Game 26 – Vs Charlie Healy – Khador
– 14/05/17
My list:
Helynna (Forges of
War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer
His List:
Kommander Harkevich, The Iron Wolf (Jaws of the Wolf)
-Rager
-Juggernaut
-Juggernaut
-Marauder
-Marauder
-Marauder
-Marauder
Greylord Forgeseer
-Behemoth
Greylord Forgeseer
Widowmaker Marksman
Min Battle Mechanics
-Battle Mechanic Officer
Refreshed after a decent night’s
sleep I was ready to go on day 2 of the Welsh Masters, still targeting 4-3 as
my overall result. I found out over breakfast that I would be facing Charlie
Healey’s Khador, a faction where I feel pretty confident dropping Helynna. He
knew that this would be my decision and dropped his Marauder heavy Harkevich
list. I won first turn and we got to it. I apologise for the quality of the
photos in this game. The table was horrible to take photos on, especially for
our orange and red armies.
I ran up turn 1 feeling confident
against his low number of guns. Charlie runs back, screening his jacks with the
mechanics. The Marksman takes a shot at Sylys but is shield guarded onto the
Hyperion.
Charlie has positioned in such a
way that I can chisel out the Juggernauts pretty easily, but will really have
to work to get the Marauders. Luckily for me, there is a point on both the left
and right where my Helios can contest the flags, drag in a Juggernaut each and
be more than 10” away from the Marauders. The right Helios is aided by Hand of Destruction and easily kills the
Juggernaut, while the left Helios concentrated on boosting the push shots, and
as a result doesn’t kill the Juggernaut, but has it out of Harkevich’s control
area. Hyperion clears off the Mechanics and kills the Marksman.
Charlie realises that he is going
to slowly lose an attrition battle if the game goes on like this and so he
forces the issue. Harkevich feats for +3 armour, casts Mobility and runs all the jacks into my face.
This turn is a simple one; kill
Khador heavies. I counterfeat ready for him to strike back and start rolling.
And rolling badly. The last first 2 colossals roll barely any damage on the
jacks, but do take out some systems. The left Helios makes up for it by killing
a Marauder and pushing another and the damaged Juggernaut out of Harkevich’s
control. This leaves only 2 Marauders that can really attack next turn. I have
to move away from the right flag to keep a reliable line, but even if he could
get something there I felt I could grind the game out before he could get to
5CP.
Harkevich’s remaining jacks attempt
to down Hyperion but only succeed in taking out one side, with some damage put
on the left Helios from the pushed away jacks. The Rager moves up to become the
next wave of attack.
The left Helios and Hyperion
combine to destroy the remaining 4 jacks (all had some previous damage), whilst
the right Helios tramples to the right flag and pushes back the Rager. I score
to lead 1-0
Harkevich realises the game is up
and runs forward on full camp. Helynna casts Hand of Destruction on him to make sure, and Hyperion puts him in
the dirt.
VICTORY
This kind
of Khador list really is the prey of the Pactfic Rim list. There really is no
way out for him unless I make a mistake, and I played this game very cleanly,
which was a relief after the mistakes of day 1. At 3-2 was in a good position
to meet my goal and was ready for the last 2 games.
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