Game 33 – Vs Mark Ellis – Mercenaries
– 27/05/17
CID – 2017 Steamroller Pack used
My list:
Kaelyssa, The Night’s Whisper
-Sylys Wyshnaylrr, The Seeker
-Helios
-Aspis
Arcantrik Force Generator
Arcanist Mechanik
Lanyssa Ryssyl, Nyss Sorceress
House Vyre Electromancers
House Vyre Electromancers
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
General Ossrum
-Reinholdt, Gobber Speculator
-Ghordson Driller
-Grundback Blaster
-Grundback Blaster
-Grundback Blaster
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
-Grundback Gunner
Kell Bailoch
Gorman Di Wulfe, Rogue Alchemist
Lady Aiyana & Master Holt
Horgenhold Artillery Corps
My continuing mission to find a
Kaelyssa list that I like to build around the AFG+Helios package saw me land on
the above list whilst my second Sentinels unit was on the paint table. Despite
the fact that it was never likely to be the finished article I wanted to give
it a run and, knowing that Mark playing Ossrum into Vyros1 Shadows would be an
almost impossible task, we threw down this match up. We picked one of the 2017
scenarios in order to get a feel for it and I won the first turn.
My first
turn saw Blur cast on Helios, and Refuge on the AFG, before running up to
just stay out of his guns’ threat range without him both feating and casting Energiser. I think this was a mistake,
and that feating myself and running max would have been a better play but it
feels like a marginal decision.
Mark runs
up in return, casting Fire for Effect on
the artillery and Snipe onto Kell. He
is careful to make sure that he doesn’t give me the opportunity to slap any
jacks into his solos which felt like good play. Him blocking himself in like
this isn’t an issue as his jacks all have Tactician.
With all
of his jacks having Sturdy I can’t
use Helios to push them around, so I settle on knocking 4 down with AFG slams
(2 of which fortunately took out the Heads) and jamming up the board ready for
next turn. Kaelyssa uses her feat and, after the AFG shoots and Refuges, swaps Refuge over to herself and makes one of the knocked down jacks Stationary as well, before moving over
behind the building and Helios.
Mark
quickly decides that he needs to kill Helios, but at DEF17 against shooting
this isn’t an easy task. One of his Gunners is engaged and 2 others have lost
their heads so it is vital that he can hit the 8 from Aiyana to reduce my
armour by 2. This hits and Gorman’s Rust
Bomb lands as well leaving Helios at Armour 15. The shooting starts and
though he manages to only miss one shot, his damage rolls aren’t spectacular
and the colossal is left on 22 boxes. Mark then makes a mistake in attacking
the Sentinels with his Driller and only killing 2 and triggering Vengeance. We discussed after the game
that he would probably have been better focussing on the Sentinels fully and
ignoring Helios, but were uncertain as to how this would play out in practice. Mark had not contested the left zone so Helios scored it to lead 1-0.
My turn 3
is when I can finally start attacking properly. The Sentinels Vengeance attacks and a POW16 shot from
the AFG are able to finish the engaging Gunner, before Helios advances to
engage the 5 jacks around him, damaging them significantly and destroying 2,
and using his push gun to move the Artillery away from its crew. The Sentinels
then charged in, killing the Artillery and almost scrapping the Driller. The
attrition swing was too much for Mark and he shook my hand.
VICTORY
Whilst I
am changing up this list immediately I really like how it played. The Sentinels
under Kaelyssa’s feat can get up the board really aggressively, and the
AFG+Helios combination is a joy to play. My next list will be removing the
frills from this one, and instead having 2 units of Sentinels and Eiryss2,
adding more hitting power and some extra tricks through her disruption gun.
Ossrum is a pain though, I didn’t think he would get as close to killing Helios
as he did. The jacks have some real hitting power.
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