Game 30 – Vs Gareth James – Cryx – 17/05/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
House Vyre Electromancers
House Vyre Electromancers
His List:
Captain Aiakos
-Skarlock Thrall
-Kraken
-Slayer
-Slayer
-Scavenger
-Deathripper
Bloat Thrall
Max Blackbane’s Ghost Raiders
Max Carrion Thralls
The second list that I wanted to
try out following the Welsh very much played on what I liked about the Garryth
list. On the way home I was considering which caster would best run 2 Helios
and an AFG and landed on Kaelyssa as the best option. Her WJ points meant she
was left with 20 points and 2 units of Electromancers and 2 Arcanists made the
most sense. It feels like a list with a short lifespan as the Battle Engine CID
and revamped Defenders of Ios theme will make changes to it but I did want to
get a proper feel for the idea. I played against Gareth and his Cryx, with me
winning first turn.
First turn saw me cast Refuge on the AFG, and run everything
else up, with the Electromancers flanking on each side.
Gareth’s first turn sees him cast Scything Touch on the Kraken and
generally run everything forwards, making sure not to leave his infantry
susceptible to Electro Leaps from the
Electromancers.
The aim in my turn is to take out
some heavies with Helios, before feating to deny him a response. Unfortunately
the difficult terrain makes pulling in the left Slayer impossible, so I
concentrate on killing the right one. Regardless, the AFG starts by knocking
both down before Refuging to toe the
zone. The left Helios advances out of walking threat of the Kraken and pushes
the right Slayer towards the right Helios, who advances up, pulls in the Bloat
Thrall as well, and kills both. Kaelyssa Stalls
the left Slayer for good measure, moves Refuge
onto herself, and feats.
At this point Gareth makes what I think
is a large mistake. He clears the path for the Kraken, tramples up to the AFG
and puts 2 bought attacks into it, narrowly failing to kill it. He should
probably have just backed off this turn and waited out my feat but thought he
would lose too much on my next turn.
Instead my next turn becomes a
clear up operation, with the AFG and Helioses combining to kill the
Deathripper, Slayer and Kraken with focus to spare. The Electromancers clear
out infantry as best they can and I sit in a very strong position.
Gareth knows the game is over and
charges Aiakos into Helios, dealing some damage before shaking my hand.
VICTORY
I like
the feel of this list a lot. The 2 Helios pulling in knocked down heavies for
reliable kills feels very strong, and having the Electromancers to Electro Leap off the AFG’s knocked down
targets give a lot of infantry clearing potential. As commented above this list
is really just a combination of ideas but I like the first test a lot.
No comments:
Post a Comment