyssa strips Vision and makes Eye Stationary. Then the heavy hitters go to
town. Helios kills Avatar and does some damage to Eye of Truth, the right
Sentinels charge and do about 20 damage to Hand of Judgment as well as killing
the Choir member in the zone, and the left Sentinels finish the Eye of Truth,
kill both the Mechanics in the zone and the objective.
Adam
spends some time considering an assassination angle with Ashes to Ashes bounces onto Kaelyssa, but can’t find a way to get
the range, much less the amazing dice he would require. With no way out he
shakes my hand.
VICTORY
I like
the feel of this list a lot. Yes this was an extremely favourable match up but
it feels so easy to deliver the Sentinels under Kaelyssa’s feat, and the amount
of disruption and control in the list is quite deceptive. I am sure it won’t
play as well into Hordes or a more infantry heavy build but I can’t wait to get
it on the table again.
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