Game 173 – Vs Matt Harris – Grymkin
– 07/04/18
My list:
Elara, Death’s Shadow (Shadows of the Retribution)
-Chimera
-Siren
-Siren
-Aspis
Eiryss, Mage Hunter of Ios
Arcanist Mechanik
Narn, Mage Hunter of Ios
Mage Hunter Assassin
Min Mage Hunter Infiltrators
Max Mage Hunter Infiltrators
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Spears of Scyrah
-Soulless Escort
His List:
The Dreamer (Dark Menagerie)
-Cage Rager
-Cage Rager
-Crabbit
-Gorehound
-Gourhound
-Rattler
-Skin & Moans
-Skin & Moans
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Gremlin Swarm
Lady Karianna Rose
Min Dread Rots
Death Knell
Game 2 of Elara Shadows practice sees
me play into Matt Harris with his Grymkin. I had never really considered this list
as a Grymkin drop but any beast brick can struggle with this much high defence,
so I was hoping that would be the case here. I made a small alteration with my
list, with one of the Assassins being dropped for Narn. Matt ended up going for
the dreamer after we discussed the potential interaction between Sirens and
Cask Imps. With Matt winning the first turn we get moving.
The brick moves up the centre with
the Rattler slightly off to the right and a Gorehound flanking hard on each
side of the table. An Artifice of
Deviation is set up and Mirage put
up on the left Skin & Moans.
With pretty limited threat ranges
on everything except the Gorehounds I just get up the table and sit out of
threat of everything except the flanking beasts, who I accept will come in,
deal some damage, but get removed in return. Scything Touch is put out on one of the Infiltrators (I did this
all day, I’m still not clear why) and the Aspis takes up a position to Shield Guard The Dreamer’s sleep attack
should it come in.
The Gorehound on the left kills off
a few Mage Hunters before Sprinting back
to the hill, whilst the one on the right moves over behind the building ready
for next turn. The brick moves up the table with the Rattler holding back to
threaten me with his Berserk/Overtake nonsense.
Order of activations is a real pain
for me this turn so it ends up being a pretty long one, but successful. 3 of
the Orange Infiltrator unit charge and take out the right Gorehound and the
Blue unit take out the left one, with the Scything
Touch model getting in to engage the Cage Rager. Narn walks over to take
out a Gremlin Swarm before Sprinting over
behind Karianna. The big hope of the turn is to take out the Cage Rager, so a
fully loaded Siren and 2 Spears go in, but leave it on a single box. The other
Mage Hunters take out most of the Dread Rots. A slight positioning error means
I don’t score the left zone, so we start at 0-0.
The Dreamer puts up Manifest Destiny and her warbeasts start
to get some work done into my infantry. The heavily wounded Cage Rager deals
decent damage to my Siren, whilst the Skin & Moans on the left deals with
some of my infantry. On the right the Cage Rager clears out my Arc Node and the
Rattler is able to Beserk and Overtake through 7 or so Weakened Strike Force.
I feel in a good position
attritionally so need to push on. Narn finishes off the Cage Rager and a
Gremlin Swarm before Tte left Strike Force shoot off the lone Crabbit,
triggering All Fall Down. Infantry
and the Suren then combine to take out the left Skin & Moans. The most
important model to remove this turn is the Rattler, as I can’t afford to let it
get moving again, so I massively overcommit Infiltrators to it and kill it
comfortable. Eiryss shoots off another Gremlin Swarm allowing me to score 2
points for a 2-0 lead.
I have the left zone pretty well
locked down, so Matt just kills what he can (mainly the knocked down models)
and tries to stay in the game. The Siren is taken out along with some more Mage
Hunters, but he is careful not to trigger Vengeance
on the Spears. His turn is hampered by the Cage Rages Frenzying, and his
attempt to contest the left zone is stopped by a Free Strike taking out the
Phantasm, so I move to a 3-0 lead.
I know that I just need to stall
Matt out to win so I keep killing the potential contesting models, and grind
out CPs. This turn I am able to take out Karianna Rose, the Death Knell and the
last Dread Rot, putting some decent damage into the Cage Rager by getting Narn
into the back of the Dreamer. I score again to lead 4-0.
Matt realises that he can’t stop me
winning at the end of his turn and concedes.
VICTORY
A really
good game, and nice to see that this list has good game even when not winning
the roll for first turn. Had I concentrated more on scenarios and scored the
left zone bottom of 2 it could have been an even harder game for Matt. I was
impressed by the ability of the list to crack armour, even without triggering Jack Hunter on the Strike Force, and the
sheer power of the Shadows theme benefit against Grymkin, who struggle with
high defence swarms at the best of times, is really something.
No comments:
Post a Comment