Game 48 – Vs Paul Sheard – Circle
Orboros – 21/06/17
My list:
Magister Helynna (Shadows of the Retribution)
-Manticore
-Manticore
-Manticore
Arcanist Mechanik
Arcanist Mechanik
Spears of Scyrah
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators
-Eiryss, Mage Hunter Commander
Narn, Mage Hunter of Ios
His List:
Wurmwood, Tree of Fate
-Cassius the Oathkeeper
-Woldwyrd
-Woldwyrd
-Pureblood Warpwolf
-Feral Warpwolf
Max Reeves of Orboros
-Chieftain and Standard Bearer
Max Tharn Bloodtrackers
Sentry Stone & Mannikins
Sentry Stone & Mannikins
Shifting Stones
Not entirely satisfied with my
Helynna Forges of War list I have started trying to find another list to play
as a pair for my Kaelyssa list. I like the aggressiveness of the Shadows of the
Retribution list and wondered if the +2 ARM would give the Mage Hunters enough
staying power to avoid blast damage and deliver their high value attacks. Covering Fire from the Manticores was
added in order to help stop them being engaged and the Spears and Infiltrators
were put in for a much needed melee presence
My first game with the list was
against Paul, who was taking a break from the Retribution to play Wurmwood.
Aided by the +1 to go first I won the roll and we got going.
Between us we had an incredible
amount of Advance Deploy between up and so I held back from running up as far
as I could, with only the infiltrators pushing hard up the centre. With Rhythm of War the jacks were able to
keep up pretty well and Narn flanked hard to the right to put pressure on the
shooting units.
Paul advances up cautiously, also
keeping out of range of my walk and see through stealth guns and uses the
Mannikin sprays to kill 4 Infiltrators. Wurmwood teleports himself centrally
and arcs a Hellmouth into a Mannikin,
pulling in a Mage Hunter and Eiryss, killing the Hunter but only dealing 4
damage to Eiryss.
I spot some opportunities for
strong attrition plays this turn. 2 Infiltrators are able to charge Cassius if
their lanes are cleared, so the right Mage Hunters clear them a path and shoot
some Reeves off the table. The Infiltrators charge in but roll badly, only
doing 3 damage to Cassius. A single Spear is able to charge one of the Sentry
Stones, needing a 15 on 4 dice to kill it, but again the dice don’t spike my
way. The Manticores lay down Covering
Fire and the left Mage Hunters slowly chip away on the flank. I don’t feel
like I got nearly enough done in this turn and am in a really bad position.
Wurmwood feat turn. Before the
forest goes up Paul works on clearing out as many of my models as possible. A
number of Strike Force die on the right, and 3 die on the left to a Pureblood
spray. Paul attacks the Spears but can only kill one, triggering Vengeance on the other two. Despite
nothing really dying, I feel like my position is getting worse and worse as my
Mage Hunters are chipped away at for minimal return.
Wurmwood’s feat turn obviously
leaves you unable to do too much. I had foolishly burnt the minifeats of the
Mage Hunters earlier so this would very much be a consolidation turn. The
Spears shine though, between Vengeance and
their activations they kill both Sentry Stones, removing a significant threat
from the table. Other than that the right Mage Hunters run to engage the
Bloodtrackers and the left unit shoot into the Pureblood to minimal effect.
Paul’s relentless attrition
continues with the Pureblood coming close to killing the furthest forward
Manticore under Cure of Shadows. (He
rolled badly, he should easily have destroyed it). The units on the right
decimate the Mage Hunters, leaving only 2 and the Commander left. In the centre
Wurmwood Strangleholds a Manticore to
keep it back.
I am well down on attrition but
have a decent looking assassination. Helynna is in range to advance and cast Hand of Destruction on Wurmwood, and
then the 3 Manticores can unleash their guns into him. With only 1 transfer I
liked my chances and by the second Manticore (and some very spiky dice)
Wurmwood went down.
VICTORY
I pride
myself in taking good points from a defeat, and in this game I really have to
take the bad from a victory. Paul’s list outclassed mine in almost every way,
and had he Strangleheld the other
Manticore or put down a forest in front of him, the assassination would have
been off the table and I would have ground down to a defeat. I will keep trying
the list but I’m not sure it will go very far.
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