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Tuesday, 23 May 2017

Game 30: Kaelyssa vs Aiakos2

Game 30 – Vs Gareth James – Cryx – 17/05/17

My list:
Kaelyssa, The Night’s Whisper
-Helios
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
House Vyre Electromancers
House Vyre Electromancers

His List:
Captain Aiakos
-Skarlock Thrall
-Kraken
-Slayer
-Slayer
-Scavenger
-Deathripper
Bloat Thrall
Max Blackbane’s Ghost Raiders
Max Carrion Thralls

The second list that I wanted to try out following the Welsh very much played on what I liked about the Garryth list. On the way home I was considering which caster would best run 2 Helios and an AFG and landed on Kaelyssa as the best option. Her WJ points meant she was left with 20 points and 2 units of Electromancers and 2 Arcanists made the most sense. It feels like a list with a short lifespan as the Battle Engine CID and revamped Defenders of Ios theme will make changes to it but I did want to get a proper feel for the idea. I played against Gareth and his Cryx, with me winning first turn.

First turn saw me cast Refuge on the AFG, and run everything else up, with the Electromancers flanking on each side.



Gareth’s first turn sees him cast Scything Touch on the Kraken and generally run everything forwards, making sure not to leave his infantry susceptible to Electro Leaps from the Electromancers.

The aim in my turn is to take out some heavies with Helios, before feating to deny him a response. Unfortunately the difficult terrain makes pulling in the left Slayer impossible, so I concentrate on killing the right one. Regardless, the AFG starts by knocking both down before Refuging to toe the zone. The left Helios advances out of walking threat of the Kraken and pushes the right Slayer towards the right Helios, who advances up, pulls in the Bloat Thrall as well, and kills both. Kaelyssa Stalls the left Slayer for good measure, moves Refuge onto herself, and feats.



At this point Gareth makes what I think is a large mistake. He clears the path for the Kraken, tramples up to the AFG and puts 2 bought attacks into it, narrowly failing to kill it. He should probably have just backed off this turn and waited out my feat but thought he would lose too much on my next turn.

Instead my next turn becomes a clear up operation, with the AFG and Helioses combining to kill the Deathripper, Slayer and Kraken with focus to spare. The Electromancers clear out infantry as best they can and I sit in a very strong position.



Gareth knows the game is over and charges Aiakos into Helios, dealing some damage before shaking my hand.

VICTORY


I like the feel of this list a lot. The 2 Helios pulling in knocked down heavies for reliable kills feels very strong, and having the Electromancers to Electro Leap off the AFG’s knocked down targets give a lot of infantry clearing potential. As commented above this list is really just a combination of ideas but I like the first test a lot.

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