Game 10 – Vs Toby Jennings –
Convergence of Cyriss – 11/04/17
My list:
Kaelyssa, The Night’s Whisper
-Sylys
-Helios
-Banshee
Arcanist
Arcanist
Artificer
House Vyre Electormancers
House Vyre Electromancers
Max Dawnguard Sentinels
-Officer and Standard
-Soulless Escort
His List:
Iron Mother Directrix & Exponent Servitors (Destruction
Initiative)
-Prime Axiom
-Corollary
-Assimilator
-Assimilator
-Diffuser
-Mitigator
3x Attunement Servitors
9x Elimination Servitors
9x Reflex Servitors
Optifex Directive
Third game with Kaelyssa sees me
face Toby with my personally most hated theme list in the game. At least he had
the decency not to have the battle engine in the list to spit out 3 more shield
guards a turn, but it still shuts down shooting incredibly well. Electromancers
clear out the servitors fairly well but it would still be a tough game.
I took the first turn and ran up,
with Refuge on Kaelyssa and Blur on the Sentinels to protect them
from Groundpounder shots. Toby advanced up behind his wall of dug in Servitors
and set me a puzzle to try and unlock.
I did a fairly good job of clearing
out the Servitors, but a few mistakes were made that I would hope not to again.
Mainly this involved activating the Electromancers too early, whilst they were
able to clear out several models, I unnecessarily lost 1 to a countercharge
that wouldn’t have been possible had I activated Kaelyssa first and feated.
Other than that I threw a Sentinel forward as Vengeance bait and advanced the Helios out of the Prime Axiom’s
advance and attack range to threaten next turn.
Toby’s turn is his feat turn and it
achieves more than I hoped, but less than he did. His 2 ground pounder shots
and some servitor attacks killed all but 5 Sentinels and the light jacks on the
right killed off 2 Electromancers. His Prime Axiom backed well off, and I felt
at the time that he had really taken it out of the game.
Note: The above pic was taken after
vengeance moves, but before the attacks which killed the Servitor.
My aim for this turn was to kill 2
heavies and clear out the rest of the servitors, leaving me in what felt like
an insurmountable attrition position. The central Electromancers cleared out
several of the Servitors, including those around the right Assimilator with
Kaelyssa helping out with her gun to clear stragglers. The Sentinels charged
into the left Assimilator, with one making sure to deal with the last Servitor
in range of the other. Sadly, out of the 4 attacks on the jack 2 missed, but
the 2 that connected did decent damage. The removal of the shield guards
allowed the Banshee to knock down the right Assimilator, for Helios to drag it
in and destroy it. I felt that I was in a very strong position despite the
Sentinels failing. I wasn’t.
I think this is down to relatively
few games against Convergence but I had left Toby several assassination
opportunities. The first he tried was to dominate the Banshee to slam my
Electromancer stood next to Kaelyssa over her, but thankfully this missed,
leaving me to think I’d dodged a bullet, but he was then able to use Mother to
clear out the Artificer, allowing the knockdown gun jack to hit the
Electomancer, knocking down Kaelyssa. The Prime Axiom that I thought had been
badly positioned then proved me wrong by walking up and shooting her to death.
DEFEAT
Toby
doesn’t play as much as he once did but he really knows his way around his
Mother list, and with the release of the theme list he now has the tools to
play it very well. I was still pleased with how the list performed but will be
putting it down after this game to concentrate on ADR casters for the Welsh
Open. I will probably try a different list with her when I return (depending on
how much I am able to get painted, my painting time will be split as soon as
the Dark Souls board game comes out) but I’m not exactly sure how yet.
My next pairing will be Helynna with the much shared
“Scary Garry” list first posted on Ghost Dice, to which I’ve made a slight
alteration.
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