Game 6 – Vs Richard Beech – Khador
– 25/03/17
My list:
Helynna (Forges of
War)
-Sylys
-Helios
-Helios
-Hyperion
Arcanist
Arcanist
Artificer
His List:
Vladimir Tzepesci, The Dark Prince (Winterguard
Kommand)
-Juggernaut
-Juggernaut
-Marauder
-Marauder
-Marauder
Kovnik Joe
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Rifle Corps
-Rocketeer
-Rocketeer
-Rocketeer
Min Winterguard Infantry
-UA
-Rocketeer
-Rocketeer
-Rocketeer
Mortar Crew
Field Gun
Game 2 of the Steamroller saw me go
up against Richard Beech and his Khador. I had played Richard once before and
had an extremely fun and close game. He is one of the cleanest and most
calculated players I have ever gone up against so I knew I would be in for
another tricky game. His pairing of Vlad 1 and Butcher 3 left me uncertain in
terms of list selection so I opted to go with familiarity and drop Helynna.
Richard dropped Vlad, I won first turn and started running up the table.
Richard ran in response, putting up
Wind-wall to protect the
colossal-slaying Marauders and generally getting Winterguard models up in my
face to make life difficult. However he, as with Barry in the game before, left
me the opportunity to fish out a heavy early on.
Hitting 3 unboosted 5s in a row to
drag in a heavy can be pretty risky business and this set up left me no
opportunity to draw it in for another jack to wreck it. In these situations I
tend to hard roll the first 2 and then boost the 3rd, knowing that 4
dice+3 attacks should pretty reliably wreck the Juggernaut. This leaves Helios
without any of it’s defensive tech up but it feels worth it to essentially
start up a heavy. The plan works and I destroy the Juggernaut. One down, 4 to
go. This plan however easily leaves me in threat range of feated Marauders and
so I feat and put up decal to buy myself a turn, ensuring that I don’t give him
anything that can get into me without his feat. The proxy base in the below pic
is the Helios that killed the Juggernaut.
Seeing my feat up Richard
predictably backs off and simply shoots my objective off with Signs and Portents rockets. The armoury
objective was in range of my right Helios and he didn’t enjoy the prospect of
my using it to get around Wind-wall.
Other shooting into the colossals does some damage but nothing game-changing.
The one mistake Richard made during
this turn (and probably the game) was to leave the second Juggernaut in range
to be fished out like the first. He thought it was safe behind 2 layers of
Winterguard but the Hyperion’s guns can pretty easily clear a path through. I
moved my Helios up so that only 2 pushes would be required to bring the
Juggernaut in. Hit the first 5, miss the second, boost the 3rd and
roll 1,1,2 to miss. Whoops. Helios punches the objective instead, like a petulant
child. At this point the battle plan has to change to scramble a defence. The
right Helios moves back to toe my zone and all the defensive tech goes up. At
this point a game I felt pretty up in starts to feel very hard work.
Failing to damage the Juggernaut
last turn means that Richard is able to do signigicant damage to me without
having to break up “Fort Marauder” and so the piece-trade phase of the game
goes significatnyl in his favour. The juggernaut with Signs and Portents backed up by all the rockets destroy the failure
of a Helios, Hyperion has to be sent in to destroy the Juggernaut, allowing him
to feat and send to Marauders in to kill Hyperion. All the while his Rifles are
managing to pick off my support staff with CRAs and the game is massively
getting away with me.
Richard’s way of winning games is
basically to get ahead and then just stand on your throat until you stop
wriggling, and the remainder of this game was an excellent example of why he
has made the England WTC team, he just doesn’t let up when he’s ahead. Despite
having some possible assassination runs he just moved over to start scoring
control points, destroyed the last Helios with his remaining 2 Marauders, and
slowed down my own scoring so that I wouldn’t ever get ahead. He eventually won
the game 5-3 on scenario with me just having my caster and an Artificer to my
name.
DEFEAT
Another great fun game and putting
a decent fight up against a player of Richard’s skill is really all I can ask
for. We tried to play out mentally what would have happened had the Juggernaut
been dragged in but there were still far too many variables to be able to plot
the course of the game. I was pleased with my own ability to keep my head after
this setback, as this has affected me badly in the past. I had come to this
event to test my Kaelyssa list, and after 2 rounds was yet to play her, so
being in the “fun bracket” I made the decision to definitely play her in the
next game. I probably shouldn’t have done that.
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