Game 43 – Vs Paul Sheald – Retribution
of Scyrah – 17/06/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Angel of Retribution
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
Lord Arcanist Ossyan (Shadows of the Retribution)
-Hypnos
-Banshee
-Hydra
-Aspis
Eiryss, Mage Hunter of Ios
Narn, Mage Hunter of Ios
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Game 2 of
the Steamroller and I am predictably drawn against my most regular opponent
Paul. He had forgotten to bring his AFG so wasn’t confident in his Kaelyssa
list, so I was fairly sure he would bring Ossyan. I can’t remember my decision
process to drop Kaelyssa but I did so anyway, I suspect I just wanted a change
after the last game. Paul wins first turn and I pick the side less affected by
the awful forests on the table.
Paul runs
up, with Quicken on Hypnos and Admonition on the Banshee. The Mage Hunters
spread out with Narn in an aggressive position behind the wall in the centre.
Unlike last game the Mage Hunters stay out of max engagement range of my
models.
Narn is
within aim range of Kaelyssa so she Phantom
Hunters and Refuges herself, and
shoots him off the table, before repositioning behind the building. The AFG
advances and fires an AOE at Eiryss, clipping her and doing 4 damage. The rest
of my forces run up, under Kaelyssa’s feat and both Sentinel mini-feats.
With all
my feats up Paul opts not to feat and instead backs off and takes some
pot-shots into Helios, hitting first with Hypnos to reduce my defence, and then
dealing some decent damage with the Mage Hunters. On the right the Hunters hide
behind and within the forest ready for a feat next turn.
Unfortunately
for Paul he had left Hypnos within 10” of Helios, so I decided that taking it
was the best way to get up. The AFG knocked it down, and Helios charged in with
Concentrated Power wrecking the jack
in 3 attacks, Flame Burst setting 3
Mage Hunters of fire. Elsewhere my Sentinels ran to engage as best they could
and I prepared to take the shooting.
Paul uses
his feat and shoots off the Helios, with some shots spare to put into
Sentinels, killing a handful of the right unit, but wisely leaving the left
untouched.
My
Sentinels close in on the flanks, the left unit killing most of the left Mage
Hunters, whilst the right unit destroys the objective and puts some damage into
the Hydra. Kaelyssa moves up, shoots and Refuges
to the right flag to start scoring Control Points. I go 2-0 up.
During
Paul’s turn I remember how quickly unsupported Sentinels die. Between the Hydra
and Banshee most of the central ones perish, and the Aspis with Concentrated Power accounts for 3 or 4
more on the left. On the right the Mage Hunters take some more out with Combined Melee Attacks. Nothing contests
the flag though so I take a 3-0 lead.
My
options to win this turn are to either kill Ossyan or kill the Hydra and
control the zone. I can get 4 Sentinel attacks on Ossyan or 2 Sentinels, 2 AFG
shots and Kaelyssa’s gun onto the Hydra. I decide to take the Vengeance attacks on Ossyan and see how
I get on. One hit and the damage spikes high so I decide to go for the kill.
One of the other Sentinel attacks hits and Ossyan goes down.
VICTORY
A much
closer game than I thought it was going to be early on. I got ahead pretty well
but the feat turn was devastating enough to bring it right back. Through
scenario pressure I was able to pressurise a victory but it was no sure thing
at all. A great fun game and 5CPs should it come down to that on tie-breakers.
Onwards into round 3.
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