Game 42 – Vs Marc Williams – Khador
– 17/06/17
My list:
Magister Helynna (Forges of War)
-Sylys Wyshnaylrr, The Seeker
-Hyperion
-Hydra
-Chimera
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
House Shyeel Artificer
House Shyeel Magister
His List:
Vladimir Tzepesci, The Dark Prince (Winterguard
Kommand)
-Juggernaut
-Juggernaut
-Kodiak
-Marauder
-Marauder
Kovnik Joe
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Mortar Crew
Field Gun
This is
the first game of a 2 day event at Element Games in Stockport. The event had an
unusual (for the UK at least) set up in that day 1 would be a 3 round
Steamroller. The top 8 would qualify for the finals on day 2 and the rest would
be arranged into 8 man Steamroller pods. Due to their only being around 30
attendees, this meant that a number of 2-1 players would get through to the
Sunday finals, and the first tie-break for this was to be Strength of Schedule
(something that feels inappropriate in a 3 round event but there you go)
My first
round matched me up against Marc Williams and his Khador. He was running Vlad1
and Zerkova1 and experience told me which would be dropped into me. I chose
Helynna, he dropped Vlad and we got started, with Marc winning the roll and
choosing to go first.
Marc ran
up with all his troops, spreading them out between the 2 huge forests that
dominated the centre of the table, with Vlad using Blood of Kings to get into an aggressive position behind a wall.
I ran up
with everything under Deceleration and
then used Rhythm of War to reposition
out of most threats and behind a forest. Hyperion was in range of 2 jacks if
they used Vlad’s feat and Boundless
Charge.
Unfortunately
between some rocket shots and charges from both jacks Hyperion did go down (the
maths put it slightly in Marc’s favour, but not by much). The rest of Marc’s
turn is repositioning, moving jacks onto flags and jamming me with a Marauder.
Whilst in
a bad position I do not feel that I am out of the game. I need to kill a 2 or 3
heavies this turn and then feat in order to take the shooting as well as
possible. Losing on scenario is a big risk but I should be able to hold him off
long enough to get into contesting ranges. I start by activating Helynna to
move the Juggernaut into range of the right Manticore, and then activate an
arcanist, forgetting to both Feat and cast Deceleration.
This effectively ends the game and I go on tilt super hard. My jacks are able
to remove two jacks and put a big hole in another, but bad dice means I am
unable to get to the centre Juggernaut and the flag. At the end of my turn I
run the Chimera away from the flag, essentially conceding the game.
Marc did
what he had to do, moving models to the flags and killing my models where he
could to score VPs for tie-breaks; ending his turn and willing 5-0 on scenario
DEFEAT
No by any
means my proudest performance on a Warmachine table. I don’t think I’ve tilted
that hard in a very long time and I must apologise to my opponent for that. I
do think I was still in the game after losing Hyperion, but not feating or
casting Deceleration ended the game.
At least there was still plenty to play for in the event, and Marc was a strong
player in terms of my Strength of Schedule, so there was still a decent chance
of making the top8 for Sunday.
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