Game 53 – Vs Mark Ellis – Khador – 28/06/17
My list:
Kaelyssa, The Night’s Whisper
-Helios
Arcantrik Force Generator
Arcanist Mechanik
Arcanist Mechanik
Eiryss, Angel of Retribution
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
Max Dawnguard Sentinels
-Dawnguard Sentinel Officer and
Standard Bearer
His List:
Karchev the Terrible (Jaws of the Wolf)
-Marauder
-Kodiak
-Kodiak
-Juggernaut
-Juggernaut
-Juggernaut
-Juggernaut
-Juggernaut
Greylord Forge Seer
Greylord Forge Seer
Manhunter
Manhunter
Max Battle Mechanics
I went down early to our regular
club night to play Mark, who has put his Mercenaries to one side for a while to
try out some Khador. I was intending to give Rahn a run out but with Mark
having 2 jack heavy builds (Other being Harkevich) I couldn’t resist putting
Kaelyssa into her chosen prey, especially as this is now using the post-CID AFG.
Mark won first turn and we got moving.
Mark cast Battle Charged and ran up in the brickiest of bricks. His 2
Manhunters ran up each flank to cause me some difficulties in the next turns.
Sadly Mark had forgotten about True Sight on Kaelyssa so she was able
to take out the Manhunter on the right flank. The AFG advanced up and fires 2
rough terrain AOEs at the Khador brick, with one landing in an excellent spot.
The rest of my forces advance up and prepare for next turn.
Mark continues his advance, using
the Kodiaks to increase the cloud already present in the centre of the table.
His right Juggernaut cannot get fully behind the cloud due to the rough terrain
and can therefore be seen by my forces.
Go time. My plan this turn is to
kill 3 heavies, make another Stationary and
Disrupted, Feat and stay out of 5
inches of the rest. The AFG starts by knocking down the 2 Kodiaks, before
Kaelyssa makes 3 of them Stationary
and feating, before Refuging back
behind the cloud. Helios advances into melee with the left Kodiak, before
moving the right one into melee with it and pushing the Juggernaut in the cloud
into range of the Sentinels. His melee attacks killed the left Kodiak and made
a hole in the other, before the right Sentinels charge and kill the 2 jacks. On
the left flank the Sentinels charge and destroy the objective and kill the
second Maneater. Plan successful. I move to 2-0 on scenario.
Karchev feats and casts Road to War. This allows the Marauder to
kill 2 Sentinels and move the two Juggernauts nearest the Helios within advance
range. The Juggernauts between them destroy the colossal. On the left a
Juggernaut charges into the Sentinels, killing a couple and contesting the
zone. Nobody scores so we remain at 2-0.
Sentinel Vengeance moves put some damage on the jacks and prepare to charge
in. Kaelyssa activates and makes 2 of the jacks Stationary before returning to her zone. The AFG shoots the new
boosted damage shot and does some decent damage before the Sentinels charge in
and finish 3 off, kill one of the Forge Seers and put reasonable damage into
another Juggernaut. In the process I clear both zones and run an Arcanist into
Mark’s zone. I score 2 more to lead 4-0
Mark looked at the table and
concluded that there was no way back from the attrition position he was in and
conceded.
VICTORY
A dream
match-up for this list really, get it into a jack heavy build, especially one
with relatively short predictable threat ranges and it will just control the
table and take is apart. Not too much learnt from this game but as I’m
currently trying to find a pair for this list it is nice to have a timely
reminder as to what doesn’t need to be covered.
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