Game 27 – Vs Richard Beech – Khador
– 14/05/17
My list:
Helynna (Forges of
War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer
His List:
Vladimir Tzepesci, The Dark Prince (Winterguard
Kommand)
-Juggernaut
-Juggernaut
-Marauder
-Marauder
-Marauder
Kovnik Joe
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Infantry
-UA
-Rocketeer
-Rocketeer
-Rocketeer
Mortar Crew
Field Gun
The last thing you expect when
sitting in the middle of the field is to be facing the reigning Welsh Masters
champion, but that was what I had to deal with when being drawn against
clubmate Richard Beech in round 6. We had played this game before (LINK) and it
had been a close and tight game, and we were both expecting the same here. I
won first turn (I seemed to do that a lot this event) and we got going.
With significant amounts of
shooting opposite me I cast Deceleration
and run up. Richard spends a long time making sure he doesn’t give me an angle
to remove a jack, eventually using the central forest to protect his forces
under Windwall.
Not being able to scalpel out
anything to get a lead I reach for plan B and try to take Richard by surprise.
I feat, cleaning off the damage he shooting had don, and run all 3 colossals
into his face, with Distortion Field on
both Helios. I hit the clock and leave it to Rich to work out.
Richard’s next turn takes,
understandably, quite some time. Vlad fuels up the jacks, feats, and casts Signs and Potents, before moving back
out of range of any of my colossals getting to him. The Rockets shoot into the
colossals before the heavies go in, and by the end of the turn Hyperion is
destroyed and the left Helios has taken significant damage. It would have been
much worse but a fully loaded Marauder missed his charge attack and was pushed
back out of melee. In trying to keep Vlad safe Richard Kill Boxes himself, giving me a 2-0 lead.
I consider a lot of different
options in this turn, from backing up to my flag and trying to jam him out, to
charging a Marauder and attempting a spell assassination on the naked Vlad. In
the end neither of these feel like great options so I opt to play for attrition.
Both Helios kill a Marauder and the jacks on the left are both moves out of
Vlad’s control area. Helios is on Vlad’s flag with nobody within 4”, so I go to
a 3-0 lead.
Vlad’s shooting and remaining jacks
kill both colossals under Signs and Portents,
and Winterguard move up to contest the flag.
I try in vain to find a way to
dominate the left flag but there is no way to do so. I settle for dominating my
own flag to go to 4-0 and face whatever may come my way.
Vlad’s Sign’s and Portents powered Winterguard are able to shoot Helynna
off the table.
DEFEAT
Another amazingly good fun game
against Richard and it amazes me how different 2 games of the exact same lists
and players could be. The terrain was a huge part of this game, making Rich’s
life much easier in the first turn and forcing me to play my hand early. 3-3
going into the last game felt ok, though I was a broken man after the intensity
of this game, and was ready to go home as much as anything.
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