Game 5 – Vs Jon “Barry” Williams –
Cygnar – 25/03/17
My list:
Helynna (Forges of
War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer
His List:
Major Beth Maddox (Storm
Division)
-Squire
-Stormclad
-Stormclad
-Defender
Journeyman Warcaster
-Firefly
Captain Arlan Strangeways
Max Storm Lances
Stormblade Infantry
-Officer and Stanard
-Stormgunner
-Stormgunner
-Stormgunner
Game 1 of a 4 game Steamroller
event, my first with Retribution. I took the Pacific Rim list and paired it
with a Kaelyssa list that I will go into in a couple of games time. Barry was
using a double Storm Division pair of Haley2 and Maddox, and as my Kaelyssa
lists has double Electromancers there would have been too many points wasted
for my liking, so I dropped Helynna, with my opponent dropping Maddox knowing
that he would have some serious armour and boxes to chew through.
The scenario is the Pit, a
notoriously live scenario. I win the first turn and run up, casting Deceleration out of habit even though
nothing of his was realistically going to be in range, he responds by running
his models at me, with Dauntless Resolve on
the Storm Blades, Arcane Shield on
the Storm Lances, Snipe on the
Defender and Onslaught on Maddox
herself. Oh to be a Purification caster.
Barry has left me an opening here
which I intend to exploit to get up in the game. The right Stormclad is within
17 inches of the right Helios, so I power him and the Hyperion up with focus,
and put Concentrated Power on the
Hyperion. I boost all 3 shots with Helios to make sure the Stormclad is dragged
in and whilst Helios misses both his attacks, the Hyperion charges in and
wrecks it. The other Helios pushes the other Stormclad back out of Assail and charge range, meaning that I
don’t need to feat this turn. The Artificer flanks right hard to contest his
flag should he choose to play for scenario. It feels like a very strong start.
I was expecting some damage in
return and half expected Barry to feat and charge in, but he opts not to,
waiting instead to feat when he could bring the Stromclad and Defender to bear
on my colossals. Instead 3 Stormlances and most of the Infantry charge into me,
dealing decent damage to all the jacks, but not so much that the feat won’t
wipe most of it out. Unfortunately, Barry also killboxes himself this turn,
giving me an early 2CP advantage
My next turn is simple, I am up on
attrition, so stay that way. So killing Stormlances and Infantry while messing
with his counterattack as much as possible. Hand
of Destruction makes killing the Lances pretty trivial and Helios and
Hyperion just buy attacks into the Infantry. Despite them having minifeated the
turn before, Barry really fails on his tough checks and many of them perish.
Feat time for Maddox, and boy did
it work out. Again (see previous reports) there was no real reason to not have Repulsor Field up here (I used my last
focus to kill one more Stormlance instead). The left Helios is destroyed and
Hyperion takes some damage from the Infantry. Vitally, two charging Stormblades
fail to kill the Artificer. I look at the game and suddenly feel that it is
looking a lot closer than I hoped it would be. This was also my first
Retribution game on the clock, and whilst I was ahead on time we were both
running low.
The minimum requirements of my turn
are to kill the Stormclad and score a point with the Artificer on his flag.
Helynna moves away to stay safe, and the plan works, with some additional
damage put on the Defender.
With the model count becoming
really low and me 3-0 up on scenario, it is a matter of me keeping a colossal
alive long enough to score 2 more points. His Defender finished up Hyperion but
is dragged in and killed by the Helios. Arlan and the remaining Storm Lance go
for a last ditch assassination but it was never really on and is abandoned. My
turn 6 reaches this point.
All I need to do to win is get the
3 models in the zone out of it or dead. Helios activates first, pushes the
firefly out, the Stormlance towards Helynna and kills the Infantry. Helynna
charges into the zone to kill the last Lance and win the game 5-0 on scenario.
VICTORY
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