Game 52 – Vs Darren Meredith – Retribution
of Scyrah – 25/06/17
My list:
Magister Helynna (Shadows of the Retribution)
-Manticore
-Manticore
-Sphynx
Arcanist Mechanik
Arcanist Mechanik
Spears of Scyrah
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Infiltrators
Eiryss, Mage Hunter of Ios
Narn, Mage Hunter of Ios
His List:
Kaelyssa, The Night’s Whisper
-Hydra
-Hydra
-Discordia
Arcanist Mecnanik
Arcanist Mechanik
Max Dawnguard Sentinels
-Officer & Standard Bearer
Max Mage Hunter Strike Force
-Eiryss, Mage Hunter Commander
House Vyre Electromancers
Game 3 of the Steamroller and I was
facing my first ever wooden spoon. As strong a field as this was I really
wanted to avoid this particular accolade! I was faced up against Darren, a new
player with Retribution, and the match up was Helynna against Kaelyssa. I won
first turn and got moving.
I advance up, being careful not to
move within 11” of Darren’s Mage Hunters, but pushing pretty hard on the right flank.
I keep the Spears close to Helynna, being wary of a Phantom Hunter assassination all game.
Darren advances with Blur on the Sentinels. Kaelyssa feats
and the Sentinels use their Mini-Feat in order to protect the force on the
advance.
Without being able to charge
anything my forces on the left run to engage the Mage Hunters. I figure that I
can get ahead on the right flank and so wasting a load of time and activations
on the left with Mage Hunters fighting each other seems to be in my favour. I
spread the net on the right flank, and place Covering Fires in front of the Sentinels.
The Mage Hunter fight on my left
starts well for Darren, as he kills a handful of them with combined attacks. On
the right the Sentinels try to charge across the Covering Fire but after some die Darren changes plan and holds
back. Discordia uses her Imprint and
advances to spray some Mage Hunters, but can’t hit through their high defence.
Go time for the Mage Hunters. On
the right flank the Infiltrators, Mage Hunters and a Manticore clear out
Discordia, all but 1 Electromancers and all but 3 Sentinels. Narn moves to the
flag to start scoring. On the left my Mage Hunters kill a couple of his, and
the second Manticore lays down Covering
Fire on his models, forcing them to move in his next turn. I lead 1-0
Darren’s Mage Hunters kill more of
mine and then Reposition out of the Covering Fire. His remaining Sentinels Vengeance and then activate to kill a
handful of my Infiltrators. The Hydras have been shooting up my Sphynx all game
and this turn reduce it to relatively few boxes. I score again on the right
flag to lead 2-0
I kill the Objective and put models
between him and my right flag. Helynna makes sure she is out of 20” of the
Hydras in case of a Hail Mary play. I score twice to lead 4-0
Darren knows he cannot stop me
winning this turn and so takes the points for killing my Sphynx. I score to 5-0
VICTORY
A strong
performance from this list that I think really masks the issues it has. Darren
was a new player with a sub-optimal list so not too much can be taken from the
victory. On the drive home I decided that the Helynna Shadows experiment was
over and that I needed to try something different. Whilst the extra armour
against blasts is helpful, there are too many things in the game that can
either kill them in other ways, or don’t care about their unbuffed shooting
enough to care.
Despite
going 1-2 I had a great day out with the Powerfist boys, and recommend their
events to anyone in the general area.
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