Game 60 – Vs Richard Beech – Khador
– 19/07/17
My list:
Issyria, Sibyl of Dawn (Shadows of the Retribution)
-Hyperion
-Chimera
Arcanist Mechanik
Narn, Mage Hunter of Ios
Eiryss, Mage Hunter of Ios
Spears of Scyrah
-Soulless Escort
Max Mage Hunter Strike Force
-Commander
Max Mage Hunter Strike Force
-Commander
Min Mage Hunter Infiltrators
His List:
Koldun Kommander Aleksandra Zerkova
-Destroyer
-Destroyer
Man-O-War Drakhun
Man-O-War Kovnik
Man-O-War Kovnik
Ragman
Min Iron Fang Uhlans
Max Man-O-War Shocktroopers
-Officer
Max Man-O-War Shocktroopers
-Officer
My final game of the evening saw me
play Richard Beech with his unusual Zerkova list. Having just played against
one unit of Shocktroopers I did not like the idea of facing 2, but knew that if
I dropped the Sentinels I would just get clogged up with a cloud wall, so
dropped Issyria instead. I won the roll to go first and got on.
Everything ran up, with Inviolable Resolve on Hyperion. The
Chimera and Narn ran up the right flank hoping to stall the Ulans a while
whilst the shooting flooded the centre of the board.
Richard moves up with the
Destroyers shooting into my mass of infantry, killing 2 Mage Hunters and one
Spear, triggering Vengeance. His
Man-O-War lines run up the board and the Uhlans spread out on the flank.
With their Vengeance moves the 2 remaining Spears are able to get onto the
Man-O-War Drakhun, dismounting him. The rest of my forces shoot into the
Destroyers, dealing decent damage and taking out the gun on the left one. Narn
is sent up to engage the Uhlans, and I prepare to take the brunt of Richard’s
attack.
Between Man-O-War attacks,
Destroyer shots and sprays from Zerkova the vast majority of my forces are
removed, with Zerkova protected from response by feating. No points are scored
but I am a very long way down on attrition.
Despite Zerkova’s feat Hyerion is
able to advance up and kill 2 of the Man-O-War. The Chimera is sent to buy more
time on the right flank. The remaining Mage Hunters shoot into the right
Destroyer, again dealing good damage but not taking out any systems. I brace
myself for the inevitable attack.
Richard moves Ragman’s Death Field to cover Hyperion, before
charging in with the Man-O-Wars, killing the colossal once his attacks were
done. Zerkova recognises that the last threat on the table is Eiryss, and turns
to spray her off the table. With no way left to win the game, I concede.
DEFEAT
Man-O-War
units are going to become a real problem if the theme turns out to be any good.
The sheer amount of high armour boxes to grind through is so difficult, and
with Zerkova’s feat adding to it there didn’t feel like a lot I could have done
this game. In hindsight I should have run to engage with my forces and try to
last out on scenario, and will have to remember this as a tool I have in future
games.
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